I am once again bumping up this thread to say that I have been able to add one Article/Projectile to a character lacking any projectiles:
Marth has now an Article!
Well not 100%
Its 100% added through the Module side of things, but with how hard it is to add any custom data sections/articles/Paramnodes in a PSA file. I had to use the FitIke.pac file as a base for this to work ingame.
As soon as we can add articles through PSA (like PSACompressor) or another standalone program, adding these would be much easier.
Heck, I would even pay someone to make such a program for me just so we can get forward in the Article department.
Right now I am currently in the making of "replacing" an existing article with another article.
Like replacing Ness PK Fire to like Sonics Spring would be a huge step in this department.
But this is currently on halt due the PSA rebuilder problem.
I did something similar with an "Item Article", by replacing Jigglypuffs Sleephat with an "Null Article" with toonlinks bomb attached to it. The "Article bomb" spawns in the middle of the stage, while the "item Bomb" spawns in Jigglypuffs hand.
But I wanna try with a real article
Thats not all folks!
I have also dug deeper onto how soStatusUniq works and ported these over to other characters to see how well they work. I also successfully added a "Search Collision" to characters ("Inert" according to PSA)
I was able to port over Zeldas Final Smash of 99% working, Ikes Final Smash 99% working, Lucarios Final Smash AND Up B fully working.
You can check out the result down here.