Metal Gear Solid Needs More Hack Representation!

Started by irishladdie727, July 05, 2010, 03:50:14 AM

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Thinking about it, isn't the MGS3 Naked Snake trophy equivalent to the PS2 model?

(Probably asked before, but still)

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

Possibly. Pliskin's textures match the MGS2 textures so use that to rig him.

This is the case with Naked Snake's textures as well.

January 24, 2012, 01:56:41 AM #767 Last Edit: January 24, 2012, 02:18:39 AM by xxTerminatorxx
K, buying a whole lot cookie dough right now.
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In other news, I found this script.
http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons

I'm testing it on Solidus Snake himself and it seems to be working great at doing it's job.

Quote from: Eternal Yoshi on January 24, 2012, 03:49:03 AM
In other news, I found this script.
http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons

I'm testing it on Solidus Snake himself and it seems to be working great at doing it's job.
Wow! This is going to help me so much on other projects. Thanks and good luck.
At some point, you just have to bend down and tie your shoelaces.

Eternal Yoshi vs. Friedslick on getting Plisken over Snake.
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Pliskin isn't a priority because of Raiden and Solidus.

So once Raiden and Solidus is done it's Plisken next right?
It's too bad we can't rig trophy models over characters.
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Ummm.... if you can export the mdl0 to .dae and open it in 3ds max........

But isn't using trophy models for Brawl impossible? There arn't bones, in the models, right?
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Doesn't matter at this point. It can be done but will take a long time. Note that MGS2 models Solidus extracts have no bones. Yet I can still rig Raiden(though it takes a long time due to the pose).

Just rig Pliskin using Snake's boneset.

Does the new Brawlbox do this? I can't use it because I can't get Microsoft Framework. But I'll try with BrawlBox .63d
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The new BB imports it.

You gotta export the models so that they open in 3ds max and do it from there. The old tutorial in the BB thread should give you a head start.

*insert subtle rig improvement comment about MGS2 Raiden Here*

Just editing Twin Snakes Snake.


I found a really nice body texture that textures right over the fit_snake_bes part of the model. Dosn't fit_snake_bes just piss you off somtimes because it's really hard to texture over -_____- ?
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Ganon's body texture is much more difficult to work with.

Good news and bad news time.

Bad News: I don't have a backup of Volgin's Textures. :/

Good News: I can rip MGS3 texture from my old PC, but it'll take much longer to do.