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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2412862 times)
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ItalianStallion
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    « Reply #2085 on: January 13, 2012, 04:56:41 PM »





    Holy [censored]. That is absolutely beautiful. Wow, wow, and another wow.

    You were right, you sure are putting a lot of work into it man.

    Love your stuff. Keep it up bro!
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    « Reply #2086 on: January 13, 2012, 06:56:21 PM »


    Holy [censored]. That is absolutely beautiful. Wow, wow, and another wow.

    You were right, you sure are putting a lot of work into it man.

    Love your stuff. Keep it up bro!

    hah told ya i was, but thanks! Tongue


    anyways.... it seems like this BB isnt very friendly with Skyward Sword models.... this is by far the best i can get by using BB 65 for skyloft..


    edit:
    SORRY SKYLOFT HAS BEEN CANCELED ONCE AGAIN!! Idk wats up with skyward sword models but any edits to them doesnt seem to work at all...
    « Last Edit: January 13, 2012, 09:07:56 PM by Nymph » Logged

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    « Reply #2087 on: January 13, 2012, 09:08:07 PM »


    OhEmGee! Dooooowaant! just kidding! If that's all BB 65 will allow you to do, then it's obviously gonna be some time before we can get a completed version. Sad
    What about other Skyward Sword locations? I'd like to have the room where you fight Ghirahim... All 3 of them!
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    « Reply #2088 on: January 13, 2012, 09:10:46 PM »


    OhEmGee! Dooooowaant! just kidding! If that's all BB 65 will allow you to do, then it's obviously gonna be some time before we can get a completed version. Sad
    What about other Skyward Sword locations? I'd like to have the room where you fight Ghirahim... All 3 of them!
    they do the same thing also... there's something else in these polygons thats keeping them cellshaded even tho im changing them to lambert AND Blinn... but none of em seem to work
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    « Reply #2089 on: January 13, 2012, 10:47:03 PM »


    they do the same thing also... there's something else in these polygons thats keeping them cellshaded even tho im changing them to lambert AND Blinn... but none of em seem to work

    "Cellshade", "Lambert", "Blinn" etc are hella wrong man.
    That value controls how many active stages the shader has / how many stages the material uses.
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    « Reply #2090 on: January 13, 2012, 10:47:46 PM »


    they do the same thing also... there's something else in these polygons thats keeping them cellshaded even tho im changing them to lambert AND Blinn... but none of em seem to work
    What about Demise's Final Battle Stage?  Does that seem to work?  Sad
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    « Reply #2091 on: January 14, 2012, 12:06:37 AM »


    "Cellshade", "Lambert", "Blinn" etc are hella wrong man.
    That value controls how many active stages the shader has / how many stages the material uses.

    well whenever i replaced them, they dont seem to work ingame at all... just shows none of the stage unless u pause it... >_<


    What about Demise's Final Battle Stage?  Does that seem to work?  Sad

    sadly... i havent tried that out yet... but im sure it does the same thing also... =/


    edit:
    here's another pic of Ghost Ship V2!
    ...............
    oh did i mention there might be some tentacle rapes? "Wherever Vyse goes, cool follows."


    edit2:
    added another tentacle model... and also added animations onto the ship! it now rocks back and forth due to the Kraken smacking the ship! tried adding a collision on the right tentacle... but its not working for some reason

    « Last Edit: January 14, 2012, 05:41:27 AM by Nymph » Logged

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    « Reply #2092 on: January 14, 2012, 01:26:05 PM »


    added another tentacle model... and also added animations onto the ship! it now rocks back and forth due to the Kraken smacking the ship! tried adding a collision on the right tentacle... but its not working for some reason


    Am I the only one who thinks Nymph's stages are a lot better than Nintendo's Brawl stages??  Cheesy
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    « Reply #2093 on: January 14, 2012, 01:30:23 PM »


    Am I the only one who thinks Nymph's stages are a lot better than Nintendo's Brawl stages??  Cheesy
    Any professional stage hacker here can make stages better than Nintendo's Awesome Face
    The only thing missing are hitboxes. That would add some life to some stages.
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    « Reply #2094 on: January 14, 2012, 01:33:34 PM »


    Any professional stage hacker here can make stages better than Nintendo's Awesome Face
    The only thing missing are hitboxes. That would add some life to some stages.
    hah yeah.... me and kit were talking about that last night... and we came up with this for the tentacle hitboxes...

    Slamed by tentacle: 15% damage + burried in stage
    Thrown into Tentacle: 3% damage + poison flower
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    « Reply #2095 on: January 14, 2012, 03:02:21 PM »


    is it possible to add collision to stage models already? or is that just a theory? it would be preety epic someone remade safron city with pokemon spawning and add some collisions to them xD
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    « Reply #2096 on: January 14, 2012, 03:24:17 PM »


    is it possible to add collision to stage models already? or is that just a theory? it would be preety epic someone remade safron city with pokemon spawning and add some collisions to them xD

    ur talking bout hitboxes boy.... lol

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    « Reply #2097 on: January 14, 2012, 03:42:40 PM »


    ur talking bout hitboxes boy.... lol



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    A model with a messed up face, interesting. Tongue
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    « Reply #2098 on: January 14, 2012, 04:31:23 PM »


    if any1 can fix his texture for me... please do!! btw it was ripped via Dolphin
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    « Reply #2099 on: January 14, 2012, 04:38:17 PM »


    best bet would be to try to rip it again Sad
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