Metal Gear Solid Needs More Hack Representation!

Started by irishladdie727, July 05, 2010, 03:50:14 AM

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What do you mean you need "help?" Are you missing models or do you not know where they connect?
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I mean, The UVs are incorrect and need to be fixed because most of the polygons have incorrectly assigned materials, or none assigned at all.

Have you run the DetachByIds script? It might help you with those UVs by splitting one polygon with multiple textures into multiple polygons with one texture.

It will most likely increase your polygon count by a lot though.


January 05, 2012, 02:48:12 AM #738 Last Edit: January 05, 2012, 02:49:03 AM by Eternal Yoshi
...............................

That script NEVER works.

I must import the kmy through milkshape first since there's no kmy plugin fro 3ds max. The reason I don't want to export to 3ds max is because the object and material names and references will get changed, making it infeasible to find out where the correct material/texture goes in 3ds max.

Oho. Well, can't say I didn't try, heh.

Good luck!


January 07, 2012, 05:18:08 AM #740 Last Edit: January 07, 2012, 07:08:51 AM by Eternal Yoshi
WIP stage approaching. AS you can see, not all of the BG was found.
Just a quick peak to see if it worked in game.


I assume you finished The Big Shell? 
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January 07, 2012, 06:12:21 PM #742 Last Edit: January 07, 2012, 06:17:47 PM by Eternal Yoshi
Sadly no. Fixing UVs on that thing will take a very long time.

I made/imported the above stage in less than a day.



Still can't find the rest of the BG, so I'm temporarily using BF's sky.


January 07, 2012, 07:01:13 PM #743 Last Edit: January 07, 2012, 11:09:35 PM by xxTerminatorxx

use this as the stage bg for now...

much better than the Battlefield background
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Forgot to tell you.
Through the power of persistence, I got the red lines to blink smoothly with a .clr0 file to emulate the blinking it does in MGS2.


January 07, 2012, 11:10:47 PM #745 Last Edit: January 07, 2012, 11:15:38 PM by xxTerminatorxx
Nicee. Possibly getting breakable targets on that stage would be cool, too. I'll try to find a thread on how to do that soon...

Edit: I read up on how. Apparently, you need to do some BTT editing.
You'll definetly have to use a break the targets stage as a base.

An example of this has been done here:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7816
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That should for target test since I have the goalpost in the BG already, and I found those models.

Raiden rig is at 60%. Legs, Waist, Bust, Neck, and Head are rigged.

January 15, 2012, 05:04:07 PM #748 Last Edit: January 15, 2012, 06:31:50 PM by Eternal Yoshi
Raiden is about to be complete in a few hours. BB Preview at 2:02!

Sorry for the delay. I need more time with the rig though.