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Author Topic: Kingdom Hearts Sephiroth V.1.3. Applied many adjustments, all glitches fixed. :)  (Read 74244 times)
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Eternal Yoshi
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    « Reply #105 on: February 01, 2011, 07:43:45 PM »


    Can he wall jump?

    He should be able to.

    You can add a wall jump without sacrificing a special action you know.
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    DivineOverlord
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    « Reply #106 on: February 01, 2011, 11:26:18 PM »


    ok, I got heartless angel working XD
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    « Reply #107 on: February 02, 2011, 12:04:05 AM »


    ok, I got heartless angel working XD
    Oh? Nice! How long does it take to use though?
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    « Reply #108 on: February 02, 2011, 12:07:08 AM »


    ok, I got heartless angel working XD
    Oh? Nice! How long does it take to use though?

    I'm making adjustments, it works like his side B. but its a lot more restricted in terms of y-axis movement, after using it he will go into a helpless state for balance. which is great. I also have the Down A in air to be hells gate which can be interuppted in you let go the A button Smiley
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    « Reply #109 on: February 02, 2011, 12:12:36 AM »


    ok, I got heartless angel working XD
    Oh? Nice! How long does it take to use though?

    I'm making adjustments, it works like his side B. but its a lot more restricted in terms of y-axis movement, after using it he will go into a helpless state for balance. which is great. I also have the Down A in air to be hells gate which can be interuppted in you let go the A button Smiley
    Hm... You shouldn't be able to interrupt Hell's Gate... That was one of Sephiroth's laggy HP moves, it has kill power, but is easy to miss with, and, leaves him wide open after the move is done...

    Edit: Oh wait, you can cancel it... Duh... But I'm wondering if it would be fair in Brawl like that, it has the hit box in Dissidia when you cancel it... How will this work in Brawl?

    Also, how much start up time does it have? As much as it does in Dissidia?

    One more thing, how start up does Heartless Angel have? Honestly, it should have a good bit of start up lag, and landing lag after he lands.
    « Last Edit: February 02, 2011, 01:32:56 AM by _Data_Drain_ » Logged


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    « Reply #110 on: February 02, 2011, 05:00:21 AM »


    ok, I got heartless angel working XD
    Oh? Nice! How long does it take to use though?

    I'm making adjustments, it works like his side B. but its a lot more restricted in terms of y-axis movement, after using it he will go into a helpless state for balance. which is great. I also have the Down A in air to be hells gate which can be interuppted in you let go the A button Smiley
    Hm... You shouldn't be able to interrupt Hell's Gate... That was one of Sephiroth's laggy HP moves, it has kill power, but is easy to miss with, and, leaves him wide open after the move is done...

    Edit: Oh wait, you can cancel it... Duh... But I'm wondering if it would be fair in Brawl like that, it has the hit box in Dissidia when you cancel it... How will this work in Brawl?

    Also, how much start up time does it have? As much as it does in Dissidia?

    One more thing, how start up does Heartless Angel have? Honestly, it should have a good bit of start up lag, and landing lag after he lands.


    I'll send you the file after i fix the charging animation for you to test out. Hopefully, its good. XD
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    « Reply #111 on: February 02, 2011, 06:27:23 AM »


    I'll send you the file after i fix the charging animation for you to test out. Hopefully, its good. XD
    Hm... I hope I'll be awake by then... It's getting close to when I normally sleep... On my messed up schedule, hopefully I'll be able to test this out. XD

    Edit: I'll test it out when I wake up.
    « Last Edit: February 02, 2011, 07:45:44 AM by _Data_Drain_ » Logged


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    Albafika
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    « Reply #112 on: February 03, 2011, 06:39:09 AM »


    This PSA needs a lot of work on the animations, since most of them seems unnatural and stiff. Hope that gets revised for the next version!
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    Puraidou
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    « Reply #113 on: February 03, 2011, 06:40:41 AM »


    i got this and ain't lettin it go for a while xD
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    Zeljius
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    « Reply #114 on: February 03, 2011, 04:30:53 PM »


    This PSA needs a lot of work on the animations, since most of them seems unnatural and stiff. Hope that gets revised for the next version!

    that's exactly how i fell twards the kratos psa @_@"
    havnt tried this Psa out. havnt had the chance. too busy playin ragnarok xD
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    Hollow
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    « Reply #115 on: February 03, 2011, 04:33:43 PM »


    I got the Wait1, Wait2, Wait3, EscapeN, F, B, Dash, Run, Grab, Grab Attack, Win1, Lose, and many other animations, so don't worry about them, okay?
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    Hackingstar
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    « Reply #116 on: February 03, 2011, 04:52:33 PM »


    I got the Wait1, Wait2, Wait3, EscapeN, F, B, Dash, Run, Grab, Grab Attack, Win1, Lose, and many other animations, so don't worry about them, okay?

    Might i ask, of those many animations, did you get the attack sword length range complete?
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    Hollow
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    « Reply #117 on: February 03, 2011, 04:59:39 PM »


    The PSA has the sword hitboxes. I believe we are using mine as a base and combining moves from our repective PSAs.
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    Hackingstar
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    « Reply #118 on: February 03, 2011, 05:00:47 PM »


    The PSA has the sword hitboxes. I believe we are using mine as a base and combining moves from our repective PSAs.

    oh yeah, i forgot that.
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    DivineOverlord
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    « Reply #119 on: February 03, 2011, 10:39:15 PM »


    if what Hollow said is true, then all we need left is his forward smash, I have it as octoSlash but need to fix up some minor issues with the animation. After that, We will begin the integration and release version 2.0 upon Hollow's and Bigbadbooya approval after I integrate and show them.
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