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« Reply #795 on: February 16, 2012, 08:21:48 AM » |
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I have to apologize, I've been a lazy ass for completing Evolution Skateboarding.
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« Reply #796 on: February 16, 2012, 01:16:46 PM » |
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Meh, it's okay. I don't expect anything from the internet.
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #797 on: February 17, 2012, 11:07:20 AM » |
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Hold on though, I'm still working on that. Maybe you could try these cheats instead?
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« Last Edit: February 17, 2012, 11:38:26 AM by LC-DDM »
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« Reply #798 on: February 17, 2012, 05:24:04 PM » |
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Quite painfully, I'm afraid the Konami code won't work on Dolphin. This is only because the very short input time during the Konami logo is too laggy for Dolphin to pick up all the key presses.
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #799 on: February 17, 2012, 05:54:46 PM » |
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Can't you just Frame-by-Frame it? I've seen Brawl TAS's, so why not?
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« Reply #800 on: February 17, 2012, 09:14:36 PM » |
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Can't you just Frame-by-Frame it? I've seen Brawl TAS's, so why not? I tried slow-down and I tried auto-key macros, both didn't work for unkown reasons. You are free to try it if you want to though.
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #801 on: February 19, 2012, 07:55:12 AM » |
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Try slowing your input and not the emulator?
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« Reply #802 on: February 19, 2012, 08:18:03 AM » |
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Here we go again. I decided to just use the head model from CODECS rather than cutscene and rerigged it and junk and now the head is perfect.
But somehow, now his HAIR is having the same problems as the old head did. Why?
Post Merge: February 19, 2012, 09:23:25 AM And so I replaced the hair model and now it's fine and so is the rest of the model...... go fig.
I don't get it either.
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« Last Edit: February 19, 2012, 09:50:16 AM by Eternal Yoshi »
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« Reply #803 on: February 22, 2012, 03:32:53 PM » |
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Raiden's rig needs more work done again.
Unfortunately, Big Shell is gonna be Vaporware. :'(
3 Key model files which are key parts of the shell have their Material mappings fudged/damaged upon exporting, and 90% of the 3 models' objects have NO material or the wrong one assigned to them.
If I could fix it in Milkshape, where I can see the matching Material and Object names and where the .kmy plugin imports them in, I could fix them all in a week.
Fixing them in 3DS Max will take... how do I put this?
Remember how long it took Spazkid to animate the Sanity Not Included Season 2 Finale? About that long. No foolin.
If anyone wants the .kmy file to import into Milkshape so they can see for themselves(Exporting into other formats changes Material names due to naming collisions), let me know.
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« Last Edit: February 22, 2012, 03:33:46 PM by Eternal Yoshi »
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« Reply #804 on: March 11, 2012, 07:54:21 AM » |
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Time to continue this. Some Big Shell pics of Type A and Raiden. [/url] [/url] [/url] /url] [/url] [/url]
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« Reply #805 on: March 11, 2012, 08:05:45 AM » |
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Looks legit, EternalYoshi.
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #806 on: March 15, 2012, 03:09:34 PM » |
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Finally found this site. Nice work Eternal.
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[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #807 on: March 15, 2012, 04:35:46 PM » |
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Thanks. I think Raiden looks cool in purple. I'm finishing up his recolors and need 1 more color..... So far I got Normal, Blue, Green, Red, and Purple.
Edit: Acquired the Brown wig textures.... and they are layered out identically to his normal hair textures.
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« Last Edit: March 15, 2012, 04:43:45 PM by Eternal Yoshi »
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« Reply #808 on: March 15, 2012, 06:59:48 PM » |
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More importantly, do you have the Tuxedo suit for MGS1 Snake? Since there's an MGS1 Snake releasted now...
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« Reply #809 on: March 15, 2012, 07:11:09 PM » |
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For MGS1 Snake, no. I don't have any MGS1(PSX) content aside from Gray Fox's VO and SFX.
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