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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2344106 times)
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Ultraxwing
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    « Reply #3915 on: September 30, 2011, 02:41:52 PM »



    This is almighty sexy

    Can't wait for release. and i love how it can be angled. but can you make it also work at cross ways? instead of horizontal or vertical. sorta at an angle?

    that would be smexy.
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    KTH
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    « Reply #3916 on: September 30, 2011, 02:48:03 PM »


    Picture is too little. But i can see it's amazing.
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    DoctorFlux(Mariodk)
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    « Reply #3917 on: September 30, 2011, 02:56:56 PM »


    anyway i think i have to redo N-B again
    cuz of the problems on it
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    « Reply #3918 on: September 30, 2011, 02:58:46 PM »


    here is what needed to be Fixed on N-B:
    -if play in slowmotion or goku is in slowmotion by Timer he still teleport to stage if used in air(dont know how to fix)
    Use different edge slide state. I think you were using 2, use 5 instead, if I recall correctly.
    « Last Edit: September 30, 2011, 03:00:15 PM by Jaklub » Logged

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    DoctorFlux(Mariodk)
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    « Reply #3919 on: September 30, 2011, 11:58:03 PM »


    Use different edge slide state. I think you were using 2, use 5 instead, if I recall correctly.
    i try that
    but i think it will be best to first make "A" attacks+Throw+all that i know how to PSA and will work then i try to make Side-B/N-B better
    Down-B was also almost done just needing to fix a problem
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    Carnage
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    « Reply #3920 on: October 01, 2011, 02:19:04 AM »


    i try that
    but i think it will be best to first make "A" attacks+Throw+all that i know how to PSA and will work then i try to make Side-B/N-B better
    Down-B was also almost done just needing to fix a problem
    hope everything turns out okay
    « Last Edit: October 01, 2011, 02:20:46 AM by Carnage » Logged


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    « Reply #3921 on: October 01, 2011, 02:20:42 AM »


    MarioDK! The new graphics are amazing.
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    DoctorFlux(Mariodk)
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    « Reply #3922 on: October 01, 2011, 08:22:12 AM »


    MarioDK! The new graphics are amazing.
    thanks

    now is the new Fitcaptain.pac i had to rebuild again done with "A" attacks+Throws+up-B/FS
    now N-B+Down-B+Side-B+codes for Kaioken left  
    i hope this time is the N-B+Down-B+Side-B work 100% as i wanted
    then the combo system for Goku "looking at Sdo0m for alittle help with that"
    « Last Edit: October 01, 2011, 08:24:42 AM by Mariodk » Logged

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    DoctorFlux(Mariodk)
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    « Reply #3923 on: October 01, 2011, 01:26:30 PM »


    Jokekid said what hack is next after Goku by making a vertex
    since i still have to wait for Gotenks so i can get his Main attack on FS: Super ghost Kamikaze Attack to work as i wanted or new vertex for better Animations
    next version of Vegeta(not wolfegeta) moveset: revamped N-B(now it will only be in one charge level but a strong attack)+afew "A" attacks i know will be good for Vegeta
    mainly ported Animations that can be good for vegeta moveset or easy animation to make to remove Wolf attack from Vegeta and add more Saiyan/DBZ attacks until better
    i also have to find out how the stats needs to be like Vegeta not running as slow as Wolf
    then i will make SSJ mode as soon the next brawlbox is done
    « Last Edit: October 01, 2011, 01:31:53 PM by Mariodk » Logged

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    SonicBrawler
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    « Reply #3924 on: October 01, 2011, 01:42:54 PM »


    what is a on-hit-cancal system?
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    « Reply #3925 on: October 01, 2011, 01:45:30 PM »


    look at SDo0ms Kid buu preview video


    its the ability to cancel attacks into other attacks
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    DoctorFlux(Mariodk)
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    « Reply #3926 on: October 01, 2011, 01:46:09 PM »


    what is a on-hit-cancal system?
    thats what Project: M Lucario got or Kid buu is getting:
    here is a video about it:
    <a href="http://www.youtube.com/watch?v=3bxRCPbk_E4" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=3bxRCPbk_E4</a>


    Sdo0m say it is really good for DBZ movesets

    anyway that second we getting Gotenks revamp or DO/other one PMing me Gotenks´s FS and edited Pkthunder to be like Super ghost Kamikaze Attack
    we got a Beta of Gotenks
    « Last Edit: October 01, 2011, 01:52:14 PM by Mariodk » Logged

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    « Reply #3927 on: October 01, 2011, 01:53:12 PM »


    Isn't that basically just allowing a move to be interrupted?
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    DoctorFlux(Mariodk)
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    « Reply #3928 on: October 01, 2011, 02:02:24 PM »


    anyway Gotenks is on Hold until:
    1. Do is getting back and send me the Fitlucas.pac
    2. a other do the same helping me with edit that Pkthunder and get Ghost models(low filesize prefer)
    3. the vertex will be done(as i really have lose hope since Smashclash said beyond taking care of that with fixing it +unmirror texture and beyond asking how the vertex is going like he dont got the vertex ) so we can revamp Animations and wait with FS and PSA the Animations we got
    « Last Edit: October 01, 2011, 02:06:42 PM by Mariodk » Logged

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    « Reply #3929 on: October 01, 2011, 02:09:21 PM »


    Isn't that basically just allowing a move to be interrupted?

    Not that simple since there are a few restrictions:

    1) You can only cancel a hit IF IT CONNECTS (hence why it's called the ON-HIT cancel)
    2) You can only cancel into certain moves.  Look at the P:M Lucario vid, and you can see a table of which moves cancel into which.  There's specific ordering.

    You can't just place Allow Interrupt everywhere, or even Allow Specific Interrupt.  You have to do a more complex method.
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