|
|
« Reply #750 on: August 18, 2012, 11:21:41 AM » |
|
Awesome, I love bigger stages, as long as each character can fairly reach any point.
|
|
|
Logged
|
|
|
|
|
|
|
|
« Reply #752 on: August 19, 2012, 12:12:35 PM » |
|
Dude I'm not a Sonic fanboy at all, but oh man that Hidrocity Zone stage is sexy as [censored]. Love the colors, and atmosphere it has.
Carry on, sir.
|
|
|
Logged
|
|
|
|
|
|
|
|
« Reply #754 on: August 19, 2012, 05:18:08 PM » |
|
Would be neat if the water actually flowed out of the slide (just effects). Looks boss as-is still.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #755 on: August 19, 2012, 05:47:26 PM » |
|
Would be neat if the water actually flowed out of the slide (just effects). Looks boss as-is still.
I'm looking into animated textures right now.
I doubt I'll be able to do something like that, but I'm hoping to make a Hydrocity zone looking waterfall.
if animated textures dont work, I can always go do the basic frame by frame model swap method.
Why thank you official source of all music.
Dude I'm not a Sonic fanboy at all, but oh man that Hidrocity Zone stage is sexy as [censored]. Love the colors, and atmosphere it has.
Carry on, sir.
I'm not really a fanboy either, at least my entire attitude towards anything would only make me a "casual enjoyer" compared to some of the more out there people.
Back to modeling a pissed off shark missles.
|
|
« Last Edit: August 19, 2012, 05:50:06 PM by Oizen »
|
Logged
|
|
|
|
|
|
|
« Reply #756 on: August 19, 2012, 06:26:06 PM » |
|
I was wondering what that green thing was, but now I see it.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #757 on: August 19, 2012, 07:10:50 PM » |
|
Why thank you official source of all music. lol Back to modeling a pissed off shark missles.
Is that what the little model is at the corner of your picture?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #758 on: August 19, 2012, 09:09:35 PM » |
|
lol Is that what the little model is at the corner of your picture?
That was him in his early stages, yes. I tend to make things in untextured form first, then texture them last
This is what he looks like right now.
Though I need to unwrap him to make proper textures.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #759 on: August 19, 2012, 10:26:48 PM » |
|
Will they be background or will they like float around the stage as a temp platform when it appears, like Arwings do on various Starfox stages, just a straight line in this case.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #760 on: August 20, 2012, 07:17:14 AM » |
|
Very nice stage. That slide looks like fun. You say it seems easier to create your models in 3ds max?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #761 on: August 20, 2012, 07:52:38 AM » |
|
Very nice stage. That slide looks like fun. You say it seems easier to create your models in 3ds max?
Way back when, I used to go model hunting through out things like the SSE or other games with MDL0's, like my older version of Radical Highway is proof of that.
But because we can import things from 3ds now, I can just make models as I need them, and make sure the texutre mapping isn't horrible too.
Its a little longer of a process but the pay off is worth it.
Plus I've always wanted to learn how to make awesome 3d models, so this is pretty good practice.
|
|
« Last Edit: August 20, 2012, 07:54:19 AM by Oizen »
|
Logged
|
|
|
|
|
|
|
« Reply #762 on: August 20, 2012, 04:01:29 PM » |
|
I agree with that.
I've found that model hunting may not be as convenient as it sounds, so I should probably start this myself. Your Hydrocity zone is proof of how useful it can become.
|
|
|
Logged
|
|
|
|
|
|
|
|
« Reply #764 on: August 21, 2012, 08:21:55 AM » |
|
These Sonic stages are turning out really great. Your recreations keep all looks and vibes of the original but in a brawl sort of way, if that makes sense. I'm curious though, after creating the stage models in 3ds, how do you get them to stay in the position you want? I move my created models in 3ds using the Move tool, but once I export them in BrawlBox their positions are all messed up. - Forte
|
|
|
Logged
|
|
|
|
|
|