-Glide Attack. A mere multi-hit move. 1 slash damage (looped 7 times) + 3 slash damage = 10 damage total.
-Neutral Attack. A 5 hit combo. But you can only get the 5 hits if each previous move hits in succession. 3 slash + 3 slash + 3 slash + 3 slash + 3 slash = 15 damage total. I think that 15 damage is a little too much. I might reduce the total damage to 10.
-Up Tilt. Acrobatics. This move is more powerful if Scizor isn't holding an item. Has sex kick priorities. If Scizor is holding an item: 10 damage (initial hit), 5 damage (sex kick). If Scizor is not holding an item: 15 damage (initial hit), 7 damage (sex kick). I might reduce the knockback a bit. I still need to add in some GFX.
-Dash Attack. Agility (or Quick Attack). Scizor can fall off ledges with this move, but if Scizor is on the ground during the move, you can press the control stick/pad upward to go into the air. But if you don't press up on the control stick/pad, then Scizor will go back into running at the end of the animation. I do admit that it is really spammy. That's why I made the damage so low. Has sex kick priorities. 2 slash damage (initial hit), 1 slash damage (sex kick). I might add on some appealing GFX.
-Side Smash. After the hitbox ends, you can press the Attack button again to do a second hit. The first hit does more knockback. First hit: 15 slash damage (no charge). 21 slash damage (full charge). Second hit: 10 slash damage (no charge). 14 slash damage (full charge). 25 damage total (no charge). 35 damage total (full charge).
-Down Smash. This move acts the same way as it did in the previous Version. Same animations too. But if you never used the previous version, the move is just a right hand strike that hits on both sides. First hit: 13 slash damage (no charge). 18 slash damage (full charge). Second hit: 10 slash damage (no charge). 14 slash damage (full charge). 23 damage total (no charge). 32 damage total (full charge).
-Back Air. This move acts the same way as it did in the previous version. A quick backhand. But in this version, I made it so that he nudges backward a bit when using the move. The attack does the most damage at the hand and elbow. 13 slash damage (hand and elbow). 9 slash damage (shoulder).
-Forward Throw. Scizor glides forward with his foe and throws him/her. This move can go off edges and ends in the air. 13 throw damage.
-Back Throw. Like the glide, I spent almost an entire day getting this to work right. The functionality of this throw is just like Kirby's Back Throw from Melee. If you never played as Kirby in Melee, his Back Throw was basically a Kirbycide. But the victim could escape from it. And surprise surprise, I managed to get that to work too.
If you are in the victim of Scizor's Back Throw, just keep pressing the Attack Button to escape. 6 damage + 4 throw damage = 10 damage total.
-Neutral Special. Swords Dance. If this move is successfully used, all of Scizor's moves will become stronger by 25% in both damage and knockback. But in return, his attack speed is reduced by 25% and his running speed is reduced by 50%. So it would be wise to either just walk or go airborne. Also you cannot use this move or Scizor's Down Special until the buff has ran out. You can increase the duration of the buff by hitting your foes, but be careful. For every attack missed, the duration will go down a little more. So far, the duration seems to be about 20 seconds. I really need to fix that up. I also gotta add in some GFX...
-Side Special: U-Turn. At the peak of the gained distance, you can press or hold the Special Button to go back to where you started the attack. Scizor is invincible for a few frames during the return dash. If you run into a wall during the initial dash, Scizor will stop and fall. Will go into the damaged tumble state at the end of the animation. Has sex kick priorities. 12 slash damage (initial hit). 6 slash damage (sex kick). I plan on adding in a reaction if he hits a wall on his way back.
-Up Special: Quick Attack (or Agility). Scizor will dash in the direction pressed. If the Jump Button is held or pressed, Scizor will do a second dash in the direction you choose. But if the Special Button is either pressed or held, Scizor will preform an attack with sex kick priorities. 10 slash damage (initial hit). 5 slash damage (sex kick). I'm going to add GFX, SFX, and rumble to this entire move. And I might put in a weak hitbox during the dashing.
-Down Special: Tailwind. If this move is successfully used, all of Scizor's moves will become faster by 25-50%, depending on which move is used and running speed is increased by 50%. But in return, his attack damage and knockback is reduced by half. Also you cannot use this move or Scizor's Neutral Special until the buff has ran out. Like Swords Dance, you can increase the duration of the buff by hitting your foes, but be careful. For every attack missed, the duration will go down a little more. So far, the duration seems to be about 11 seconds. I need to fix that up as well. I might add in a little more GFX and some SFX.
-Final Smash: Giga Impact. This move works just the same as it did in the previous version. It's very similar to Marth's Final Smash. 60 damage. I might make the move have sex kick priorities.