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31  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 27, 2014, 10:39:01 PM
Hey Nebulon, how exactly did you get Viewtiful Joe working? Did you port the C. Falcon PSA to Marth or something?
32  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 27, 2014, 12:10:51 AM
Custom Sound Engine works. I've heard that Individual Victory Themes conflicts, but I had a thought on that front: Changing victory themes for each character is possible through Slot Config files anyways. If we use CSE to add music, and then we can use the Slot Configs to assign that music as a victory fanfare, every character can have their own victory theme, Clones included. I tried it out, and it works wonderfully. We'll never need to replace music for victory themes again!

Even better, it's actually simpler than replacing the music. Just add CSE to your codes, name the file 00003000.brstm or a higher number and put it in sound/sfx, then assign that number to the Clone in their Slot Config and bam, instant victory theme with no replaced music.

I just tested it out, it works but once it hit past 6 seconds it started playing a very scratchy glitched mushroomy kingdom song for the remainder of my 15 second victory fanfare. Very strange glitch, any idea of why it does that?

Maybe my victory theme is too long.
33  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 26, 2014, 12:11:35 AM
I have been having the same problems with slot 58 but just figured it wasn't useable. Has anyone actually gotten this slot to work?

I just tried regular Link's moveset over 58 and it still froze when i selected it.

It must be a glitch with BrawlEx, PhantomWings probably mis-patched something for slot 58 somewhere. 59 and 5A work on my part so I will just try Dark Link on 5B and see if that works.
34  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 25, 2014, 11:52:42 PM
Could the problem be caused by something in my Common2 and or 3? do i have to go in there and do something as well?

No you don't need to change those, but did you add PW's .mdl0 and .chr0 to your selcharacter.pac?

Pretty sure someone mentioned  Dark Link not working earlier in the thread, so it seems to be unique to that particular PSA for some strange reason.

I'll swap it out with a different PSA and see if that works, thank you for the information.
35  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 25, 2014, 10:32:25 PM
So I am experiencing a very rare and strange glitch, I recently added a few new clones (56-5A)

I haven't given any cosmetics to any of the new clones I added yet and all the clones work except 58 (Dark Link) it's not that he doesn't load it is that he freezes when i select him. I have never had this happen before, what causes this freeze?

I have remade his config files and module 3 times with no fixes, I don't know what I am missing.
36  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 25, 2014, 06:08:23 PM
I put it in PF/BrawlEx, right?

Okay.... so what about the CSS code? Do I change/remove it?

Yes in pf/brawlex/

and remove the css code, the cssroster file replaces it.
37  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 25, 2014, 05:52:42 PM
Okay, this has never happened before. Tongue

I get a totally empty CSS when I use this new clone engine. Everything is set up in its correct folders (excelt for RosterConfig, I have no idea where to put it. Tongue ) But anyway, no CSS icons are present.

Having no rosterconfig will do that, just add it in the brawlex folder and it will be good to go. Tongue
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. What the hell, I'm coming back, baby! on: February 25, 2014, 03:14:28 PM
Nobody is covering him so far. Sad And I know. I was proud of that WIP.

I'll do Cold's Cliff stuff now, including the attacks.

EDIT: GANON CAN BE CLONED NOW! King Cold VS Tabuu VS Ganon, anyone??

EDIT2: To all the people to whom I handed out my projects, can them right now. Tabuu Forte Akugun returns. You know what that means? K. ROOL! And others. Tongue

Whenever someone says I am "retiring from brawl hacking" don't believe it, 90% of the time they come back (Even I have claimed to "retire" and then end up coming back due to some epic brawl hack breakthrough.) The ones who truly quit brawl hacking are the ones who just disappear without saying they are leaving.

I knew you wouldn't be gone forever Tabuu and I am glad you are returning, I look forward to your PSA projects.

Now we just need a DK rel so we can have K. Rool Tongue
39  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 25, 2014, 11:52:57 AM
Would making the clones playable in SSE/Tourney/Rotation just require encoding them to those rosters? SSE's roster is quite more complex than Tourney's/Rotation's so that'd be a bit more difficult.
40  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 24, 2014, 10:45:47 PM
woot! update! Great work PhantomWings  Kirby Dance i only have a 1 question regarding the modules, and it's something pretty simple.

incidentally guys, i'm actually working on a ness module currently for you guys as well Tongue hopefully won't be too difficult. gotten just up to the point where im going to start patching the articles. Incidentally, i'll have an update for the tool by tomorrow fixing a few glitches and allowing you to set various sound related features in the config files.

Now that the update is out, i have a few things to take care of...but are there any other modules in particular you guys would like me to (try) to work on besides TL?



