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« on: November 10, 2011, 11:51:04 PM » |
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« Last Edit: November 01, 2012, 03:13:11 PM by Pervy »
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« Reply #1 on: November 10, 2011, 11:51:16 PM » |
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Cablepool Over: SnakeLuffy Over: MarthAlisa Over: MarthJuliet Over: IkeAlan Wake Over: Snake
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« Last Edit: September 12, 2012, 05:49:36 PM by Pervy »
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« Reply #2 on: November 12, 2011, 08:16:40 AM » |
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Megaman Trigger (Drill Arm) Over: MarthSnorlax Over: DDDIris Over: ZeldaRoll Casket Over: Peach/ZSSMecha DK Over: DK Pacman (Pacman) StageSweet Sweet Galaxy (Super Mairo Galaxy)Stage ----------------------------------------------------------------------------------------------------Old/Other Versions:
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« Last Edit: September 12, 2012, 05:51:14 PM by Pervy »
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« Reply #3 on: November 12, 2011, 08:18:37 AM » |
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Amy <3 Do you want her official model (unleashed) or did you already start?
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« Reply #4 on: November 12, 2011, 08:20:12 AM » |
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Amy <3 Do you want her official model (unleashed) or did you already start?
Official would be great. I had this and the SDAX models ssssoooo yeah. And I did start not yet, send it to me please
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« Reply #6 on: November 12, 2011, 12:46:08 PM » |
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All right before I [censored] with the hands. Should I make a three fingered rayman Like his model has, or would you rather me use Luigis hands and make him four fingered?
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« Reply #7 on: November 12, 2011, 12:55:57 PM » |
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That amy still terrifies me
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #9 on: November 12, 2011, 01:03:59 PM » |
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lol, okay
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #11 on: November 12, 2011, 03:44:35 PM » |
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So Raymans nose has been properly weighted to Luigis nose bone so now that's animated in game I'm about to mess with the metal textures but I have one thing I need help with. The eyes. For some reason I can't get them to work, there always visible no matter what bone I weight them to so I'm unsure if I can give him final smash and hurt eyes. It just looks like this: In brawlbox select the polygon for the yellow eyes and then at the side look for visibility bone and change it to eyeyellown. Have it rigged to follow the head though.
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« Reply #12 on: November 12, 2011, 03:48:19 PM » |
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In brawlbox select the polygon for the yellow eyes and then at the side look for visibility bone and change it to eyeyellown. Have it rigged to follow the head though.
Is it the same process for the ouch face?
EDIT: Oh god almost hit the remove topic button O-o
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« Last Edit: November 12, 2011, 03:52:43 PM by Evil Pervy »
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« Reply #13 on: November 12, 2011, 03:56:03 PM » |
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Is it the same process for the ouch face?
EDIT: Oh god almost hit the remove topic button O-o
If luigi has a bone for it then yes it is. I don't know if he does or not but it should be.
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