Metal Gear Solid Needs More Hack Representation!

Started by irishladdie727, July 05, 2010, 03:50:14 AM

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It's controlled by a file that I can't remember........
Got it. Look for ty_fig_ext_list_en.msbin in the directory toy/fig.

Also, Ocelot's textures + SAA.
http://www.mediafire.com/?9aczlb8pidxp7is

Thanks. Does that mean you could possibly make a Gray Fox trophy over Meta Knight's?
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October 09, 2011, 07:22:39 PM #692 Last Edit: October 09, 2011, 11:08:35 PM by Eternal Yoshi
Just find a way to switch MK and Gray Fox's already present trophy.


Bullet bee textures included.
http://www.mediafire.com/?m6pe3nryxaixtru

I suddenly have an idea for a texture hack over a bald Snake.
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October 10, 2011, 07:16:41 PM #694 Last Edit: October 10, 2011, 07:19:33 PM by Eternal Yoshi
Getting his textures was so hard, it almost made me angry.
Getting the flamethrower and astronaut helmet textures took an hour.   >:(


Yes I inverted it to make it obvious I obtained them.

I even made the fire blue.

Wait, you can texture edit MGS3 too?

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

October 10, 2011, 10:49:34 PM #696 Last Edit: October 10, 2011, 10:51:59 PM by Eternal Yoshi
The magic of Texmod lets me do that. When I rip textures, they are named after their offset in memory and when I edit and/or correct them, the mods will appear in game.

I copy paste textures I rip to another location and invert them to check to see if I ripped all of a character and their weapon.

BTW, DMTV also works with this method, though I haven't saved any rips, I used the game as a test.

I see.

What about ripping MGS3 models, curiously?

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

Because 3D ripper DX and PCSX2 still don't mix
and MGS3's legendary encryption prevents extraction of all the MGS3 files, I can't get models. D:

If you managed to rip MGS3 textures does that mean you will soon be able to rip MGS4's O:
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I'm pretty sure he could, if MGS4 was a PS2 game. >_>;;

Y'know what would be nice though? Being able to have your own camo (through file replacement, no less) on an actual Ps2. <.>

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

October 12, 2011, 11:15:28 PM #701 Last Edit: October 12, 2011, 11:39:32 PM by xxTerminatorxx
I actually just updated my MGS Finally Comes to Brawl Pack, which comes with the new Snake costumes. Check it out!

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11618
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Just throwing this out there - If someone with 3DS Max 2011 is willing to export for me, I can make the rest of the Arsenal Gear stage AND the BG for the VR Stage AND the new Big Shell stage.

You should ask Friedslick for help on that.
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I got exportation working now.

The Big Shell stage part that was requested has a bunch of parts, so it will take time to remap and recompile everything in Milkshape & 3DS MAX 2010 so check back on Friday.