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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2342429 times)
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KnightMario
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    « Reply #6360 on: April 07, 2012, 06:16:15 PM »


    sweet!
    is my boomerang I sent you any good?
    I'm making the csps right now.
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    StupidMarioFan1
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    « Reply #6361 on: April 07, 2012, 06:23:23 PM »




    just fingers left/animted eyes
    After you finish that, then we just need Goofy to join the Brawl. XD Will Donald have a HD texture, or a Brawl styled texture? Plus how did you try to get the one-slot hammer?
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    DoctorFlux(Mariodk)
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    « Reply #6362 on: April 07, 2012, 06:27:56 PM »


    we needing still a good mickey like rigged fingers
    and i dont think donald needs a brawl styled texture cuz it is alittle already
    KH models is alittle HQ textures
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    StupidMarioFan1
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    « Reply #6363 on: April 07, 2012, 06:46:19 PM »


    Oh well I wasn't sure if there was already an extremely good Mickey rig, I knew there were a few versions without rigged fingers, but I didn't know if someone had made one with rigged fingers. Was Donald's texture enhanced or are they the textures that orginially came with it, I'm just wondering if it started with crappy textures. Does it take a long time for you to rig, because I tried rigging and it took a while and I had to restart a bunch of times. I tried importing SMS Mario, but I eventually just rigged his head, feet and left everything unrigged just to see if it would be opened in BrawlBox, didn't work probably due to few things being rigged. Tongue
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    « Reply #6364 on: April 07, 2012, 07:08:55 PM »


    I can't wait 'till you're finished and you go back to hammer/boomerang.
    I could finish it now, but I think it would be better with your riggin intead of single binds and added bones.

    time to start tanooki mario.
    the problem is, due to having blender, he'll need a whole re-rig.
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    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #6365 on: April 07, 2012, 07:47:49 PM »


    Well how is Donald coming along Mariodk? Has he gotten the fingers rigged yet? I wonder you plan on doing after Vegita and SMBZ Mario, have you thought of something else to work on...wait that's a stupd question, you've got Geno to finish, Docrot Mario port to update, most likely update SMBZ Sonic so people can enjoy that one better.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    DoctorFlux(Mariodk)
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    « Reply #6366 on: April 08, 2012, 02:51:36 AM »





    got animted eyes to work and fingers is good figged too
    almost done and i dont think i will do updates anyway
    i will fix up the GFX i was needing on vegeta to fix and then send vegeta to KJP  atleast i got SSJ mode subrotations done

    will do a poll for next moveset since i am in mood to work any of these movesets in my poll right now
    while you guys is voting i will do classic sonic V2 (with more faces,Animted eyes)
    maybe i do a super/kid buu buu V2 if i can get animted eyes on him too
    « Last Edit: April 08, 2012, 03:15:33 AM by Mariodk » Logged

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    SiLeNtDo0m
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    « Reply #6367 on: April 08, 2012, 03:29:29 AM »


    Donald looks sick!  Definitely gonna put him on my Project M SD card. 
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    DoctorFlux(Mariodk)
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    « Reply #6368 on: April 08, 2012, 03:30:51 AM »


    Donald looks sick!  Definitely gonna put him on my Project M SD card.  
    you had to use the Fitmotionetc.pac in it(cuz of 9x bone renamed) but it still oneslot
    so it will work if the P:M luigi got same animations as Brawl luigi
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    « Reply #6369 on: April 08, 2012, 03:33:20 AM »


    you had to use the Fitmotionetc.pac in it(cuz of 9x bone renamed) but it still oneslot
    so it will work if the P:M luigi got same animations as Brawl luigi

    Nah there are quite a few changed animations.  However, I can easily rename the bones myself for the P:M Luigi MotionEtc.pac.  I did that with Metal Sonic's oneslot size mod Smiley
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    « Reply #6370 on: April 08, 2012, 04:29:18 AM »


    so donald will be  using a motionetc that means we wont work with other luigi psas well that will kill it a bit imo
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    « Reply #6371 on: April 08, 2012, 06:18:20 AM »


    oh kool you might take young sasuke from me. I never did work because of the fact it was hard for me.(I'll explain some other time) but you'll definitely make progress.
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    « Reply #6372 on: April 08, 2012, 07:14:50 AM »


    Can you make Classic Sonic V2 compatible with your SMBZ moveset?
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    KnightMario
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    « Reply #6373 on: April 08, 2012, 07:16:43 AM »


    oh that reminds me, I need to start my sonic fix again.
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    « Reply #6374 on: April 08, 2012, 07:24:02 AM »


    Can you make Classic Sonic V2 compatible with your SMBZ moveset?
    thats easy just rename the TransN bone to TransN2 and rename the XRotN or YRotN back to normal name so it works with classic sonic
    but i will anyway do a new resize mode for Vbrawl sonic so the TransN bone is resized and not X/YrotN bone cuz it messes up spindash

    maybe i do also a new shadow model import so he got all sonic´s faces and animted eyes and maybe revamp of the rig(if someone can get the gen. model in BV to 3ds max from brawlbox and send the .max)
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