Toon Link & Ganondorf were my top 2 must-have modules (and now we have Ganon's) so other than Toon Link perhaps R.O.B. (For Geno/Megaman X) or a transforming character like Sheik (For Spiderman) or Ivysaur (For Venusaur/Amaterasu) . Transforming would crash the game obviously but PSAs let you work around that. Tongue
41  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 24, 2014, 10:29:28 PM
CSSSlot 28 is a special id reserved for when the player marker specifically isn't hovering over any icon. this is why adding it to the CSS generates an icon that behaves exactly the same way as if no icon were there. Spunit262's original CSS code actually modifies the behavior of the CSS slightly so that including id 28 doesn't generate an icon and just leaves an empty space, but given that we can move the icons around freely using BrawlBox or the CSS Organizer, this feature isn't really required anymore.

If you're looking for free ids besides the ExSlots, all the ones marked with (empty) are available. This includes:

Fighters: 37 to 3E
CSS Slots: 2A, 2B, 2C, 3C, 3D, 3E
Cosmetics: 24, 3D, 3E

(The forbidden 7 Fighter Ids: 24, 26, 27, 28, 2B, 2D are also freely available)

The one that are lacking the most are the Character Slots to put your Fighters into. Without those, you can't use your extra Fighters at all. You could probably use the Boss slots (Slots: 33 to 3D), but I'm not entirely sure if these aren't already used by the game for the actual bosses themselves. The CSS Slots and Cosmetics for the bosses are also freely available as they were added as part of BrawlEx for consistency and are not used by the game.

Just remember that these slots don't normally have any associations, so to configure them, you'll have to set the config file's edit level to 1.

From what I've read, it seems like Windows SmartScreen is messing with your ability to run the Module Editor. Right-click and go into properties for the .exe, you should be able to add an exception to SmartScreen for it.

Adding more would require rebuilding a large majority of bx_fighter.rel. That's something I'm saving for when I start work on BrawlEx CE v2.



Also, I've updated the BrawlEx CE and CSS Expansion. The HRC bug has been fixed in the Clone Engine and I've added the modules for Jigglypuff, Metaknight and Ganondorf. Because the BrawlEx CE has reached fairly stable state, I've updated it to v1.2. The CSS Expansion just fixes the bug with the stock select vanishing in the Classic CSS.

So I assume all the bug fixes are in the common2.pac and common3.pac files?

Anyways great to hear those bugs are now fixed and that we finally have a Ganondorf module! Also thank you for listing those other free IDs. Awesome work as usual PhantomWings.
42  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 22, 2014, 09:18:15 PM
Really? Are you sure you added everything it needs properly? All the files like spy, dark, things like that? I haven't had any problems with mine.

Me neither, Wisp was one of my first clones and works perfectly.
43  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 22, 2014, 08:55:26 PM
Oh god. I just fixed that accesser error on that Toon Link module I tried to make.
It was the most derpiest of errors. Now that it's fixed, I think it's ready for article patching.

First off, the Hookshot according to this dump.

