So.... your Hector's ambidextrous lol
Did you guys manage to get the "axe" glow to work on Ganon/Hector?
I might just do something similar and move Hector over to Falcon/Ganon for the Special Grab.
And I really need to grow up and really animate his attack and crit animation lol
Yeahhh, turns out normal Hector is right handed, and Great Lord Hector wields Armads with his left, and uses his right hand only sometimes in the Crit.
Animating the hand switch was a pretty fun thing to do. (Sarcasm) haha
The only advice I can give on animating his Crit is just watch a video of it over, and over, until you get it right.
Not very good advice I know. lol
Anyway, I figured I'd pop in with an update on what I've done with Chrom so far.
---DONE---
-Down Smash: Clean up transition to Wait1
-Down Air: Make precise hitbox a spike
-Neutral B: Reduce recoil damage, Fix trajectory, fix charge animation
-Up Tilt: Fix weird arm movement at the end
-Run: Made more true to his game
-Landings: Clean up
-Landing Light
-Landing Heavy
-Attack Landings
Win2: Fix Cape
---NOT DONE---
Misc: Add Exalted Falchion activator
Turn Run: Fix for the new run
A Combo: Make it work a little better
Wait2: Reduce Sword Trail length, Remove Sword Glow
Up Smash: Fix Precise Hitbox
Side B: Make the second hit jump further
Side B Air: Make hitboxes connect better
Final Smash: Import a new stage, Import Aether's Symbol as a graphic, Add some misc graphics
SFX: Just need a little more for it to be done, Like the sound that happens when Aether activates