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Author Topic: Brawlbox Resources & History  (Read 3879009 times)
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DarkPikachu
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    « Reply #1440 on: June 12, 2011, 05:53:39 PM »


    Could you possibly add importing for STR0s, CLR0s, VIS0s, and AnmSexSrt?
    I'm sure he was already planning on it Wink
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Naruto200Man
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    « Reply #1441 on: June 12, 2011, 05:56:47 PM »


    I'm sure he was already planning on it Wink

    Also exporting from BRSAR not from brawl would be nice...
    Logged


    BlackJax96
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    « Reply #1442 on: June 12, 2011, 06:10:49 PM »


    What else will you be adding to this modset(if it will be considered an official BrlBx MdSt)?

    Ah, so it is close, but still has 1 or 2 bugs/errors. Hey, you'll get there soon though. Smiley

    You can open animations and models from other games without needing to hex them. There are a few other added features too...

    I guess it'll be a modset, but v0.64 never actually came out, so idk.

    And undo and redo is functional, but it's not perfect.

    Also exporting from BRSAR not from brawl would be nice...

    As soon as there's brsar support in the first place....

    Could you possibly add importing for STR0s, CLR0s, VIS0s, and AnmTexSrt?

    One step at a time.
    Logged

    Naruto200Man
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    « Reply #1443 on: June 12, 2011, 07:18:15 PM »


    Uhh...
    I can open a BRSAR from CON3 with modset 4.2....
    Can't export or play anything though...
    sad really...
    *shot*

    One thing that probably is possible, support for MP3 file format when making a new brstm?
    Logged


    DarkPikachu
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    « Reply #1444 on: June 12, 2011, 07:35:10 PM »


    I've exported an RWSD file from a BRSAR and actually played Pika's sounds in brbx >_>

    Pika's voices are seperate from his sfx's

    btw, I'm typing this on my comp Cheesy
    although I won't be working on my converter until I find it >_>
    my OS HDD just went RAW...
    my converter was on that HDD...

    no matter, I didn't lose everything this time Smiley
    I've exported a file thanx to HxD...
    it has everything that was on the HDD Smiley

    I just have to search for my files in an 80 GB file now -.-
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Naruto200Man
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    « Reply #1445 on: June 12, 2011, 07:45:05 PM »


    Quote
    I just have to search for my files in an 80 GB file now -.-

    Shall I send you the map to the fountain of youth for confidence? I think my buddy at a University still has it, funny thing, his dad named him after his dog Tongue

    [/trolling]

    honestly at least you have somewhere to look besides nowhere at all AWESOME 2.0!
    Logged


    DarkPikachu
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    complexity == fun

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    « Reply #1446 on: June 12, 2011, 08:07:44 PM »


    honestly at least you have somewhere to look besides nowhere at all AWESOME 2.0!
    that troll is WIN Smiley

    but yea... indeed
    I'd be punchin my comp if I couldn't get it at all D:
    I have alot of recent data that was on my last C drive...

    I do plan on re-routing everything (like 'Documents and Settings' and 'Program Files') to my other HDD...
    all I really need is 9 GB for my OS... just so I can play around with my OS and not have to worry about my data getting destroyed... heh

    so yeh... my converter will be a bit Wink
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Naruto200Man
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    « Reply #1447 on: June 12, 2011, 08:30:15 PM »


    lol Someone finally enjoys the movie Indystry as much as me XD
    *shot*
    okay THAT was worse than some of Meowths jokes =_=;

    still, that'd be like finding a needle in a haystack, at least you won't get poked looking for it though Tongue
    Logged


    DarkPikachu
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    « Reply #1448 on: June 13, 2011, 06:07:34 AM »


    still, that'd be like finding a needle in a haystack, at least you won't get poked looking for it though Tongue
    meh... it's just a corrupted NTFS file system...
    the only thing messed up is the header...
    all I need to do is find the coords and the size...

    OR...

    if I can actually manage to fix it,
    re-apply the img to the disk, and then I should be able to view it normally...

    I'm gonna try that first before I have to format...

    since I can't find a good program that will do that for me Angry

    I'm still saving an IMG in case I screw anything up...

    I'm gonna have to find out how the NTFS system works now... ehheh...

    EDIT:
    oh wow...
    I wasn't expecting to learn just how windows boots...

    but apparently that's the first boot sector on an MBR disk...
    it contains the file structure and what not, as well as other stuff needed...

    my corrupted HDD, was an MBR disk because it contained my last OS...

    so all I need to worry about is the first 512 byte sector Cheesy

    fixing that should allow me to view my disk again Awesome Face
    « Last Edit: June 13, 2011, 06:36:32 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    xxmasal22xx
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    « Reply #1449 on: June 13, 2011, 06:30:50 AM »


    meh... it's just a corrupted NTFS file system...
    the only thing messed up is the header...
    all I need to do is find the coords and the size...

    OR...

    if I can actually manage to fix it,
    re-apply the img to the disk, and then I should be able to view it normally...

    I'm gonna try that first before I have to format...

    since I can't find a good program that will do that for me Angry

    I'm still saving an IMG in case I screw anything up...

