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« Reply #7066 on: August 24, 2014, 02:01:54 PM » |
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sorry i missed that then
another thing I've noted is that I have several Marth clones, each with its own moveset. however, I noticed that in battle when faced against each other, their effects tend to override the others. I.e. One character with Ichigo Kurosaki's moveset and another with Lucina's moveset, will sometimes cause them both to use the same effect file at random so sometimes Lucina will irradiate Ichigo dark waves, or Ichigo will have Lucina's yellow sword trail. Has this been noted and is there any workarounds or planned future fixes?
I've had the same issues with goku and pit. I still can't find the solution to the problem though...
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« Reply #7067 on: August 24, 2014, 02:28:02 PM » |
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I have a new little problem. I've added CSP's and Names to the BrawlEx, but now when I grab the little coin from the Random button it freezes my game, anybody does have this problem?
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Memorable Quotes:
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« Reply #7068 on: August 24, 2014, 02:31:34 PM » |
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Hey guys - does anyone know if its possible to do a rel port on a normal character in BrawlEx. Seems I am having difficulty in achieving this. For example porting a Marth moveset over wario with a .rel file.
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« Reply #7069 on: August 24, 2014, 04:06:56 PM » |
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Anyone has an idea ?
Edit : I found the problem. It was the info2 files. I had to redo them.
Post Merge: August 23, 2014, 06:59:16 AM Well.. that can be caused by wrong files for PSA (maybe a wrong renaming files). Are you using CSS expansion ? Did you try to place icons etc ?
Post Merge:
I have a new problem that I don't think I can solve alone. I want to have Icons pillar in the CSS but with Brawlex, the icons are too big and not thin whereas I changed the scale in the animation of model for Icons positions . How can I do that so ?
Hi thanks for the help [dragonbleapiece] regarding Jasonvalle22's issue (also my issue).. however the PSAs worked before we added a Lucas clone with BrawlEx (clone has all of Lucas's necessary files). The problem is that REL ported PSAs freeze upon stage selection. How could the files be the issue if they worked on PM loader (same as now) but just without BrawlEx?
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« Last Edit: August 24, 2014, 04:08:04 PM by Bgeo25 »
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La Vida Loca
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« Reply #7070 on: August 24, 2014, 06:50:21 PM » |
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Hey guys - does anyone know if its possible to do a rel port on a normal character in BrawlEx. Seems I am having difficulty in achieving this. For example porting a Marth moveset over wario with a .rel file.
The objective of this Clone Engine is to add characters, not to replace them. You can't .rel port a character over another. I've tried that before and it didn't work.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #7071 on: August 24, 2014, 07:24:30 PM » |
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The objective of this Clone Engine is to add characters, not to replace them.
You can't .rel port a character over another. I've tried that before and it didn't work.
That's not true. You can i have rel ported several characters before Hey guys - does anyone know if its possible to do a rel port on a normal character in BrawlEx. Seems I am having difficulty in achieving this. For example porting a Marth moveset over wario with a .rel file.
Who do you wanna port i can do it for you however it may not work depending on its filesize(i think that's only a problem with riivolution)
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« Last Edit: August 24, 2014, 07:28:30 PM by frozenfire »
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« Reply #7072 on: August 24, 2014, 07:28:27 PM » |
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That's not true. You can i have rel ported several characters before
Who do you wanna port i can do it for you however it may not work depending on its filesize(i think tha's only a problem with riivolution)
Show then. Phantom Wings said that .rel porting isn't compatible with this. I tried and he was right.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #7073 on: August 24, 2014, 07:29:20 PM » |
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Show then.
Phantom Wings said that .rel porting isn't compatible with this. I tried and he was right.
Then let me show you. Tell who you want ported where He said that the plug & play rels arent compatible not these ones
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« Last Edit: August 24, 2014, 07:30:49 PM by frozenfire »
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« Reply #7074 on: August 24, 2014, 07:32:18 PM » |
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Then let me show you. Tell who you want ported where
Deadpool (Snake) over Ness. Post Merge: August 24, 2014, 07:38:48 PM
Then let me show you. Tell who you want ported where
He said that the plug & play rels arent compatible not these ones
So you edit your comment right after I respond you? Let me tell you, Phantom Wings said that .rel porting isn't compatible with this. He was also refering to the ones that require codes. Using the Configs doesn't let you port either. I tried but it didn't work.
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« Last Edit: August 24, 2014, 07:38:48 PM by Alejandro MiddleCorn »
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #7075 on: August 24, 2014, 07:39:07 PM » |
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Deadpool (Snake) over Ness.
Challenge accepted! give me a bit
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« Reply #7076 on: August 24, 2014, 07:50:44 PM » |
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It is possible to rel port characters with this, although I think it also depends on the character being replaced... It works exactly the same as adding new characters in, but by using an existing characters slot.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #7077 on: August 24, 2014, 07:58:52 PM » |
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Deadpool (Snake) over Ness.
Post Merge: August 24, 2014, 07:38:48 PM So you edit your comment right after I respond you?
Let me tell you, Phantom Wings said that .rel porting isn't compatible with this.
He was also refering to the ones that require codes.
Using the Configs doesn't let you port either. I tried but it didn't work.
Now let me tell you Try and confirm things before spreading misinformation i'll take any sass or hate towards me after you tell me this doesn't work https://www.dropbox.com/sh/da65ixtj8pfhf9r/AAB4tBATqxaxxjb24Hz72TKwa?dl=0This is the SECOND time i've fought with you and i don't plan on a third so let's shake hands and be done with it!
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« Reply #7078 on: August 24, 2014, 08:23:37 PM » |
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It is possible to rel port characters with this, although I think it also depends on the character being replaced... It works exactly the same as adding new characters in, but by using an existing characters slot.
How were you able to do that? I tried once and the game froze right when I selected the Stage. I always try and confirm things first before saying. It didn't work. Where did you test that? If you tested it on Dolphin, then it has a 50% probability that it won't work on Wii. And which Fighter.dat is that? Ness, Snake or who else? I tried porting Sonic over Pikachu using Pikachu's and the game froze. Same when using Sonic's. Both Fighter.dats were edited to match the codeset.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #7079 on: August 24, 2014, 08:29:55 PM » |
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How were you able to do that?
I tried once and the game froze right when I selected the Stage.
I always try and confirm things first before saying.
It didn't work.
Where did you test that? If you tested it on Dolphin, then it has a 50% probability that it won't work on Wii.
And which Fighter.dat is that? Ness, Snake or who else?
I tried porting Sonic over Pikachu using Pikachu's and the game froze. Same when using Sonic's.
Both Fighter.dats were edited to match the codeset.
If i had any idea what dolphin was i'd say i use it. I tested it on the Wii with gecko and it works just fine. As for your other questions, i''l answer them with a PM seeing as were slowly going off topic....
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« Last Edit: August 24, 2014, 08:32:57 PM by frozenfire »
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