Code:
57:15:652 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: File Read  (SD): /private/wii/app/RSBE/pf/STAGE/MELEE/STGBattleField.PAC (size:2855232 byte, adr:0x932b9220) at 8
57:16:166 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: #ftManager entry : EntryId[010000] ChrKind[64:None] Color[0] SlotNo[0]
57:16:186 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: name: ToonLinkHookShot
57:16:216 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Non-recoverable Exception 2
57:16:216 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ------------------------- Context 0x804dd558 -------------------------
57:16:216 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r0   = 0x00000000 (             0)  r16  = 0x00000000 (             0)
57:16:216 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r1   = 0x805b4750 (   -2141501616)  r17  = 0x00000000 (             0)
57:16:216 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r2   = 0x805a9320 (   -2141547744)  r18  = 0x00000000 (             0)
57:16:217 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r3   = 0x00000004 (             4)  r19  = 0x00000000 (             0)
57:16:217 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r4   = 0x804dd558 (   -2142382760)  r20  = 0x00000001 (             1)
57:16:217 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r5   = 0x801dd644 (   -2145528252)  r21  = 0x43300000 (    1127219200)
57:16:217 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r6   = 0x8123ab88 (   -2128368760)  r22  = 0x8128005c (   -2128084900)
57:16:217 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r7   = 0x00000001 (             1)  r23  = 0x01800000 (      25165824)
57:16:217 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r8   = 0x81280080 (   -2128084864)  r24  = 0x00000098 (           152)
57:16:217 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r9   = 0x80aea8fc (   -2136037124)  r25  = 0x00000001 (             1)
57:16:217 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r10  = 0x80aea8fc (   -2136037124)  r26  = 0x00000000 (             0)
57:16:217 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r11  = 0x805b47a0 (   -2141501536)  r27  = 0x00000020 (            32)
57:16:217 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r12  = 0x8076f498 (   -2139687784)  r28  = 0x8123ab88 (   -2128368760)
57:16:217 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r13  = 0x805a4420 (   -2141567968)  r29  = 0x00000001 (             1)
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r14  = 0x00000000 (             0)  r30  = 0x804dd558 (   -2142382760)
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: r15  = 0x00000000 (             0)  r31  = 0x00000000 (             0)
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: LR   = 0x801dec70                   CR   = 0x42400048
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: SRR0 = 0x801dd644                   SRR1 = 0x00001030
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]:
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: GQRs----------
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: gqr0 = 0x00000000 gqr4 = 0x00060006
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: gqr1 = 0x00000000 gqr5 = 0x00070007
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: gqr2 = 0x00040004 gqr6 = 0x05070507
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: gqr3 = 0x00050005 gqr7 = 0x08070807
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]:
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]:
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: FPRs----------
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr0 = 0 fr1 = 0
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr2 = 0 fr3 = 0
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr4 = 0 fr5 = 0
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr6 = 0 fr7 = 0
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr8 = 0 fr9 = 16777216
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr10 = 1 fr11 = 0
57:16:218 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr12 = 0 fr13 = 0
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr14 = 0 fr15 = 0
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr16 = 0 fr17 = 0
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr18 = 0 fr19 = 0
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr20 = 0 fr21 = 0
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr22 = 0 fr23 = 0
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr24 = 0 fr25 = 0
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr26 = 0 fr27 = 0
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr28 = -1 fr29 = -1
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: fr30 = 1 fr31 = 59
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]:
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]:
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: PSFs----------
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps0 = 0x0 ps1 = 0x0
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps2 = 0x0 ps3 = 0x0
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps4 = 0x0 ps5 = 0x0
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps6 = 0x0 ps7 = 0x0
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps8 = 0x0 ps9 = 0xffffffff
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps10 = 0x0 ps11 = 0x0
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps12 = 0x0 ps13 = 0x0
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps14 = 0x0 ps15 = 0x0
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps16 = 0x0 ps17 = 0x0
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps18 = 0x0 ps19 = 0x0
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps20 = 0x0 ps21 = 0x0
57:16:219 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps22 = 0x0 ps23 = 0x0
57:16:220 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps24 = 0x0 ps25 = 0x0
57:16:220 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps26 = 0x0 ps27 = 0x0
57:16:220 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps28 = 0xffffffff ps29 = 0xffffffff
57:16:220 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: ps30 = 0x0 ps31 = 0xffffffff
57:16:220 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]:
57:16:220 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Address:      Back Chain    LR Save
57:16:220 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4750:   0x805b4770    0x80b85684
57:16:220 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4770:   0x805b47a0    0x80025ca4
57:16:220 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b47a0:   0x805b47b0    0x80133478
57:16:220 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b47b0:   0x805b47d0    0x80739404
57:16:220 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b47d0:   0x805b4800    0x807303f0
57:16:220 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4800:   0x805b4820    0x808e4768
57:16:220 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4820:   0x805b4910    0x80ab2e14
57:16:220 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4910:   0x805b4940    0x8108963c
57:16:220 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4940:   0x805b4a00    0x81087bac
57:16:220 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4a00:   0x805b4bc0    0x8108252c
57:16:220 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4bc0:   0x805b4be0    0x810908d8
57:16:220 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4be0:   0x805b4c10    0x8082f36c
57:16:221 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4c10:   0x805b4c60    0x8081e484
57:16:221 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4c60:   0x805b4c70    0x80814354
57:16:221 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4c70:   0x805b4c80    0x80948ad0
57:16:221 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: 0x805b4c80:   0x805b4ea0    0x8094dc50
57:16:221 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]:
57:16:221 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: DSISR = 0x40000000                   DAR  = 0x52534245
57:16:221 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: TB = 0x006057ff686d9bdf
57:16:221 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]:
57:16:221 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Instruction at 0x801dd644 (read from SRR0) attempted to access invalid address 0x52534245 (read from DAR)
57:16:221 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]:
57:16:221 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Last interrupt (5): SRR0 = 0x8075baec  TB = 0x006057ff686c6017



Great to hear, a Toon Link module would be awesome.
44  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 21, 2014, 10:38:58 PM
PhantomWings, thank you so much for those codes. My music crash issue is now fixed, the codes worked perfectly.

I look forward to whatever updates/fixes and modules you'll have for the BrawlEx Clone Engine.

By the way I might have found a minor cosmetic glitch with BrawlEx, the stock count for Classic and All Star mode doesn't show up on the CSS. It did show up before the CSS Expansion but now it doesn't.
45  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 21, 2014, 05:56:35 PM
I just realized that my music is crashing the game, whenever i click on one of the stages to change how much a song plays on that stages I get the beep of death. Has anyone encountered this problem and/or fixed this?
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