    I'm gonna have to find out how the NTFS system works now... ehheh...

    Oh jeezus....that sux.....

    How long will that take you? I imagine at least a month if you need to figure out how the FS works.....
    Logged

    By the way, I think every active hacker in this forum could use less distractions.

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    DarkPikachu
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    « Reply #1450 on: June 14, 2011, 09:50:04 AM »


    oh BJ... Evil

    rmbr that Brbx version you sent me after you "fixed" the strings??
    you said the error was with the bones...


    well... you were indeed wrong:
    Parameter name: ptr
       at System.String..ctor(SByte* value)
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnInitialize()
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource)
       at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromSourc e(ResourceNode parent, DataSource source)
       at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromFile(ResourceNode parent, String path)
       at BrawlBox.Program.Open(String path)
       at BrawlBox.MainForm.openToolStripMenuItem_Click(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.64.4159.25548
        Win32 Version: 0.64.0.0
        CodeBase: file:///C:/Documents%20and%20Settings/Tcll/Desktop/BJ's%20Brbx/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.10.4159.25544
        Win32 Version: 0.10.3.0
        CodeBase: file:///C:/Documents%20and%20Settings/Tcll/Desktop/BJ's%20Brbx/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    PresentationFramework
        Assembly Version: 3.0.0.0
        Win32 Version: 3.0.6920.1427 built by: SP
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/PresentationFramework/3.0.0.0__31bf3856ad364e35/PresentationFramework.dll
    ----------------------------------------
    WindowsBase
        Assembly Version: 3.0.0.0
        Win32 Version: 3.0.6920.1427 built by: SP
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll
    ----------------------------------------
    PresentationCore
        Assembly Version: 3.0.0.0
        Win32 Version: 3.0.6920.1427 built by: SP
        CodeBase: file:///C:/WINDOWS/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    I can officially say that now that I know a bit of the code

    the error is with the string offsets (invalad pointer)

    come at me bro Evil
    ^I'm in a good mood ^_^






    _________________________________________________ ______________________________________

    you ninja'd me as I was editing Tongue

    nah... at best... about a week,
    but that's w/o interruptions, which I will definatly have...
    so, around 2-3 weeks then sounds logical enough Smiley

    get this:
    0x00(3): jump instruction
    0x03(08): OEM ID
    0x0B(25): Bios Parameter Block (BPB)
    0x24(48): Extended BPB
    0x54(426): Bootstrap Code
    0x1FE(2): End marker

    EDIT:
    well, here's the first sector of my corrupted HDD

    33 C0 8E D0 BC 00 7C FB 50 07 50 1F FC BE 1B 7C
    BF 1B 06 50 57 B9 E5 01 F3 A4 CB BD BE 07 B1 04
    38 6E 00 7C 09 75 13 83 C5 10 E2 F4 CD 18 8B F5
    83 C6 10 49 74 19 38 2C 74 F6 A0 B5 07 B4 07 8B
    F0 AC 3C 00 74 FC BB 07 00 B4 0E CD 10 EB F2 88
    4E 10 E8 46 00 73 2A FE 46 10 80 7E 04 0B 74 0B
    80 7E 04 0C 74 05 A0 B6 07 75 D2 80 46 02 06 83
    46 08 06 83 56 0A 00 E8 21 00 73 05 A0 B6 07 EB
    BC 81 3E FE 7D 55 AA 74 0B 80 7E 10 00 74 C8 A0
    B7 07 EB A9 8B FC 1E 57 8B F5 CB BF 05 00 8A 56
    00 B4 08 CD 13 72 23 8A C1 24 3F 98 8A DE 8A FC
    43 F7 E3 8B D1 86 D6 B1 06 D2 EE 42 F7 E2 39 56
    0A 77 23 72 05 39 46 08 73 1C B8 01 02 BB 00 7C
    8B 4E 02 8B 56 00 CD 13 73 51 4F 74 4E 32 E4 8A
    56 00 CD 13 EB E4 8A 56 00 60 BB AA 55 B4 41 CD
    13 72 36 81 FB 55 AA 75 30 F6 C1 01 74 2B 61 60
    6A 00 6A 00 FF 76 0A FF 76 08 6A 00 68 00 7C 6A
    01 6A 10 B4 42 8B F4 CD 13 61 61 73 0E 4F 74 0B
    32 E4 8A 56 00 CD 13 EB D6 61 F9 C3 49 6E 76 61
    6C 69 64 20 70 61 72 74 69 74 69 6F 6E 20 74 61
    62 6C 65 00 45 72 72 6F 72 20 6C 6F 61 64 69 6E
    67 20 6F 70 65 72 61 74 69 6E 67 20 73 79 73 74
    65 6D 00 4D 69 73 73 69 6E 67 20 6F 70 65 72 61
    74 69 6E 67 20 73 79 73 74 65 6D 00 00 00 00 00
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    00 00 00 00 00 2C 44 63 8D FD 8D FD 00 00 80 01
    01 00 07 EF FF FF 3F 00 00 00 C1 A5 50 09 00 00
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 55 AA


    so that's what needs fixing...
    I'll be working on it...

    if not that, it's the MFT which can be located anywhere on the disk...

    but I'm pretty sure that it as all my other disks look similar to each-other...
    this one's completely different >_>

    I see, so MFT stands for Master File Table...

    well... *cracks knuckles* here we go P:


    EDIT:
    NVM...
    maybe I won't have to...

