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Question: Gotenks´s new N-B idea better then big Tree cannon(kamehameha like N-B)?
yeah since that is move a Gotenks attack instead use a "almost" yellow kamehameha like attack - 5 (12.8%)
Big tree cannon is better - 12 (30.8%)
i dont care Gotenks is awesome - 7 (17.9%)
yeah Die die missiles is really good idea - 11 (28.2%)
Random person: how you doing PSAs?  MarioDk: Muffin button - 4 (10.3%)
Total Voters: 39

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Author Topic: Project:Gotenks : updated Progress  (Read 158007 times)
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Mr.Shadow t h
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« Reply #450 on: August 30, 2011, 05:27:46 PM »


Sounds like the elecricity effect will be easy.
A suggestion i think someone already suggested this too but still instead of gotenks regular how about we
do one for the gotenks extra forms like from gotenks to super gotenks to super saiyan 3 gotenks? Do like a charge animation im doing right now just in case.or multiple possibilities
« Last Edit: August 30, 2011, 05:30:58 PM by Selim Bradley » Logged

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    « Reply #451 on: August 30, 2011, 05:43:59 PM »


    Sounds like the elecricity effect will be easy. A suggestion i think someone already suggested this too but still instead of gotenks regular how about we do one for the gotenks extra forms like from gotenks to super gotenks to super saiyan 3 gotenks? Do like a charge animation im doing right now just in case.or multiple possibilities
    I already made the charge idea and charge animation. We can't transform though because using multiple Gotenks models would take too much file size and what if you start out with SSJ3 Gotenks vertex? Then you'll look like you're transforming down, but again, it'd take too much filesize.
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    Mr.Shadow t h
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    « Reply #452 on: August 30, 2011, 08:03:33 PM »


    You're right still i don't know if itll be possible anyway.
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    « Reply #453 on: August 30, 2011, 11:40:37 PM »


    I already made the charge idea and charge animation. We can't transform though because using multiple Gotenks models would take too much file size and what if you start out with SSJ3 Gotenks vertex? Then you'll look like you're transforming down, but again, it'd take too much filesize.
    the moveset will anyway fit for any transform of Gotenks Cheesy

    just look at the moveset list many moves from SSJ and some from SSj3 also normal form
    thats also why SSj1,3 is going to be alt colour
    btw the moveset will only work with Gotenks vertex cuz of bone adding (needing for his N-B)

    Again: Can you tell me what I need to do to improve my Side-B and Up-B animation?
    i mainly need to revamp Side-B so it looks abit more like he throw that donut on his whole body
    and for up-B we going my idea in first beta(cuz it is abit easyer right now) next version we can try to get it to work like Fox´s
    « Last Edit: August 30, 2011, 11:44:22 PM by Gotenks » Logged

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    DoctorFlux(Mariodk)
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    « Reply #454 on: September 01, 2011, 11:49:27 AM »


    i got good news and bad news

    the good news is the first version will be much done more then just "B" attacks+wait1 Animation
    the bad news you need to wait longer time for it cuz i think the first version will be uploaded it then almost of the moveset is done 80% maybe or atleast to we have removed all the lucas-ish attacks (maybe some lucas attack left but only them that can be used on Gotenks until the attack is done we got on our moveset list idea )

    also Finisher Sign. will also be a mode changer like a other FS:
    <a href="http://youtu.be/flwuE_7SVYU?t=1m53s" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/flwuE_7SVYU?t=1m53s</a>
    (buu buu volley ball)
    maybe can i get Piccolo in that attack too  AWESOME 2.0!(only maybe cuz of filesize)

    but for now i waiting for model of Ghost and DivineOverlord  is done with the FS since i know it is possible but i am unknown how to do this like Sdo0m´s idea for Ghost FS then i can start on PSAing again since i got many "B" attacks Animations done just FS+N-B left now


    anyway model resize(by Animations) is 50% done since i can´t use ToonLink´s Animations on any Animations like Landing/Cliffattack
    cuz TL using his Sword on these Animations so i have to Port some of Lucas´s Animations to TL and then fix afew things on the Animations if TL Animation used on Lucas model but TL´s Size is perfect for Gotenks´s arms/Body/legs
    « Last Edit: September 01, 2011, 11:51:21 AM by Gotenks » Logged

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    « Reply #455 on: September 01, 2011, 12:21:04 PM »


    good luck with everything  but recizing for with animations will make the character get stretched when trown right? well thats a small price to pay to get gotenks in its actual size xD and gotenks forst beta will have all B attacks and FS working and some A attacks too? that will be a very good first release xD
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    DoctorFlux(Mariodk)
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    « Reply #456 on: September 01, 2011, 12:22:35 PM »


    good luck with everything  but recizing for with animations will make the character get stretched when trown right? well thats a small price to pay to get gotenks in its actual size xD and gotenks forst beta will have all B attacks and FS working and some A attacks too? that will be a very good first release xD
    maybe the first version will be the 2nd or 3. final version (cuz Gotenks will maybe also get on-Hit-cancal system) Sdo0m is right about that since that is perfect for DBZ movesets
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    « Reply #457 on: September 01, 2011, 01:54:29 PM »


    I'll make Finish Sign soon enough(over the weekend since I have a 3-day weekend).

    Also, how will you make the on-hit cancel system?
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    DoctorFlux(Mariodk)
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    « Reply #458 on: September 01, 2011, 10:32:06 PM »


    I'll make Finish Sign soon enough(over the weekend since I have a 3-day weekend). Also, how will you make the on-hit cancel system?
    cool

    i am not sure yet but i think i got afew ideas or i just have to wait for lucario from Project: M for update Goku to V2 and Gotenks then he is done
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    « Reply #459 on: September 02, 2011, 07:45:04 AM »


    when r u gonna release it?
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    DoctorFlux(Mariodk)
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    « Reply #460 on: September 02, 2011, 08:46:37 AM »


    when r u gonna release it?
    i am not sure
    since i needing to PSA any "B" attacks as soon the FS is done and the Fitlucas.pac is sent to me
    and for "A" attacks is my weak point in making movesets (mainly get the hitboxes 100% right) + hit flag effect codes
    « Last Edit: September 02, 2011, 08:49:43 AM by Gotenks » Logged

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    Mr.Shadow t h
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    « Reply #461 on: September 02, 2011, 08:54:57 AM »


    I have the idea for up taunt why not vice shout? The move he uses to get out of time chamber and in DBZBT3 it stuns maybe that?
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    « Reply #462 on: September 02, 2011, 09:20:29 AM »


    I have the idea for up taunt why not vice shout? The move he uses to get out of time chamber and in DBZBT3 it stuns maybe that?
    that move is already in the moveset as a Throw Cheesy

    if i am with with "B" attacks animations before
    DivineOverlord send me the Fitlucas.pac (with edited PKthunder to work like Gotenks ghosts and the rest of the FS but get the GFX model) i start alittle on making Kid goku (GT) moveset over Lucas since i got any Animations i needing for that

    "A" attacks/throws/other Animations of Gotenks i wait abit with since i want a alittle break from making Animations  
    « Last Edit: September 02, 2011, 10:31:58 AM by Gotenks » Logged

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    DARKW0lf
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    « Reply #463 on: September 02, 2011, 10:58:01 AM »


    ok i just wait intill its done because i can't wait too we start on kid goku but i can PSA kid goku a little bit too
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    « Reply #464 on: September 02, 2011, 11:04:58 AM »


    i thought kid goku was gonna be on ness
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