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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2401252 times)
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TheDarkKnight
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« Reply #10470 on: March 01, 2015, 12:30:14 PM »


How come Mario Galaxy,Collisum and Boxing Ring are not released? Are you putting final touches to them?
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    « Reply #10471 on: March 01, 2015, 01:24:19 PM »


    How come Mario Galaxy,Collisum and Boxing Ring are not released? Are you putting final touches to them?
    yeah pretty much. coliseum will be released tonight

    This is a wonderful idea. Also, is it not possible to optimize the models to lessen the amount of lag? A lot of your stages have that issue even though they are incredibly well done.
    which stage for u causes lag? cause Coliseum will only lag in 4p matches with a 5-7FPS drop, but its still pretty playable, and u wont notice the lag after a short time. Mario Galaxy is lag free, boxing ring might have like a 1-2fps drop on the wii.

    For the background stuff, why not create a render of the model like Skyworld does for its background islands?
    idk how to do renders... sorry mate.
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    « Reply #10472 on: March 01, 2015, 01:31:53 PM »


    which stage for u causes lag? cause Coliseum will only lag in 4p matches with a 5-7FPS drop, but its still pretty playable, and u wont notice the lag after a short time. Mario Galaxy is lag free, boxing ring might have like a 1-2fps drop on the wii.

    I think I ran into some in Kalos Pokemon League, but it was a 4P match and it wasn't crazy lag.
    It isn't incredibly bad, but I figured optimizing models and textures some would eliminate any lag, even though that is indeed something you are aware of.
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

    DSX8
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    « Reply #10473 on: March 01, 2015, 01:41:39 PM »


    I think I ran into some in Kalos Pokemon League, but it was a 4P match and it wasn't crazy lag.
    It isn't incredibly bad, but I figured optimizing models and textures some would eliminate any lag, even though that is indeed something you are aware of.
    kalos league omega - 63158 total poly's. were u usuaing regular brwl chars, or char imports? cause most char imports uses more poly's than regular brawl chars, and optimizing these stage models doesnt help much when preserving the normals, uv's and vertex colors. did that with coliseum but it didnt help much, dropped it by 40% and it only removed 500 faces by preserving those stuff, so pretty much useless to use it on stages.
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    « Reply #10474 on: March 01, 2015, 01:45:35 PM »


    kalos league omega - 63158 total poly's. were u usuaing regular brwl chars, or char imports? cause most char imports uses more poly's than regular brawl chars, and optimizing these stage models doesnt help much when preserving the normals, uv's and vertex colors. did that with coliseum but it didnt help much, dropped it by 40% and it only removed 500 faces by preserving those stuff, so pretty much useless to use it on stages.

    Imports most likely cause it, yeah. Truthfully I never really thought that would be a reason. In any case, the stages are still playable which is good.
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    « Reply #10475 on: March 01, 2015, 01:47:20 PM »


    Imports most likely cause it, yeah. Truthfully I never really thought that would be a reason. In any case, the stages are still playable which is good.
    yeah most imports... ppl dont keep them within brawl's range, so its most likely char imports causing lag, cause it doesnt do that for me.

    anyways, tonight will be the release of coliseum omega. Mario Galaxy is gonna be a day or 2 delayed since i havent added its spec maps to the stage yet.. like to the tree's, house roof, grass, dirt, windows, etc etc... its gonna look more lovely!
    « Last Edit: March 01, 2015, 01:50:03 PM by DSX8 » Logged

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    « Reply #10476 on: March 01, 2015, 03:32:53 PM »


    For the background stuff, why not create a render of the model like Skyworld does for its background islands?
    i was actually thunking of this as well! its a really nice idea that can result to less lag (:
    & dsx8 i can help you out with renders if you dont know how (:
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    « Reply #10477 on: March 02, 2015, 03:10:08 AM »


    i was actually thunking of this as well! its a really nice idea that can result to less lag (:
    & dsx8 i can help you out with renders if you dont know how (:
    mmm is that so?

    anyways, Coliseum be released!



    Known Issue's:
    -Will cause a 5-8fps drop in 4p matches, and 2-3 fps drop in 3p matches.
    -Flags not properly fixed

    edit:
    and with an updated SmashU model/texture script, objects can now be imported with their material names and texture placements! now i need to re-import the BG object for gaur plains.. due to not knowing where half of the textures went to.. lmao

    « Last Edit: March 02, 2015, 07:02:51 AM by DSX8 » Logged

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    « Reply #10478 on: March 02, 2015, 03:02:50 PM »


    Gaur Plains. Now this is a stage I'm hyped for. Are you planning on importing the omega version as well?
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    « Reply #10479 on: March 03, 2015, 08:35:32 PM »


    Gaur Plains. Now this is a stage I'm hyped for. Are you planning on importing the omega version as well?
    yes i do, since the omega version is pretty low poly lmao

    edit:
    updated Temple Omega.. its bomb now! 4th pic shows a custom shader i made that uses light map, diffuse, env and spec maps. a release for this update will be available within an hour! Also shown is an updated gaur plains!






    <a href="http://youtu.be/mU65IKEdL_4" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/mU65IKEdL_4</a>
    « Last Edit: March 03, 2015, 08:37:48 PM by DSX8 » Logged

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    « Reply #10480 on: March 03, 2015, 08:47:56 PM »


    [GAUR PLAINS HYPE INTENSIFIES]

    Ever since you showed it to me when it was a simple file to now.

    Can't wait!
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    DSX8
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    « Reply #10481 on: March 04, 2015, 12:49:09 AM »


    well Omega Temple Update#2 is released.. hopefully this is the last update im doing to omega temple xD

    <a href="http://youtu.be/v4Yz4iolOj0" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/v4Yz4iolOj0</a>

    !download here!

    also, updating Kalos League Omega with the updated features i learned.

    <a href="http://youtu.be/T2esqWlVwqQ" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/T2esqWlVwqQ</a>
    « Last Edit: March 04, 2015, 07:58:50 AM by DSX8 » Logged

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    « Reply #10482 on: March 04, 2015, 08:42:16 AM »


    Truly amazing, thanks DSX8. I can't wait for the lovely Mario Galaxy stage & the others...   Cheesy
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    « Reply #10483 on: March 04, 2015, 02:55:03 PM »


    Will the walls of Kalos League Omega be able to wall jump off of? As that's a huge problem the actual Wii U version has. :c

    But I'll have to say, it looks much better. Though the character brightness could be toned down a bit.
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    « Reply #10484 on: March 04, 2015, 02:57:17 PM »


    Will the walls of Kalos League Omega be able to wall jump off of? As that's a huge problem the actual Wii U version has. :c

    But I'll have to say, it looks much better. Though the character brightness could be toned down a bit.
    yeah it'll have wall jump off's as shown in the video. as for the character brightness, i already toned that down this morning.
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