Just so we have a place for this...

Started by ピカノ, August 03, 2009, 06:59:09 PM

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Coolfully enough, it actually automatically gets bigger as you charge up the smash.


does it do fire damage? i sense a roy hack coming on.


currently working on a samus custom character moveset. need to know how to add/increase hitboxes


You have to do something separate to actually make it do fire damage.


what do you need to do? again, how do you create/increase hitboxes?


Ah that's pretty cool.

I looked through Ike's winning animations and added 'You'll get no sympathy from me' to his explosion down taunt.

In case someones interested the two SFX ID's I tested are:

986 - I fight for my friends
987 - You'll get no sympathy from me

can someone please tell me how to add/ increase hitboxes!? i need it for my samus hack


Quote from: Plasmakirby on August 04, 2009, 12:37:44 AM
what do you need to do? again, how do you create/increase hitboxes?
I do not know.  You'd probably be better off looking at Phoenix Mario.

In the damage event in a move, you can change settings like the bone it's mapped to, how big it is, and what the offsets are.  To add one, you add a damage event.


I wish I knew how to use this.
X_X
[white]: SW-2632-7270-6724[/white]


August 04, 2009, 12:44:12 AM #68 Last Edit: August 04, 2009, 12:51:52 AM by Segab
I just figured out that...
Attack11, Attack12, and Attack13 are the neutral A combos (ie. punch-punch-kick)
AttackDash is.. the dash
AttackS3Hi is the high neutral A
AttackS3S is the middle neutral A
AttackS3Lw is the low neutral A
AttackHi3 is the up A
AttackLw3 is the down A

AttackAirN is the Neutral aerial
AttackAirF is the Forward aerial
AttackAirB is the Back aerial
AttackAirHi is the Up aerial
AttackAirLw is the Down aerial



I have now added fire to Ike's specials.  Now I just need him to do fire damage and have his sword be always flaming.

@Segab: Is it alright if I post that in the SmashBoards thread?  A guy's compiling a list of the animations.


Ah makes sense.

Then the list should continue like this:

AttackS4Start  - Initate Fsmash
AttackS4S        - Fsmash
AttackS4Hold   - charge Fsmash
AttackHi4Start - Initate Usmash
AttackHi4         - Usmash
AttackHi4Hold  - charge Usmash
AttackLw4Start- Initate Dsmash
AttackLw4        - Dsmash
AttackLw4Hold - charge Dsmash
AttackAirN        - Nair
AttackAirF         - Fair
AttackAirB         - Bair
AttackAirHi        - Uair
AttackAirLw       - Dair

After that comes some AttackAirLanding stuff, not sure but I think that's the landing/lag animation of the aerials.

Quote from: Gazoinks on August 04, 2009, 12:53:28 AM
I have now added fire to Ike's specials.  Now I just need him to do fire damage and have his sword be always flaming.

@Segab: Is it alright if I post that in the SmashBoards thread?  A guy's compiling a list of the animations.
yes of course, I'd like to see a full list of moves
just dont say you found that yourself :C

thanks Dragonrage, I was wondering where were the smash attacks
now where are the B attacks?

August 04, 2009, 01:06:36 AM #72 Last Edit: August 04, 2009, 01:16:54 AM by Segtendo
Hmm a list.
Time to copy-paste

EDIT: Thanks to the lists, I'm understanding it a little. I wanna do it where if Falcon does F-air, he goes "yes". What's the value for it?
[white]: SW-2632-7270-6724[/white]


The Specials are all listed as Special something-or-other, but I'm not sure where they are.


The specials are at the bottom of the list.