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« Reply #3930 on: March 11, 2014, 05:16:11 AM » |
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Nebulon's pack uses the CSS expansion, whose CSSRoster.dat replaced almost all CSS related codes entirely. So sorry for the lack of updates recently guys, been a little busy with some other work im doing as a deadline is coming up. But i can say that i'm working hard on a ness exmodule, as well as diddy. though it does seem that diddy will come first Nice. It was pretty quiet for a bit there. You mentioned a ROB module the other day. Has that hit a wall?
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« Reply #3931 on: March 11, 2014, 08:08:14 AM » |
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Has anyone found a way to fix the strap screen freeze? It just recently started, and I can't get past the screen. None of my files are corrupted, it just freezes there...
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« Reply #3932 on: March 11, 2014, 10:34:37 AM » |
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Well, I had a card break that couldn't get past the screen. Did you update your pack to use the new common 3? That solved the random freezes. The consistent freezes only happened on one card, so I declared it broken. If you've got a spare you could test that.
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« Reply #3933 on: March 11, 2014, 10:52:29 AM » |
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Yes, everything is updated. I only have an SD card, as I use the hackless method. I also have an SDHC card, but I recently found out that they won't work with the hackless method.
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« Reply #3934 on: March 11, 2014, 10:53:49 AM » |
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I think it could also freeze there if your info.pac is too big. I believe the cut-off is 389-390kb.
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« Reply #3935 on: March 11, 2014, 12:11:31 PM » |
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I have a problem, when I insert my own codes with the codes already in Nebulons pack, such as IC-Constant and no Entry Data etc. I get a huge mess in GeckoOS, and then the game never gets past the menu screen no matter how many times I reset. Any way to fix this? o_O
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« Reply #3936 on: March 11, 2014, 12:14:40 PM » |
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Anything that modifies IC constants is not comparable with BrawlEx bud. Sorry
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« Reply #3937 on: March 11, 2014, 12:17:56 PM » |
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Those can all be edited with PW's tool, anyways.
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« Reply #3938 on: March 11, 2014, 12:23:57 PM » |
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Alright thanks
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« Reply #3939 on: March 11, 2014, 12:28:53 PM » |
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Those can all be edited with PW's tool, anyways.
Where would I edit that? It's in Fighter, right?
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« Reply #3940 on: March 11, 2014, 12:33:54 PM » |
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Where would I edit that? It's in Fighter, right?
Yes. I remember that Haloed's Scott Pilgrim moveset came with a code to disable Lucas' tether. I disabled it with PW's tool when I made a Scott Pilgrim clone.
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« Reply #3941 on: March 11, 2014, 01:44:42 PM » |
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Yes. I remember that Haloed's Scott Pilgrim moveset came with a code to disable Lucas' tether. I disabled it with PW's tool when I made a Scott Pilgrim clone.
Well, I'm having an issue. You see, I'm trying to put Caliking's Megaman X over a Marth module, since he doesn't seem to rely in any of ROB's specials. It freezes when he turns around after a dash and I don't understand it. Could this be why? I have little experinece with IC constants.
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« Reply #3942 on: March 11, 2014, 03:01:13 PM » |
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OK, so this could be related to BrawlEx, or it might not be. Idk. And if its not, please point me in the right direction.
Anyways... There are a number of characters that I prefer the Project M moveset to, such as Mario and Jigglypuff. For the most part they all work, except for the characters with charged attacks such as Lucario and Sheik. They aren't able to charge their Aurasphere or needles. Instead they can only shoot little bursts of it, and aren't able to hold any. Anyone know why this is happening?
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« Reply #3943 on: March 11, 2014, 03:11:21 PM » |
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OK, so this could be related to BrawlEx, or it might not be. Idk. And if its not, please point me in the right direction.
Anyways... There are a number of characters that I prefer the Project M moveset to, such as Mario and Jigglypuff. For the most part they all work, except for the characters with charged attacks such as Lucario and Sheik. They aren't able to charge their Aurasphere or needles. Instead they can only shoot little bursts of it, and aren't able to hold any. Anyone know why this is happening?
that is because how project me is coded, they modified alot of things which dont work in vbrawl
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« Reply #3944 on: March 11, 2014, 04:17:47 PM » |
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I don't know about project me, but I do know that project m's variable usage and variable coding are quite different from VBrawl.
I'm getting nowhere here. :/
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