EY's I - ALL Projects suspended indefinitely

Started by Eternal Yoshi, July 29, 2010, 06:39:56 AM

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Quote from: NaruZeldaMaster on November 12, 2010, 02:57:27 PM
Her final smash could be the thing where she splits into several people and cuts everyone a bunch of times.
FE swordmaster ;O And please...at least don't make broken with all the teleporty stuff...

Yeah, her FS could be like her Assist Trophy, or similar, but instead, used on every character and show her splitting at the beginning.

And for Specials, I'd say, have one where she teleports, let's say, sort of like Cloud's PSA? I dunno, or similar to Meta Knight's cape but with bigger range and knockback/damage? Just throwing out ideas, I'd like her to have at least one attack that'd teleport her, since it's what Lyn does most when she fights.

I hope it turns nice and balanced ._.;

Quote from: Wolfric on November 12, 2010, 04:49:15 PM
Yeah, her FS could be like her Assist Trophy, or similar, but instead, used on every character and show her splitting at the beginning.

And for Specials, I'd say, have one where she teleports, let's say, sort of like Cloud's PSA? I dunno, or similar to Meta Knight's cape but with bigger range and knockback/damage? Just throwing out ideas, I'd like her to have at least one attack that'd teleport her, since it's what Lyn does most when she fights.

I hope it turns nice and balanced ._.;

Yeah, that's like having naruto without an orange n black outfit, you just can't do it D: I think she should teleport at least once, if not for anything, maybe her final smash? She could split at the start, then disappear, then a HUGE hitbox appears that cuts people several times and such.

I'm wondering if the splitting can be done without effects.
Maybe with some PSA work....

I'll think it over how it could be done.....

Dsmash is almost done.

I was thinking of having the Swordmaster crtitical animation be an influence for her UpB.

You know what's a scary coincindence?

I animated the Down Smash before I saw the .gifs and it almost perfectly matched one of them.
All she needed was a RShoulderN tweak and that was that.

Quote from: EternalYoshi on November 12, 2010, 06:17:14 PM
I'm wondering if the splitting can be done without effects.
Maybe with some PSA work....

I'll think it over how it could be done.....

Dsmash is almost done.

I was thinking of having the Swordmaster crtitical animation be an influence for her UpB.

You know what's a scary coincindence?

I animated the Down Smash before I saw the .gifs and it almost perfectly matched one of them.
All she needed was a RShoulderN tweak and that was that.

Lol, seems you're connected with Lyn somehow. o_O

What animation are you thinking for Up B? I'm lost xD

Perhaps for splitting you could look on Naruto? Since he uses "clones" perhaps you could do the same for Lyn?

The clone is an article, which isn't an issue cause I can do without the boomerang and Navi.
The only thing to wonder is about the costumes and the File Size Limit.

put it inside of the fitchar00.pac and pcs file.

if link has a spare article in there.

https://secrelocal.com - Chat With Girls - No Verify - Anonymous Casual Dating -   Secret Live Dating

Link does not store articles in the FitChar00.pac.

It's in the etc part of MotionEtc.pac

EY, do you know how to put the effects on Gray Fox? Because it never works when I put it on there.

I put the effect folder in the pf folder, and I put the ef_metaknight.pac in the fighter folder, and I put the ef_Finmetaknight folder in the final folder.

I don't know what the problem is.
The effects are also in FitMetaknight.pac.

I play tested Gray Fox with the effects for weeks and they work fine but I only noticed one issue:

If the assist trophy appears, the effects go away when the assist trophy does.
The solution is to reload the character when the match is over.
Renaming the ef_cyborg.pac in FitMetaknight.pac and in the effects folder causes the effects to not appear.

Are you in the PAL regions or something?

Quote from: EternalYoshi on November 13, 2010, 02:26:40 AM
I don't know what the problem is.
The effects are also in FitMetaknight.pac.

I play tested Gray Fox with the effects for weeks and they work fine but I only noticed one issue:

If the assist trophy appears, the effects go away when the assist trophy does.
The solution is to reload the character when the match is over.
Renaming the ef_cyborg.pac in FitMetaknight.pac and in the effects folder causes the effects to not appear.

Are you in the PAL regions or something?

No, I am USA.

Quote from: EternalYoshi on November 12, 2010, 07:06:51 PM
The clone is an article, which isn't an issue cause I can do without the boomerang and Navi.
The only thing to wonder is about the costumes and the File Size Limit.

In that case, you're planning to do the Arrow thing making it an article?

The Arrow is already an article.
All I had to do was add the Sword Glow.
Now it's a matter of making the objects face the correct way.

All Aerial A Moves are done and Up B is ready to test.

Quote from: EternalYoshi on November 14, 2010, 09:29:02 PM
The Arrow is already an article.
All I had to do was add the Sword Glow.
Now it's a matter of making the objects face the correct way.

All Aerial A Moves are done and Up B is ready to test.

Sweetness! Sorry link, but I could always have somebody port you over to Marth or someone :D

As long as many of her versions are suported on gecko os and the file patch code than <3


Quote from: NaruZeldaMaster on November 14, 2010, 09:33:06 PM
Sweetness! Sorry link, but I could always have somebody port you over to Marth or someone :D

Clone Engine coming soon.
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