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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 817088 times)
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    « Reply #2190 on: July 12, 2011, 11:13:11 PM »


    DO, did you read my post?

    Also getting back to what's missing... Maybe some end lag on forward air? So it doesn't have landing lag canceling.
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    « Reply #2191 on: July 12, 2011, 11:15:45 PM »


    DO, did you read my post?

    Also getting back to what's missing... Maybe some end lag on forward air? So it doesn't have landing lag canceling.


    yeah, I read your post. I did see about your concern with Down B in air and everything else that was concerning damage values. which is why im also putting up a weak version. oh yeah, after adding hollow's physic's it was pretty hard to spam AIR F.
    « Last Edit: July 12, 2011, 11:17:12 PM by DivineOverlord » Logged

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    « Reply #2192 on: July 12, 2011, 11:17:11 PM »


    Well.. i can't do this tutorial my computer's sound card just esploded...

    can Tormod do a Written tutorioal?
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    « Reply #2193 on: July 12, 2011, 11:18:19 PM »


    yeah, I read your post. I did see about your concern with Down B in air and everything else that was concerning damage values. which is why im also putting up a weak version. oh yeah, after added hollow's physic's it was pretty hard to spam AIR F.
    Alright, good.

    But I feel the three versions of the forward smash would be odd for the balanced version... However... Keep it for the overpowered version. That could be a good boss like move.
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    « Reply #2194 on: July 12, 2011, 11:19:18 PM »


    Alright, good.

    But I feel the three versions of the forward smash would be odd for the balanced version... However... Keep it for the overpowered version. That could be a good boss like move.


    wait till you see it before judging it XD...I really like the way I have it right now. I'm just adjusting the damages right now and testing. I'll upload it within an hour.  Cool
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    « Reply #2195 on: July 12, 2011, 11:22:58 PM »


    for the next update you mentioned (not 3.5, but v4, we'll need)

    a new n-air, this wolfric suggested




    b-air will have to be a custom one. maybe this?

    <a href="http://www.youtube.com/watch?v=s-x_iz4x2DE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=s-x_iz4x2DE</a>


    0:14, 0:48
    « Last Edit: July 13, 2011, 04:53:52 PM by Hackingstar » Logged

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    « Reply #2196 on: July 12, 2011, 11:24:35 PM »


    Whoa N-Air. like that would be nice.

    And B-Air would look epic that way as well.
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    « Reply #2197 on: July 12, 2011, 11:25:37 PM »


    for the next update you mentioned (not 3.5, but v4, we'll need)

    a new n-air, this wolfric suggested




    b-air will have to be a custom one. maybe this?

    http://www.youtube.com/watch?v=s-x_iz4x2DE

    0:14



    Cool. I'll try making the animation for the attack air N right now. I still have an hour left free XD
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    « Reply #2198 on: July 12, 2011, 11:30:42 PM »


    ...SWEET  Happy Face
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    « Reply #2199 on: July 12, 2011, 11:33:39 PM »


    wait till you see it before judging it XD...I really like the way I have it right now. I'm just adjusting the damages right now and testing. I'll upload it within an hour.  Cool
    Alright... I'll judge it fairly. But it's still odd for a smash attack, to act a bit like a B button move.

    But then again, I'll see when you release this version.
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    « Reply #2200 on: July 12, 2011, 11:37:00 PM »


    Alright... I'll judge it fairly. But it's still odd for a smash attack, to act a bit like a B button move.

    But then again, I'll see when you release this version.


    Awesome Face okie


    Edit: I'm done with the new attack N animation  Awesome Face
    « Last Edit: July 13, 2011, 12:20:25 AM by DivineOverlord » Logged

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    « Reply #2201 on: July 13, 2011, 12:25:21 AM »


    Awesome Face okie


    Edit: I'm done with the new attack N animation  Awesome Face
    Oh? Nice work. Smiley

    I look forward to that.
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    « Reply #2202 on: July 13, 2011, 12:35:31 AM »


    Oh? Nice work. Smiley

    I look forward to that.


    yup and now im done revamping attack air low to the way you recommended. Cheesy...now doing a few more tests in game.
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    « Reply #2203 on: July 13, 2011, 12:40:39 AM »


    yup and now im done revamping attack air low to the way you recommended. Cheesy...now doing a few more tests in game.
    Ah, so he'll go upward now? Like in Dissidia? Good, this should fix the balance flaws if he has no hit box as he's going up.
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    « Reply #2204 on: July 13, 2011, 12:45:11 AM »


    Ah, so he'll go upward now? Like in Dissidia? Good, this should fix the balance flaws if he has no hit box as he's going up.

    yup and it looks so DAMN GOOD!! I can't believe how well it turned out, unfortunately i have to revamp the landing low animation. but im almost done. XD
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