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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1827182 times)
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KingJigglypuff
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    « Reply #4260 on: March 26, 2013, 07:02:30 PM »


    That would be a good idea, to show your progress and let more people playtest.
    And it would also let people know I'm still making things. <.>

    Another question for everyone...

    When would be good times to release a public demo?
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    « Reply #4261 on: March 26, 2013, 07:04:58 PM »


    As soon as you feel it fitting. As long as the demo isn't something that would freeze the game instantly Tongue
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    KingJigglypuff
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    « Reply #4262 on: March 26, 2013, 07:09:36 PM »


    As soon as you feel it fitting. As long as the demo isn't something that would freeze the game instantly Tongue
    Currently, nothing crashes. And I would like to release a demo now, but I feel like I could add some more things first...
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    « Reply #4263 on: March 27, 2013, 06:43:42 AM »


    I think it's most important to make sure everything currently in the hack works to perfection, rather than rushing to quickly add a few more things and having everything turn out buggy at the last second, which can happen. Plus, if you run into trouble trying to get those next few things working, you'll likely be more motivated to continue the project if you've already had some positive feedback.
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    KingJigglypuff
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    « Reply #4264 on: April 01, 2013, 02:32:15 PM »


    Regarding personal testers...

    If you want to be a personal tester, it's required for you to know a fair amount on the Characters, physics and techniques of vBrawl (I'll get to Brawl Plus, Brawl Minus, and Project M after everything for the vBrawl version is done).

    If you want to apply, then feel free to say so or send me a Private Message. But I won't be accepting everyone. :/

    I think it's most important to make sure everything currently in the hack works to perfection, rather than rushing to quickly add a few more things and having everything turn out buggy at the last second, which can happen. Plus, if you run into trouble trying to get those next few things working, you'll likely be more motivated to continue the project if you've already had some positive feedback.
    Sorry for not replying sooner, but that's what I plan on doing. Making sure that whatever I have animated has the necessary PSA coding and is working before I release any demos.
    « Last Edit: April 01, 2013, 02:53:26 PM by KingJigglypuff » Logged

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    KingJigglypuff
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    « Reply #4265 on: April 01, 2013, 04:50:05 PM »


    Ignore the Double Post... >.>
    Preview Time!

    Here's a preview of something I plan for the new Down Special. Take note that the .gif is slower than the actual animation.


    My new Down Special Plan:

    Down Special: Hyper Combo.

    At first, it does nothing when used. Hold the Special (B) Button to charge up the "move". Raptor will automatically stop once the charge is full, but the move can be stopped at anytime by releasing the Special (B) Button.

    Once the move is finished charging, use the move again to activate Hyper Combo for about a minute.

    While under the influence of Hyper Combo;

    -The speed of Raptor's attacks is increased by 0.25. Example: An attack that normally has 15 Frames is reduced to 12 Frames.
    -The damage and base knock-back of Raptor's attacks is reduced by 0.25. Example: An attack that normally does 15 damage and has 60 base knock-back will do 12 damage and will have 48 base knock-back.
    -The knock-back growth of Raptor's attacks is increased by 0.25. Example: An attack which normally has 60 knock-back growth will now have 75 knock-back growth.
    -Raptor's moves will gain OHC (On-Hit Cancel), which allows Raptor to interrupt its attacks into certain attacks if the move makes contact.

    Here's a detailed list of which moves Raptor can interrupt. This will be edited if balance issues arise or if more variety in interrupts is needed.
    -Jab/Dash Attack > Tilt > Smash > Special.
    -Jab/Dash Attack > Tilt > Smash.
    -Jab/Dash Attack > Tilt.
    -Tilt > Smash > Special.
    -Tilt > Smash.
    -Smash > Special.
    -Aerial > Special.
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    « Reply #4266 on: April 01, 2013, 05:41:51 PM »


    Do you even know how exited i am about this character?! it's not even funny XD  And looking at the animation from that gif I'd say that it is amazingly well done. So fluent! Looks natural, I like that a lot. Hyper combo sounds very interesting, I look forward testing that out Smiley
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    « Reply #4267 on: April 01, 2013, 06:28:59 PM »


    Do you even know how exited i am about this character?! it's not even funny XD  And looking at the animation from that gif I'd say that it is amazingly well done. So fluent! Looks natural, I like that a lot. Hyper combo sounds very interesting, I look forward testing that out Smiley
    I'm glad you're excited. And thank you, it took me some time to get the feet right...
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    « Reply #4268 on: April 02, 2013, 05:08:49 PM »


    Damn it, Jiggz, stop being so much better at this than I am. Tongue

    Naw, jk. Keep up the great work. Those animations look top quality. Grin
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    « Reply #4269 on: April 02, 2013, 05:32:15 PM »


    I think that animation you made looks like it'd be something for a taunt. Still, great nevertheless.
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    KingJigglypuff
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    « Reply #4270 on: April 03, 2013, 10:20:49 AM »


    Damn it, Jiggz, stop being so much better at this than I am. Tongue

    Naw, jk. Keep up the great work. Those animations look top quality. Grin
    Thanks. Tongue

    I think that animation you made looks like it'd be something for a taunt. Still, great nevertheless.
    Thanks. And I thought the same thing as well. Tongue

    I might have an edited version of this animation as a taunt, like a step forward.
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    KingJigglypuff
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    « Reply #4271 on: April 05, 2013, 06:21:47 PM »


    *Has no idea what to label this post as*

    I have three things to announce.

    1.) Raptor is progressing slowly, but surely. Mainly due to me wanting to do the misc animations (Swimming, Tripping, Ladder, Ledge, etc) first before I go onto the attacks.

    But I'm currently going through the planning process on what I should have Raptor do for those animations, so I'll possibly be focusing on obtaining SFX for the time being.

    2.) I've recently made a moveset planner for those who plan on requesting or making a PSA in the future.

    http://forums.kc-mm.com/index.php?topic=58483.0

    3.) For those who are interested in seeing Xenomorph previews, I unfortunately have not done any work on the character. As much as I would like to begin work on Xenomorph, I'd rather finish Raptor first.
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    « Reply #4272 on: April 22, 2013, 06:12:25 PM »


    Man, what a bump...
    >.>
    <.<
    Waa...
    Did you hear that...?
    « Last Edit: April 22, 2013, 06:14:16 PM by KingJigglyTits » Logged

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    « Reply #4273 on: April 22, 2013, 06:12:58 PM »


    Waa.
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    « Reply #4274 on: April 22, 2013, 06:18:51 PM »


    Waa.
    Quiet! D:

    He'll hear you... I see what you did there ...
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