Metal Gear Solid Needs More Hack Representation!

Started by irishladdie727, July 05, 2010, 03:50:14 AM

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August 21, 2011, 06:45:27 PM #660 Last Edit: August 21, 2011, 06:50:21 PM by xxTerminatorxx
Quote from: Friedslick6 on August 21, 2011, 08:38:19 AMI think you should, but in a new topic perhaps.

Here

Irishladdie post it there and I'll add it to the list.
I hope you are still here, but please post it there. I hope this won't be the last time we'll be talking to you.
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When I comprehend how the VR level stages do lighting and coloring and find the background objects and how they work, I'll make a VR stage or two.

August 24, 2011, 07:12:49 PM #662 Last Edit: August 24, 2011, 07:14:20 PM by xxTerminatorxx
A good VR stage has be ported over one of the Break the Targets stages. You can then vertex each target.

Are you familiar in making somthing like this:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7816
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I am not familiar in making Target test stages, but I'll consider it.


The base stage design is done. I found the goal post .kmy and textures so I thought I might as well include that since the red lights worked well.

All I need is a triangular prism that's semi-transparent.

are you talking about the VR stage?
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August 29, 2011, 08:31:27 PM #666 Last Edit: August 29, 2011, 08:33:05 PM by Eternal Yoshi
Yes I am. And I'm back home now.

I have the goalpost textures and it uses almost Exclusively Alpha Layers.

BTW I learned how to check which model part uses which textures via MS3D. I found some background models too.

After I clean up, I'll continue.

August 29, 2011, 08:57:41 PM #667 Last Edit: September 03, 2011, 07:21:14 PM by xxTerminatorxx
maybe a release in a few days?

edit: HEHEHE post 666 (:
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Not likely unless I can fully comprehend the background.

September 11, 2011, 02:26:02 PM #669 Last Edit: September 11, 2011, 02:38:17 PM by xxTerminatorxx
- EVA (HD) - By xxTerminatorxx


I told you I was gonna keep you guys updated on this.
I also updated the list here.



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Um... not really important, but I don't see my MGS2 cardboard box there...

...just wanted to point it out since it IS a part of the Metal Gear History (even if it's from the game that Snake wasn't protagonizing)

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

Oh, I'll add that. That is if I can find it (: in the giant stack of Snake texture hacks
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Here, that should help you find it faster.

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

I'll add that on as soon as possible when I get the time.
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Quote
I've made a dot-point revised copy of the PCSX2 texture rip colour reversal guide for Adobe Photoshop CS3 Extended.

How to follow the procedure:

    Open affected image in Adobe Photoshop CS3 Extended.
    Bring up the image's colour channel window.
    Duplicate the red and blue channels seperate from the image.
    Delete the image's original red and blue channels.
    Paste the red channel into the image's blue channel and vice versa for the blue channel.


However, this method does not work for my version of Adobe Photoshop, which is from CS5 Extended. Upon trying to paste into seperate colour channels, nothing happens. This version only allows pasting into the RGB section of the colour channel window. Does anyone know of an alternative method (suitable for Adobe Photoshop CS5 Extended or otherwise?)

Quoting so that I can confirm this working with CS3. Proof - Stock head of Snake from DMTV.