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Author Topic: WIP Workshop  (Read 4700328 times)
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Pervyman Trigger
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    « Reply #4515 on: August 28, 2012, 06:33:46 PM »


    Actually it would look cool if the head from Boygos' was put on yours with some slimming down of the body .
    What he said
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    SonicBrawler
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    « Reply #4516 on: August 28, 2012, 06:36:34 PM »


    Actually it would look cool if the head from Boygos' was put on yours with some slimming down of the body .

    that and i have the make the hands black
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    « Reply #4517 on: August 28, 2012, 08:19:44 PM »


    I had no problems toggling the shades on and off in BB.
    Also, most model imports use a type smaller format than float (unless float was forced) because it saves filespace. Brawl character models always use float, so old vertexing methods don't support any other formats than float. You can edit the model all you want though by exporting as DAE and importing into 3ds Max.

    Oh and you can literally just delete the object "Box01" using BB v0.67b if you don't want the shades.

    If you mean the playable characters, that's apparently true, but I have seen Brawl models where the vertices use the Int16 format, such as with Bombed.
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    BlackJax96
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    « Reply #4518 on: August 28, 2012, 08:41:57 PM »


    If you mean the playable characters, that's apparently true, but I have seen Brawl models where the vertices use the Int16 format, such as with Bombed.

    Yep, I meant characters == fighters.
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    « Reply #4519 on: August 29, 2012, 05:18:04 AM »


    KTH, have you tried to rotate the skeleton from it's topN bone 90 degrees? ive noticed that when importing a model into brawlbox, if it has editted bones after the skinning, the bones will import moved but the mesh wont, so maybe that could helo you get you're model straight, if not working, save the weights, start a whole new scene and retry everything except rigging... (cuz uve saved the rig already)
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    KTH
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    « Reply #4520 on: August 29, 2012, 11:02:40 AM »


    Finally found the problem.

    3ds Max.
    I really don't know what it's the true glitch but i've desinstalled/reinstalled him and now he work. Thank you guys for have tried to help me.

    So now :

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    « Reply #4521 on: August 29, 2012, 11:44:31 AM »


    Not sure if I want to finish and release this or not... Slenderman or Ganon. Or Slendendorf.




    come on' guys! Of course if I released this, I'd finish the rig. Brawler, if you want, I can send you my progress, the model has like 200 verts, and its from the actual slender game Tongue

    I didn't t-pose it all too well, so if you just want to start over the rig after T-posing it, you could do that too.


    On another note, May is nearly done to 100%
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    « Reply #4522 on: August 29, 2012, 11:47:00 AM »


    May is on Peach, right? Maybe you should put her on PT too? Red needs more imports anyway.
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    « Reply #4523 on: August 29, 2012, 12:36:23 PM »


    May is on Peach, right? Maybe you should put her on PT too? Red needs more imports anyway.
    May is on PT Tongue
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    DoctorFlux(Mariodk)
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    « Reply #4524 on: August 29, 2012, 03:10:09 PM »


    Nintendo styled majin buu(gotenks absorbed)  Kirby Dance :

    or more like Gotenks hat for kirby
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    Mareeo 64
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    « Reply #4525 on: August 29, 2012, 03:17:55 PM »


    Awesome! will he do Gotenks' special too?
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    « Reply #4526 on: August 29, 2012, 03:18:33 PM »


    Awesome! will he do Gotenks' special too?
    U mean shoot ghosts?
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    Tabuu Forte Akugun
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    « Reply #4527 on: August 29, 2012, 03:19:46 PM »


    Nintendo styled majin buu(gotenks absorbed)  Kirby Dance :

    or more like Gotenks hat for kirby


    That's pretty nice, man. How do you make those Kirby hats anyway? Tongue
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    « Reply #4528 on: August 29, 2012, 03:20:15 PM »


    @Mr. Mugenwii: Well sure! Grin It's better than Gotenks Kirby doing PK Freeze. Tongue
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    « Reply #4529 on: August 29, 2012, 03:21:13 PM »


    Awesome! will he do Gotenks' special too?
    I don't think it's possible to PSA Kirby hats. So I guess he would still do PK Freeze.
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