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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1829485 times)
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KingJigglypuff
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    « Reply #3195 on: April 18, 2012, 09:49:08 AM »


    >.>
    <.<
    I have ran into a problem. The port over Ike works only in training mode and freezes in any other mode. -.-
    It might be the Motion file. I'm going to do some experiments when I get home to see if I can fix it.

    why not marth? so pal users can port it too? Tongue
    I did the Ike port due to the coding of the Side Special and maybe the Final Smash.
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    Carnage
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    « Reply #3196 on: April 18, 2012, 10:42:31 AM »


    >.>
    <.<
    I have ran into a problem. The port over Ike works only in training mode and freezes in any other mode. -.-
    It might be the Motion file. I'm going to do some experiments when I get home to see if I can fix it.
    I did the Ike port due to the coding of the Side Special and maybe the Final Smash.

    try marth since he doesnt have entry article data i bet that where the freeze is from
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    KingJigglypuff
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    « Reply #3197 on: April 18, 2012, 11:00:23 AM »


    try marth since he doesnt have entry article data i bet that where the freeze is from
    I'll try to remove that coding, and if that doesn't work, I'll try editing the Motion file. And if that doesn't work, then I'll port over Marth
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    Carnage
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    « Reply #3198 on: April 18, 2012, 11:11:50 AM »


    I'll try to remove that coding, and if that doesn't work, I'll try editing the Motion file. And if that doesn't work, then I'll port over Marth
    removing the code on the entry wont do much i think since  thats why when we rel port we must use the no entry data for the char we rel port over
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    KingJigglypuff
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    « Reply #3199 on: April 18, 2012, 12:10:38 PM »


    Woo hoo! =D
    It seems like you were right Carnage. But it was his Entry GFX that caused the freeze. I removed that GFX and it worked. :3
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    Carnage
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    « Reply #3200 on: April 18, 2012, 12:43:40 PM »


    Woo hoo! =D
    It seems like you were right Carnage. But it was his Entry GFX that caused the freeze. I removed that GFX and it worked. :3
    yeah entry article always like to screw ports glad you had it fixed
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    BlueBrain
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    « Reply #3201 on: April 18, 2012, 02:08:37 PM »


    its because of the entry, ike has a separate file for it, ask SDoom, since he made cloud over ike, so he might have an idea
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    Gamma Ridley
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    « Reply #3202 on: April 18, 2012, 03:57:17 PM »


    Happy two-month late anniversary KJP Awesome Face

    It's ok, I had an anniversary 6 months ago, no need to make a stink about it.

    Anyway, glad you got the Raptor working over Ike just fine. Keep on truckin'.
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    zutox
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    « Reply #3203 on: April 18, 2012, 06:54:25 PM »


    I never saw option 5 before now. I laughed out loud Tongue
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    Kagemaru
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    « Reply #3204 on: April 19, 2012, 08:22:09 PM »


    Hey KJP, I'm PSAing Tifa now... and I was wondering if you wouldn't mind helping me with it?

    I know you PSA'd the previous version. But I'm not at your level of PSA and I could use some help.

    The animations are all done except for the Final Smash which all I'm going to do is change the animations and re-time the hit boxes.

    What I need help with are things like Tifa's up-special since for whatever reason whe wont leave the ground now. And other stuff...
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    Ӄit ßallarɖ
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    « Reply #3205 on: April 19, 2012, 10:51:31 PM »


    Hey KJP, I'm PSAing Tifa now... and I was wondering if you wouldn't mind helping me with it?

    I know you PSA'd the previous version. But I'm not at your level of PSA and I could use some help.

    The animations are all done except for the Final Smash which all I'm going to do is change the animations and re-time the hit boxes.

    What I need help with are things like Tifa's up-special since for whatever reason whe wont leave the ground now. And other stuff...
    How'd you animate the Up-B? Did you have her leap with TransN or with her HipN?
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    Kagemaru
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    « Reply #3206 on: April 19, 2012, 10:58:47 PM »


    TransN


    Specifically speaking at frame 25 has the TransN bone at 27: Y Tranlation and frame 38 has 28.something. :/
    « Last Edit: April 19, 2012, 11:02:47 PM by Kagemaru » Logged

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    « Reply #3207 on: April 20, 2012, 03:42:05 AM »


    TransN


    Specifically speaking at frame 25 has the TransN bone at 27: Y Tranlation and frame 38 has 28.something. :/
    To have players "Hop" You'll need to use HipN to move them Up/Down,
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    « Reply #3208 on: April 20, 2012, 03:43:10 AM »


    TransN


    Specifically speaking at frame 25 has the TransN bone at 27: Y Tranlation and frame 38 has 28.something. :/
    on the up B ground go to the up B action tab and put set aerial onstage 0-5 that should work
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    « Reply #3209 on: April 20, 2012, 03:47:27 AM »


    on the up B ground go to the up B action tab and put set aerial onstage 0-5 that should work
    The Psa's correct. It's the fact he tried to use the TransN to make players "Jump" around. I made the same mistake when I first did tifa.
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