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Author Topic: ::Oizen's Brawl Hacks::STAGES; SSB4 Boxing Ring  (Read 429045 times)
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Oizen
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    « Reply #795 on: August 22, 2012, 06:44:54 PM »


    But what if you don't play with items?
    Although I do think that there's a special Brawl with the bunny hood.

    I dont really plan it to go that fast


    just slow movment to the right, and near when a platform is offscreened, it will fall down to earth, (then magically reappear to the far right, but you dont need to know that =p)
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    Haseyo
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    « Reply #796 on: August 22, 2012, 06:46:31 PM »


    There is a special Brawl with that, I only use invis so I totally forgot.
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    « Reply #797 on: August 22, 2012, 06:48:58 PM »


    so you actually took my suggestion and making sonic vs shadow now? *note: im Judai64 in youtube* Nice anyway you should make 3 versions.
    1.Just it staying still
    2.It going at a decent speed.
    3.1 one sonic has to actually use his speed XD!
    actually edit: 4 versions one where it stands still and slowly by slowly it keeps accelerating then off to a running speed.
    « Last Edit: August 22, 2012, 07:03:53 PM by Ikuto Kurosaki » Logged



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    « Reply #798 on: August 22, 2012, 07:03:51 PM »


    1.Just it staying still
    Wouldn't that be really boring considering it's really just a platform in the middle of space? :/
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    Oizen
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    « Reply #799 on: August 22, 2012, 07:05:38 PM »


    so you actually took my suggestion and making sonic vs shadow now? *note: im Judai64 in youtube* Nice anyway you should make 3 versions.
    1.Just it staying still
    2.It going at a decent speed.
    3.1 one sonic has to actually use his speed XD!
    actually edit: 4 versions one where it stands still and slowly by slowly it keeps accelerating then off to a running speed.


    I've already made it twice, why not a third time? xD
    Wouldn't that be really boring considering it's really just a platform in the middle of space? :/

    « Last Edit: August 22, 2012, 07:10:48 PM by Oizen » Logged

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    « Reply #800 on: August 22, 2012, 07:20:12 PM »


    Final Destination was the first stage I ever replaced.
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    « Reply #801 on: August 22, 2012, 07:22:12 PM »



    Hey. Never said that was any better.  Tongue

    By the way excellent on the Hydrocity Zone stage.
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    Oizen
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    « Reply #802 on: August 23, 2012, 11:38:50 AM »



    This is turning out to be painfully easy to model



    :|
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    Segtendo
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    « Reply #803 on: August 23, 2012, 11:40:28 AM »


    It'll be done in no time Tongue
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    « Reply #804 on: August 23, 2012, 11:59:07 AM »


    I'm probably going to get this just so I can have an excuse to use the Generations Mix of "Vs Shadow"
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    « Reply #805 on: August 23, 2012, 11:59:39 AM »


    Hey Oizen

    http://forums.kc-mm.com/index.php?topic=47160.0

    With this your last work (hydrocity) would have been perfect.

    I've made this shadow model, you can incorpore it to your stage for free. It doesn't include a shadow for the floating platform though.


    http://www.mediafire.com/download.php?92ka6najqh6kna5



    One more thing. If you make your stages over slots different from Final Destination (in this case, STGKART.pac), if you care and do not put any important part in modeldata[0] (not present in STGFINAL) but only modeldatas 1,2 and 101, your stage will be compatible with that stage and STGFINAL at the same time. If you switch modeldatas 0 and 2 in Hydro City, you'll increase compatibility. You know there are people that, if the stage doesn't work over final destination, they don't know what to do and stuff. Just telling.

    Btw, the stage is really nice, congrats  Kirby Dance
    « Last Edit: August 23, 2012, 12:04:05 PM by Mewtwo2000 » Logged

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    Oizen
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    « Reply #806 on: August 23, 2012, 12:14:21 PM »



    After messing around with 3dsMax, I managed to make the Meteorites in the stage look more rockish, and not just perfect spheres.



    yaaaaaaaaaaay. Since this stage is destined to be boring and flat, might as well put as much detail into the model as possible right?

    Hey Oizen

    http://forums.kc-mm.com/index.php?topic=47160.0

    With this your last work (hydrocity) would have been perfect.

    I've made this shadow model, you can incorpore it to your stage for free. It doesn't include a shadow for the floating platform though.


    http://www.mediafire.com/download.php?92ka6najqh6kna5



    One more thing. If you make your stages over slots different from Final Destination (in this case, STGKART.pac), if you care and do not put any important part in modeldata[0] (not present in STGFINAL) but only modeldatas 1,2 and 101, your stage will be compatible with that stage and STGFINAL at the same time. If you switch modeldatas 0 and 2 in Hydro City, you'll increase compatibility. You know there are people that, if the stage doesn't work over final destination, they don't know what to do and stuff. Just telling.

    Btw, the stage is really nice, congrats  Kirby Dance


    From my last few experiences with your shadow tool, I'm kind of afraid of it.

    I have no idea how to make anything that complex. As for the compatibility thing, I might as well look into doing that sometime, all my stages are originally built on Final Destination anyway. I'll see if I can touch this stuff up with it later.

    But as for right now I'm busy with 3DS max making giant parts of a space colony.
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    ItalianStallion
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    « Reply #807 on: August 23, 2012, 12:21:06 PM »


    Don't you just have the best team mate in the whole entire world?

    Also, that "It's Free!" picture made me laugh.
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    Oizen
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    « Reply #808 on: August 23, 2012, 01:13:20 PM »


    Don't you just have the best team mate in the whole entire world?

    Also, that "It's Free!" picture made me laugh.

    It has its benefits

    though the entire team aspect in brawl hacking has been dead for a long time =p
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    Oizen
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    « Reply #809 on: August 23, 2012, 01:38:21 PM »




    Space.
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