    Recuva is now miraculasly working all of the sudden...
    « Last Edit: June 14, 2011, 09:51:38 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DSX8
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    « Reply #1451 on: June 14, 2011, 02:22:38 PM »


    oh BJ... Evil

    rmbr that Brbx version you sent me after you "fixed" the strings??
    you said the error was with the bones...


    well... you were indeed wrong:
    Parameter name: ptr
       at System.String..ctor(SByte* value)
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnInitialize()
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource)
       at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromSourc e(ResourceNode parent, DataSource source)
       at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromFile(ResourceNode parent, String path)
       at BrawlBox.Program.Open(String path)
       at BrawlBox.MainForm.openToolStripMenuItem_Click(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.64.4159.25548
        Win32 Version: 0.64.0.0
        CodeBase: file:///C:/Documents%20and%20Settings/Tcll/Desktop/BJ's%20Brbx/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.10.4159.25544
        Win32 Version: 0.10.3.0
        CodeBase: file:///C:/Documents%20and%20Settings/Tcll/Desktop/BJ's%20Brbx/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    PresentationFramework
        Assembly Version: 3.0.0.0
        Win32 Version: 3.0.6920.1427 built by: SP
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/PresentationFramework/3.0.0.0__31bf3856ad364e35/PresentationFramework.dll
    ----------------------------------------
    WindowsBase
        Assembly Version: 3.0.0.0
        Win32 Version: 3.0.6920.1427 built by: SP
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll
    ----------------------------------------
    PresentationCore
        Assembly Version: 3.0.0.0
        Win32 Version: 3.0.6920.1427 built by: SP
        CodeBase: file:///C:/WINDOWS/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    I can officially say that now that I know a bit of the code

    the error is with the string offsets (invalad pointer)

    come at me bro Evil
    ^I'm in a good mood ^_^


    so in other words... if he gets those fixed... THEN it should be able to save/export?
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    « Reply #1452 on: June 14, 2011, 02:26:42 PM »


    so in other words... if he gets those fixed... THEN it should be able to save/export?
    no...
    that was for importing v11 MDL0's...

    Brawl uses v9

    if this works, I could save Pachi and put him in brawl with a v11 MDL0
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    « Reply #1453 on: June 14, 2011, 02:29:33 PM »


    no...
    that was for importing v11 MDL0's...

    Brawl uses v9

    if this works, I could save Pachi and put him in brawl with a v11 MDL0

    What's the diff. between v9 and v11 MDL0's?
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    « Reply #1454 on: June 14, 2011, 02:33:53 PM »


    oh BJ... Evil

    rmbr that Brbx version you sent me after you "fixed" the strings??
    you said the error was with the bones...


    well... you were indeed wrong:
    Parameter name: ptr
       at System.String..ctor(SByte* value)
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnInitialize()
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource)
       at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromSourc e(ResourceNode parent, DataSource source)
       at BrawlLib.SSBB.ResourceNodes.NodeFactory.FromFile(ResourceNode parent, String path)
       at BrawlBox.Program.Open(String path)
       at BrawlBox.MainForm.openToolStripMenuItem_Click(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.64.4159.25548
        Win32 Version: 0.64.0.0
        CodeBase: file:///C:/Documents%20and%20Settings/Tcll/Desktop/BJ's%20Brbx/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.10.4159.25544
        Win32 Version: 0.10.3.0
        CodeBase: file:///C:/Documents%20and%20Settings/Tcll/Desktop/BJ's%20Brbx/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    PresentationFramework
        Assembly Version: 3.0.0.0
        Win32 Version: 3.0.6920.1427 built by: SP
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/PresentationFramework/3.0.0.0__31bf3856ad364e35/PresentationFramework.dll
    ----------------------------------------
    WindowsBase
        Assembly Version: 3.0.0.0
        Win32 Version: 3.0.6920.1427 built by: SP
        CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll
    ----------------------------------------
    PresentationCore
        Assembly Version: 3.0.0.0
        Win32 Version: 3.0.6920.1427 built by: SP
        CodeBase: file:///C:/WINDOWS/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    I can officially say that now that I know a bit of the code

    the error is with the string offsets (invalad pointer)

    come at me bro Evil
    ^I'm in a good mood ^_^

    Pachi's mdl0 is weird as heck. All the string offsets are nowhere near the string Im srs here

    I was just guessing it had to do with bones because the error had to do with the string offset of a bone. So I was indeed RIGHT Tongue

    I CAME AT YOU BRO. WATCHA GONNA DO BOUT IT Evil
    I'm also in a good mood Cheesy BRO

    Btw apparently the TEVs are IN the Materials. I found that out while working on calculating the size of materials (which is done)
    « Last Edit: June 14, 2011, 02:38:43 PM by BlackJax96 » Logged

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