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1  Super Smash Bros. 4 Hacking / Discussion / Re: [Tutorial] Making rigged character imports in smash 4 on: October 07, 2016, 05:14:03 AM
holy [censored]
even the mii fighters are there
thanks bro
and good to see you again
i know its been a while lol

I was waiting for SSB4 to be easily hackable. Great tutorials btw kalomaze
2  Super Smash Bros. 4 Hacking / Discussion / Re: [Tutorial] Making rigged character imports in smash 4 on: October 06, 2016, 04:29:36 AM
thanks bro
is there like a public file source for all the original smash characters
or do i have to dump my game?

There is
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 22, 2015, 03:25:15 PM
Also does anyone know if this method is still relevant?
http://forums.kc-mm.com/index.php?topic=48745.0

BlackJax made a shader that puts an outline on models without having to do all that.
4  Help & Tutorials / Help / Re: Too Many Lines of Code? How do I fix this? on: February 17, 2015, 04:47:34 PM
Are you using the one from the resources page? I just tested it and it works fine.
5  Super Smash Bros. Brawl Hacking / Programming / Re: Pay me to program for you. Would this work? on: October 12, 2014, 04:20:14 PM
Can you fix the shader0 thing? It's rather annoying having to change it on every import.
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 26, 2014, 05:19:29 AM

Bite my crunchy brown ass!
7  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 02, 2014, 06:25:17 PM
Who loves huge discounts on overpriced castle town items?
8  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73b on: September 01, 2014, 06:21:56 PM
The old shader problem with TextureRef0 is still in the new BrawlBox.
9  Help & Tutorials / Help / Re: Best Way To Approach No Changing Samus? on: June 27, 2014, 02:17:24 AM
This gets asked like every week

Movesets:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30464
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30472

Code:
Z/Samus No Swap
* C2816AF4 00000009
* 3E408062 3A523320
* 3A60FFFF 3E730001
* 7E732038 1E730244
* 7E529A14 80120000
* 2C000003 41820010
* 2C000018 41820008
* 48000010 2C050000
* 41820008 38A00000
* 7C0802A6 00000000
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 12, 2014, 04:30:17 PM
I've been waiting...so long..for this Happy Face As a DK Main, I thank you from the bottom of my heart AdfroMan!!!
I understand if Sumo Kong wouldn't work out as well but is there any chance for Ninja Kong?
Ninja Kong is a possibility, I've got his model. Fun Fact: His file is named miyamoto for some reason.
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 11, 2014, 05:20:06 PM
You guys may not have liked Overlord but you're gonna love this
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 07, 2014, 06:24:41 PM
here's a little something... for those that r fans of dead or alive series...

Have you checked that doesn't freeze? 20,000 polys is nearly double most characters.
13  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 06, 2014, 09:11:58 AM
Anyone ever play Overlord?

Having trouble with the waist armour, how should it be rigged?
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 29, 2014, 06:40:40 AM
Even more TimeSplitters
15  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 28, 2014, 04:47:45 PM
Does 1964/Nemu64 have the ability to extract models from games?  I'm wondering why you're using that when PJ64 is so much better Laugh Unless you were using that to rip models, as there aren't many ways to do that AFAIK.

Yes it does
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