Metal Gear Solid Needs More Hack Representation!

Started by irishladdie727, July 05, 2010, 03:50:14 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Nice. But don't ya think you'll need to vertex hack Ganon?
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


I wonder if GameAssassin can rip PCSX2 models better than other methods...
At some point, you just have to bend down and tie your shoelaces.

Sorry for the double-post. According to this post, some guy on the XNALara forums has the intent to extract some models from Metal Gear Solid 4. I don't know if he has the resources to or not yet, but he might at least know a friend who can. I'll keep a close eye on this thread as usual...
At some point, you just have to bend down and tie your shoelaces.

Here's hoping we get Drebin's monkey over Diddy. *shot*

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

OK I got good news and bad news regarding Raiden and MGS2 character models.

Good news - I found a bunch of .evx models with the normals unruined.

Bad news - I have to redo the rig.

It'll be worth it in the end since the model will look much better.

Stay cool.

February 10, 2012, 10:18:16 PM #786 Last Edit: February 10, 2012, 11:03:38 PM by Eternal Yoshi
Almost done, but I have an issue that needs to be resolved. When I import him into BB, certain vertices of the face have their UV mapping's fudged. Why when it shoes up fine in 3DS Max and Milkshape?


There are probably still duplicated polygons within the surface of each object. Try hiding the main surface of each object and see if any part that would be hidden still shows up.
At some point, you just have to bend down and tie your shoelaces.

Umm........

I think I should point out that for all of the polys to show up in BB, I had to disable culling.
If I don't half the model is not visible..........

I know which polygons are acting up though....

I think I've explained myself incorrectly...
I'll upload some pictures of what I mean tomorrow. i had the same problem with another MGS model.
At some point, you just have to bend down and tie your shoelaces.

Sooo.... anything to add? This is currently the only thing holding back Raiden from completion. Until then, I'm doing simple recolors to beat people to the punch of doing a recolor pack.

I know in 3DS max you can select by face, vertex, object, ect.

Try selecting by face and deleting.

Also, you can also try welding vertices together using vertex weld. If you do it right, you won't have to re-rig anything.


Deleting the problematic faces causes polygonal gaps/holes like I deleted that object.

Well, I suppose that's my only idea. Sorry.

Maybe you could use Edit Normals?


Sorry, I forgot.
Try to look for a "hide" button within the element select menu roll-out. You should be able to hide the correct faces and delete the problematic ones.
At some point, you just have to bend down and tie your shoelaces.