Metal Gear Solid Needs More Hack Representation!

Started by irishladdie727, July 05, 2010, 03:50:14 AM

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Where are EVA's MGS3 textures ):
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lol they're floating in this topic somewhere...
btw, I *was* going to post a Christmas gift here, but the computer I'm running can't capture models from Dolphin. So it'll be a little belated, but expect some cool stuff to be posted here around January. :)
At some point, you just have to bend down and tie your shoelaces.

Quote from: Friedslick6 on December 30, 2011, 06:13:55 AMlol they're floating in this topic somewhere... btw, I *was* going to post a Christmas gift here, but the computer I'm running can't capture models from Dolphin. So it'll be a little belated, but expect some cool stuff to be posted here around January. :)

What *kind* of Christmas gift (:?
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Well the gift will be h25rr!
Oh... Sorry, I sneezed. :P
It'll be good, whatever it is.
At some point, you just have to bend down and tie your shoelaces.

January 02, 2012, 08:04:47 PM #724 Last Edit: January 02, 2012, 09:32:25 PM by Eternal Yoshi
Here. 2 pics.




Just need to make the text transparent.

These bridges and struts are like a puzzle, seriously.


Edit: More pics. I need to play MGS2's main campaign again. I don't remember where the struts of Shell 2 go.



I am aware there is no sky. Thing is, I found the sky texture, but......
It's like battlefield's sky...............................
No better way to put it.

"It's like battlefield's sky."

Don't you think you can use you're old Big Shell as a base?
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Maybe then you're sky will appear for you then.
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January 03, 2012, 02:01:15 AM #728 Last Edit: January 03, 2012, 03:35:22 AM by Eternal Yoshi
Bad news peeps, the sky from the older version causes an asplosion of polygons, so it's not an option anymore. :(

At least the sea is in.



I made pics of some of the imported parts so far.





Not gonna lie, I have no idea where these bridges and struts would go and the default rotations don't help much....


BTW, the sky is for temporary use since I can't use the sky from my older versions.

So basically you used a random picture of the sky from google?
Also, I just recently got MGS2 in the MGS HD collection, if you need me to do some research on where those Struts lead to I'd be happy to help.
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The sky is from the Smash Skiff stage.
Where are struts G, H, I, J, K, and L located relative to Shell 2's core anyway?

Alright, I'll go put in MGS2 in my PS3 in a second... I'll post somthing of use pretty soon..
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I'm having problems getting a map right now... but I do believe shells G, H, I, J, K and L go in a clock-wise circle around Shell Core 2.
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Sooo.... I came across another hurdle. Notice how certain parts are MIA?
It's because the UVs of the model part is [censored]ed, there's no better way to put it. Using 3DS Max to fix it isn't practcial and will take well over a week due to the nature of the model and textures and how object and model names get changed upon exporting which slows things down even more.

You see, even though UVs and Material placement is [censored]ed, the names in the original KMY tell me the correct placement in Milkshape. So, does anyone know how to edit UV points in Milkshape or how to Assign materials to objects in Milkshape?

Still need help with that issue with the main areas of the Shell 1-2 connecting bridge....

Anyway, updated pics.