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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1827195 times)
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KingJigglypuff
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    « Reply #4395 on: July 11, 2013, 03:38:14 PM »


    I am so very much looking forward to test it out! I'll let you know how my experience with it was after testing it a bit
    Get it, while it's fresh out of the oven. Tongue
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    « Reply #4396 on: July 11, 2013, 04:02:14 PM »


    Okay I have tested it out for a bit and I think it is just about perfect.
    I would have liked to see him spit maybe 3 fireballs instead of one when using the FS as that would have added to the chaos Tongue  Also the forward B sprint could maybe have ended in a grab smash like bowsers or ganondorfs. Like, he bites his opponent and throws them away.
    Just a few ideas. I dunno how it's with the size limitations and how much room you have, or how hard that would be to make.

    All in all, I am very pleased Cheesy
    Now I can let the CPU and other players use Raptor without getting a freeze when FS'ing Cheesy

    A little thing on the side, you should change his fireball to green, that would look sweet!

    Now we just need a T-Rex revamp so we can have a pack or raptors vs the king beast Cheesy
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    « Reply #4397 on: July 11, 2013, 04:24:35 PM »


    What's the trick?

    Is it manually adding new GFX models?
    the trick is dont replace the gfx just add  them and then  when its done and rel ported just aadd the same gfxs to the original char i got sonic,knuckles and shadow 2 of them rel ports all working without gfx glitches  if they all have the same graphics,reffs,elfs there is no glicthes.
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    « Reply #4398 on: July 11, 2013, 04:37:55 PM »


    the trick is dont replace the gfx just add  them and then  when its done and rel ported just aadd the same gfxs to the original char i got sonic,knuckles and shadow 2 of them rel ports all working without gfx glitches  if they all have the same graphics,reffs,elfs there is no glicthes.
    I have an interesting theory:
    Remember the effect folder?
    You have the ef_char.pac which is separate from all the other characters, just export the ef of the Moveset file to the replaced character on the effect folder, then in psa just change the value to the target character, and there wont be problems and its easier for characters like mewtwo and lucario and kid buu etc, which uses the common gfx for the same attack (NB)

    -Like mewtwo gfx be over peach´s effect file in the effect folder.
    -Then in psa change the lucario effects ids to peach´s and there wont be problems since peach will be there as mewtwo.

    If you didnt understand my strange explanation xD ill test if works then make a tutorial.

    I think this is better than getting all your characters have the same gfx. imo
    « Last Edit: July 11, 2013, 04:44:17 PM by Anivernage » Logged


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    « Reply #4399 on: July 12, 2013, 08:39:17 AM »


    your theory does work anivernage

    so kjp you want a gfx glitch free portable raptor?it only works if you arent using reff gfx since we cant port it well yet.

    do this go to the recources choose the effect folder and click assit choose any effect you want  for testing purposes i choose joe(knuckle joe gfx)

    open your wolf.pac file on bb 68(one with psa disabled so it doesnt mess up your codding if you use psa) replace the wolf eff file arc then you will see it has all the joe stuff just add gfx into that, textures and all you want and even if the assit trophy of joe is called there wont be any gfx problems since a playable char gfx is loaded first and will contain all of joe  stuff aswhell if you dont replace it or you can replace it and dont give  a crap if the joe assit trophy gets afew gfx glitches for his duration

    so imagine you wanted to call ext gfx 30 you would call 30 and the file 199(bbpsa ) or C7 on psa program

    you can use any ef file there  if you use waluigi for instance you will only add 8 kb and get a perfect gfx portable psa

    this works i just tested this with gyarados, the thing is i cant use this for gyarados due to needing the reff gfx for the water which isnt portable

    and when using psa  you need to call the gfx id for joe instead of wolf so calling
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    KingJigglypuff
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    « Reply #4400 on: July 12, 2013, 08:40:38 AM »


    Raptor currently doesn't use any new GFX.

    But that might change later.
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    « Reply #4401 on: July 12, 2013, 08:42:35 AM »


    just saying if you want to add gfx models  and dont want him to interfere with original wolf,vegeta or other psas over wolf you can fix this easily
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    « Reply #4402 on: July 15, 2013, 08:16:43 PM »


    >.>

    <.<

    Another poll change.

    just saying if you want to add gfx models  and dont want him to interfere with original wolf,vegeta or other psas over wolf you can fix this easily
    Alright. I might do that if I decide to use custom GFX with Raptor.
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    « Reply #4403 on: July 15, 2013, 08:37:32 PM »


    Could he maybe catch opponents in air and stomp them down into the ground? That would be cool.

    Or perhaps do a double hand claw slash and if the sweetspot hits, he also spits his fireball down at them.

    Or how about this? He turns around quickly in air and does a slash with his raptor talons upwards before turning back and landing on his feet?

    Maybe he scratches quickly with his hand claws as he falls down, kinda like his running dash attack, where he multihits with his kicking, only in air it would be with his handclaws?

    Hey how about this idea? He curls sideways in air and quickly kicks out-wards, having a hitbox on either side, one on his head and one on his feet, so that if surrounded in air, he can get some space.
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    « Reply #4404 on: July 15, 2013, 08:42:58 PM »


    Could he maybe catch opponents in air and stomp them down into the ground? That would be cool.
    That would be more fitting for a Special. =P

    Or perhaps do a double hand claw slash and if the sweetspot hits, he also spits his fireball down at them.
    That might be a bit too much.

    Or how about this? He turns around quickly in air and does a slash with his raptor talons upwards before turning back and landing on his feet?
    That would be more fitting for a Back Aerial.

    Maybe he scratches quickly with his hand claws as he falls down, kinda like his running dash attack, where he multihits with his kicking, only in air it would be with his handclaws?
    I might go with that.

    Hey how about this idea? He curls sideways in air and quickly kicks out-wards, having a hitbox on either side, one on his head and one on his feet, so that if surrounded in air, he can get some space.
    I don't know...
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    « Reply #4405 on: July 15, 2013, 08:44:31 PM »


    I had ideas Tongue I hope they could give you some inspiration Cheesy
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    « Reply #4406 on: July 15, 2013, 09:34:59 PM »


    >.>
    <.<
    .
    .
    .
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    « Reply #4407 on: July 15, 2013, 11:04:20 PM »


    >.>
    <.<
    .
    .
    .
    >.>

    <.<

    I'll get to the rig soon...
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    « Reply #4408 on: July 15, 2013, 11:17:19 PM »


    Please make my Magikarp moveset?
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    « Reply #4409 on: July 15, 2013, 11:40:57 PM »


    Please make my Magikarp moveset?
    Maybe. I see what you did there ...
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