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Author Topic: Vaanrose Custom Imports: Mewthree out in the Wild  (Read 69172 times)
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    « Reply #75 on: April 07, 2013, 10:07:07 PM »


    You mean the pupils or the eyes themselves? The eyes are separate from the head.
    Oh... Derp. <_>

    My mistake. Anyway, I look forward to the finished product.
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    « Reply #76 on: April 08, 2013, 12:32:02 AM »





    Okay, so, which Mewtwo PSA do most people use? The only alt-psa I have is Thany's Roy over G&W, and I see a couple different Mewtwo's in the vault. Just want to know which one I should test the rig with. There will of course be a standard Lucario version, but I figure a lot of people will want to put this guy over Mewtwo.

    We'll see what happens with the "tail." I've modeled it down a little different than it looks in the pics specifically so I could try to rig it onto Lucario's tail bones. If it doesn't work like I hope it will, I'll probably remodel the "tail" into a more accurate stance and do a bone-edit.
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    « Reply #77 on: April 08, 2013, 02:09:09 AM »


    any posibility or uploading the model itself as a .obj?
    it's just a [censored]ing epic model, looks straight down like a official model, even better probably.
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    « Reply #78 on: April 08, 2013, 04:00:29 AM »


    you can port from one to the other just y adding/removing bones in brawlbox...

    I can't even make one-slot size mods, just tried it with a tutorial and failed, maybe I should try it again. There are several characters I included which need a fitmotionetc.pac.



    Hell yeah! Newtwo, Mewthree, or whatever this thing will be named looks awesome! Even if we don't know much about it, I already like this Pokemon. It's kinda funny that I mistook your MissingNO with Mewthree but you're actually making it.

    « Last Edit: April 08, 2013, 04:05:13 AM by Syeo » Logged


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    « Reply #79 on: April 08, 2013, 05:47:22 AM »


    I personally use this Mewtwo: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30414
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    « Reply #80 on: April 08, 2013, 10:07:24 AM »


    ^Agreed. I'd go with AGF's Mewtwo.
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    « Reply #81 on: April 08, 2013, 11:00:19 AM »


    If you're playing vBrawl though...
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30416
    Use that one. Granted it has a LOT of problems... But so do all the other ones AGFan's made.

    Most notably, stiff animations. And a sickeningly overpowered up throw.
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    « Reply #82 on: April 08, 2013, 03:24:49 PM »


    Imo the Melee Mewtwo PSA's I've used are all too slow at attacking and moving. Im srs here
    And that's why... I don't have to say any more. Just look at what I highlighted in red.
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    « Reply #83 on: April 08, 2013, 03:39:49 PM »


    I've played Melee. Still don't understand.

    Because Mewtwo is slow in Melee.  Especially now with the Brawl mod where he doesn't have his wavedash i.e. his fastest form of movement.
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    « Reply #84 on: April 09, 2013, 12:40:27 AM »


    any posibility or uploading the model itself as a .obj?


    I don't see why not. I can do that after it's all finished.

    it's just a [censored]ing epic model, looks straight down like a official model, even better probably.

    Hell yeah! Newtwo, Mewthree, or whatever this thing will be named looks awesome!


    Thanks, guys.

    If you're playing vBrawl though...
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30416
    Use that one.



    What's the difference? The first one says "Normal Brawl" and this one says "vBrawl." Isn't vBrawl just Vanilla Brawl, which is just normal Brawl? And does there exist a Mewtwo that's balanced for Brawl-, by chance?


    As for progress updates, let's just say I wish I was half as fast at UV mapping as I am modeling.
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    « Reply #85 on: April 09, 2013, 12:58:02 AM »


    As for progress updates, let's just say I wish I was half as fast at UV mapping as I am modeling.
    I know that feel.
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    « Reply #86 on: April 09, 2013, 07:23:17 AM »


    I don't see why not. I can do that after it's all finished.

    Thanks, guys.

    What's the difference? The first one says "Normal Brawl" and this one says "vBrawl." Isn't vBrawl just Vanilla Brawl, which is just normal Brawl? And does there exist a Mewtwo that's balanced for Brawl-, by chance?


    As for progress updates, let's just say I wish I was half as fast at UV mapping as I am modeling.
    I know that feel.

    Agreed.
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    « Reply #87 on: April 09, 2013, 05:49:19 PM »


    What's the difference? The first one says "Normal Brawl" and this one says "vBrawl." Isn't vBrawl just Vanilla Brawl, which is just normal Brawl? And does there exist a Mewtwo that's balanced for Brawl-, by chance?
    I'm honestly not sure why he released two with that name...

    But the one I linked to was balanced out by me, and KJP... Granted, there's still GLARING balance flaws. But it's more then likely more balanced then the other one.

    I believe KJP was wanting to make an update at some point... Though don't quote me on that one. He has a lot on his plate.
    XD
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    « Reply #88 on: April 09, 2013, 05:55:46 PM »


    So what do you guys do when you get a report for an error that you can't replicate? My duck hunt dog over Olimar just got reported for freezing on pikmin spawn, but it doesn't do that for me, and it's gotten 175 downloads without a complaint so far.
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    « Reply #89 on: April 09, 2013, 06:04:30 PM »


    So what do you guys do when you get a report for an error that you can't replicate? My duck hunt dog over Olimar just got reported for freezing on pikmin spawn, but it doesn't do that for me, and it's gotten 175 downloads without a complaint so far.
    No idea. I personally think that their download messed up or something...

    But then again. I don't know. For me so far, nothing like that has happened.
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