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« Reply #60 on: July 20, 2012, 02:52:26 AM » |
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You can't insert sound.wav from the super sawndz folder. That's a temp file that is a copy of the sound you selected. So when Super Sawndz tries to copy sound.wav over itself it blows up.
I like the "it blows up part" but yah the sound.wav in the program folder thing isnt required anymore
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« Reply #61 on: July 22, 2012, 02:23:08 PM » |
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This software is awesome.
This just sad he can't extract files but i'm pretty sure this comming.
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« Reply #62 on: July 22, 2012, 08:27:35 PM » |
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If the File (sfx) is red (over 0xDDDDD) how do you decrease the filesize
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Skills: SFX, CSS, BP's, All mode CSP modifier, Challenger approaching Changer, Recolors, Porting, Amateur Model Ripper/Rigger, Animations, PSA, Textures, SFX ID Changer (.Rel SFX)
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« Reply #63 on: July 22, 2012, 08:44:11 PM » |
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If the File (sfx) is red (over 0xDDDDD) how do you decrease the filesize
I think you have to make the wav file shorter
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« Reply #64 on: July 22, 2012, 08:58:49 PM » |
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I think you have to make the wav file shorter
Well prob is that my wiimote Sfx on mute (over 0xDDDDD) (None were customized) and idk how to fix it
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Skills: SFX, CSS, BP's, All mode CSP modifier, Challenger approaching Changer, Recolors, Porting, Amateur Model Ripper/Rigger, Animations, PSA, Textures, SFX ID Changer (.Rel SFX)
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« Reply #65 on: July 22, 2012, 10:15:48 PM » |
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Well prob is that my wiimote Sfx on mute (over 0xDDDDD) (None were customized) and idk how to fix it
Oh. Idk then. All I can guess is it might have to be shorter
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« Reply #66 on: July 23, 2012, 01:07:01 AM » |
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Well prob is that my wiimote Sfx on mute (over 0xDDDDD) (None were customized) and idk how to fix it
If they weren't customized then select should be 0x23B8B Try playing them, do they sound right? It's possible the brsar got corrupted and you'll need to start over. Compare the sounds in select to an unaltered brsar Again, if you want to make wiimote sounds, drop them to 6000hz to save on space. You can do this with audacity.
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« Reply #67 on: July 23, 2012, 07:05:38 AM » |
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Oh thanks because that helped me as well lol
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« Reply #68 on: July 23, 2012, 09:41:04 AM » |
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If they weren't customized then select should be 0x23B8B Try playing them, do they sound right? It's possible the brsar got corrupted and you'll need to start over. Compare the sounds in select to an unaltered brsar
Again, if you want to make wiimote sounds, drop them to 6000hz to save on space. You can do this with audacity.
Tried playing them and they sound ok but they won't play ingame I compared my old brsar (my 1st one) and put all of the sfx from my New one to the old one then i use the New brsar but the wiimote sfx still won't play
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Skills: SFX, CSS, BP's, All mode CSP modifier, Challenger approaching Changer, Recolors, Porting, Amateur Model Ripper/Rigger, Animations, PSA, Textures, SFX ID Changer (.Rel SFX)
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« Reply #69 on: July 23, 2012, 01:57:13 PM » |
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Tried playing them and they sound ok but they won't play ingame I compared my old brsar (my 1st one) and put all of the sfx from my New one to the old one then i use the New brsar but the wiimote sfx still won't play that group is probably corrupted and is missing binary values the game actually is looking for to play them and isnt finding them... try starting over... MAKE SURE the wav is MONO (1-channel) the rate is 6KHz
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« Reply #70 on: July 24, 2012, 09:39:46 AM » |
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that group is probably corrupted and is missing binary values the game actually is looking for to play them and isnt finding them... try starting over... MAKE SURE the wav is MONO (1-channel) the rate is 6KHz
i did start over but when i add the sfx from my old brsar to my new brsar it still doesn't play
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Skills: SFX, CSS, BP's, All mode CSP modifier, Challenger approaching Changer, Recolors, Porting, Amateur Model Ripper/Rigger, Animations, PSA, Textures, SFX ID Changer (.Rel SFX)
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« Reply #71 on: July 24, 2012, 09:52:15 AM » |
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i did start over but when i add the sfx from my old brsar to my new brsar it still doesn't play
yeah that happends to me as well
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« Reply #72 on: July 25, 2012, 04:18:29 AM » |
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I tried again and i keep getting this Inserting wav 5.wav
sndconv.exe v1.2 Sound converter for Dolphin AX sound player. Copyright 2001 Nintendo Technology Development, Inc.
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Stream has Finished sndconv has exited Argument =insert 73 140 0 11025 0 "C:\Users\Robert.Joe-PC\Downloads\smashbros_sound.brsar" Starting sawndz.exe System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at System.Diagnostics.Process.Start() at BrawlSoundConverter.Sawndz.runWithArgs(String args) System.InvalidOperationException: No process is associated with this object. at System.Diagnostics.Process.EnsureState(State state) at System.Diagnostics.Process.get_HasExited() at BrawlSoundConverter.Sawndz.runWithArgs(String args) at BrawlSoundConverter.Sawndz.insert(Int32 groupID, Int32 collID, Int32 wavID, Int32 frequency, Boolean loop) at BrawlSoundConverter.Sawndz.insertWav(String fileName, Int32 groupID, Int32 collID, Int32 wavID) System.InvalidOperationException: No process is associated with this object. at System.Diagnostics.Process.EnsureState(State state) at System.Diagnostics.Process.get_HasExited() at BrawlSoundConverter.Sawndz.insertWav(String fileName, Int32 groupID, Int32 collID, Int32 wavID) at BrawlSoundConverter.Form1.insert()
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« Reply #73 on: July 25, 2012, 02:47:42 PM » |
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Try renaming sndconv.exe to something else and inserting the sound. Super Sawndz should print out what files it see's, copy and paste that here. ( www.agoaj.com/supersawndz_debug.zip)
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« Reply #74 on: July 26, 2012, 11:35:25 AM » |
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Try renaming sndconv.exe to something else and inserting the sound. Super Sawndz should print out what files it see's, copy and paste that here. ( www.agoaj.com/supersawndz_debug.zip) I got this
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