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« Reply #450 on: January 07, 2015, 01:45:28 PM » |
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It works, and with other game animations too >< Thank you!!
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« Reply #451 on: January 08, 2015, 05:22:56 PM » |
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i cant get it work on Windows XP SP4, there is a message : any idea that how to fix it? Thks
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« Reply #452 on: January 08, 2015, 05:44:21 PM » |
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i cant get it work on Windows XP SP4, there is a message : any idea that how to fix it? Thks Windows XP SP4 doesn't exist, unless you are using a pirated Windows. You need to have .Net framework installed, go to http://www.microsoft.com/net
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« Reply #453 on: January 08, 2015, 06:10:32 PM » |
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i can run any other version of brawlbox, i have the Net framework installed the 4, yeah is not service pack 4 its framework4, the last bbx ive used was 0.73B and my computer runn it normal, just this one does not work for me
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« Reply #454 on: January 08, 2015, 08:18:58 PM » |
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Programs compiled with .NET 4.5 and up no longer support windows XP, but we need it for the updater. I don't really know what we should do about that...
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« Reply #455 on: January 08, 2015, 09:27:21 PM » |
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i can run any other version of brawlbox, i have the Net framework installed the 4, yeah is not service pack 4 its framework4, the last bbx ive used was 0.73B and my computer runn it normal, just this one does not work for me
its time for u to upgrade ur OS mate... or just stay with 73b? idk
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« Reply #456 on: January 09, 2015, 02:03:27 AM » |
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Time to upgrade your OS, you got a REALLY OLD OS there.
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« Reply #457 on: January 09, 2015, 12:34:46 PM » |
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its time for u to upgrade ur OS mate... or just stay with 73b? idk
haha, i have this pc since the first mini laps, the same ASPIRE ONe MINI LAP maybe when i get a new PC i can try the new brawlbox,, btw im using the .67b its the only brawlbox in the i can get work the models with all fine, the new give me models witouth textures or without working moving eyes, thks all!
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« Reply #458 on: January 09, 2015, 03:17:02 PM » |
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this isnt a problem with brawlbox but with my grapfic card. does anyone know how I can update it so I can skip this problem? I already have the latest net 4.5 so it shouldnt be the problem!
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Stupid Tinypic :C
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« Reply #459 on: January 09, 2015, 05:41:26 PM » |
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dat mini-eye though xD
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« Reply #460 on: January 09, 2015, 06:06:07 PM » |
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dat mini-eye though xD
its all anime now :v
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« Reply #461 on: January 10, 2015, 03:46:39 PM » |
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....I think it's time for me to update to newer BB's for animations. This happens each time I import a model with 0.74b and add effects, and then view it with my usual 0.63d. "Attempted to read or write protected memory. This is often an indication that other memory is corrupt".
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.OnIni tialize() at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource) at BrawlLib.SSBB.ResourceNodes.MDL0GroupNode.OnPopul ate() at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren() at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnPopulate() at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren() at BrawlLib.SSBB.ResourceNodes.ResourceNode.FindChil d(String path, Boolean searchChildren) at BrawlLib.SSBB.ResourceNodes.MDL0Node.ApplyCHR(CHR0Node node, Int32 index) at BrawlLib.SSBB.ResourceNodes.MDL0Node.Attach(GLContext context) at System.Windows.Forms.ModelPanel.AddTarget(IRenderedObject target) at System.Windows.Forms.ModelEditControl.ModelChange d(MDL0Node model) at System.Windows.Forms.ModelEditControl.set_TargetM odel(MDL0Node value) at BrawlBox.ModelForm.OnShown(EventArgs e) at System.Windows.Forms.Form.CallShownEvent() at System.Windows.Forms.Control.InvokeMarshaledCallb ackDo(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallb ackHelper(Object obj) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.Ex ecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallb ack(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallb acks()
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8009 (FX35W81RTMGDR.050727-8000) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.63.3691.33774 Win32 Version: 0.63.3.0 CodeBase: file:///C:/Users/Nick/Documents/Brawl%20Hacking/BB%200.63d%20(animations)/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.10.3691.33773 Win32 Version: 0.10.3.0 CodeBase: file:///C:/Users/Nick/Documents/Brawl%20Hacking/BB%200.63d%20(animations)/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8008 (FX35W81RTMGDR.050727-8000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8009 (FX35W81RTMGDR.050727-8000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8007 (FX35W81RTMGDR.050727-8000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box."
Works just fine in 0.74b.
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« Reply #462 on: January 11, 2015, 09:34:04 AM » |
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Brawlbox doesn't seem to like it when I copy and paste frames: Details: It works fine on v0.71 though. And when I try to export an animation I made I get this: Details: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at BrawlLib.Wii.Animations.KeyframeCollection.GetFra meValue(Int32 arrayIndex, Single index) at BrawlLib.Wii.Animations.AnimationConverter.Evalua teCHR0Group(AnimationCode& code, KeyframeCollection kf, Int32 group, Int32& entrySize) at BrawlLib.Wii.Animations.AnimationConverter.Calcul ateCHR0Size(KeyframeCollection kf, Int32& entrySize, AnimationCode& code) at BrawlLib.SSBB.ResourceNodes.CHR0EntryNode.OnCalcu lateSize(Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Calculat eSize(Boolean force) at BrawlLib.SSBB.ResourceNodes.CHR0Node.OnCalculateS ize(Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild() at BrawlLib.SSBB.ResourceNodes.BRESEntryNode.Export(String outPath) at BrawlLib.SSBB.ResourceNodes.CHR0Node.Export(String outPath) at System.Windows.Forms.LeftPanel.exportToolStripMen uItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.74.5485.20658 Win32 Version: 0.74.1.0 CodeBase: file:///C:/Users/Fernando/Desktop/Brawlbox%200.74/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.21.5485.20173 Win32 Version: 0.21.1.1 CodeBase: file:///C:/Users/Fernando/Desktop/Brawlbox%200.74/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- OpenTK Assembly Version: 1.1.0.0 Win32 Version: 1.1.1664.6217 CodeBase: file:///C:/Users/Fernando/Desktop/Brawlbox%200.74/OpenTK.DLL ---------------------------------------- Octokit Assembly Version: 0.6.1.0 Win32 Version: 0.6.1 CodeBase: file:///C:/Users/Fernando/Desktop/Brawlbox%200.74/Octokit.DLL ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Net.Http Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Design Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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« Reply #463 on: January 11, 2015, 04:39:40 PM » |
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try exporting animations from the main file.. not from model viewer, if it works fine outside of model viewer, than just do it outside of it
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« Reply #464 on: January 11, 2015, 06:06:21 PM » |
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Okay, I cannot see any bones or distinguish between them now. It was showing up before in the model viewer nicely as usual, but unusually, when I check them off and back on, they did not reappear. It seems like they are hidden because I can still select them and move the according model via the selected bone. Here's the kicker, though. The bones are on, and all bones are checked on, yet they are still missing for some reason. What did/do I do? If anyone needs proof, I'll provide.
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Want to learn about my new project? Click here! Updated 1/18
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