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Author Topic: EY's I - ALL Projects suspended indefinitely  (Read 354435 times)
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Royal_Blade
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    « Reply #615 on: July 20, 2011, 10:23:14 PM »


    Ok. And i can live with a rapid jab for now. Thanks alot.
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    Eternal Yoshi
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    « Reply #616 on: July 20, 2011, 10:32:38 PM »


    The Modded SFX plays correct, but I need to adjust timers and such.

    BTW, I'm using Bionic's recent .XML update to do this.
    « Last Edit: July 20, 2011, 10:39:12 PM by Eternal Yoshi » Logged


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    « Reply #617 on: July 21, 2011, 11:50:41 AM »


    another thing, about the rapid jab.

    In PSA, can't I make the attack100start go to his wait1 animation? So it's not removing it but just negating the activation of the rapid jab.

    Would that work?
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    Eternal Yoshi
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    « Reply #618 on: July 21, 2011, 11:52:24 AM »


    NO the IC-constants would override that attempt.
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    Royal_Blade
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    « Reply #619 on: July 21, 2011, 12:03:01 PM »


    So he'd still do a rapid jab anyways?

    Also, what are IC-constants?
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    Eternal Yoshi
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    « Reply #620 on: July 21, 2011, 12:37:48 PM »


    They are the constants that allow certain characters to do things.
    http://anonym.to/?http://opensa.dantarion.com/wiki/IC-Constants
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    Royal_Blade
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    « Reply #621 on: July 21, 2011, 12:48:50 PM »


    Ok. that seems good to know. XD Thanks.
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    « Reply #622 on: July 22, 2011, 03:30:06 AM »


    EY, did you try reinstalling Riivo? o.o
    If not, I can test..
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    Royal_Blade
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    « Reply #623 on: July 22, 2011, 12:12:45 PM »


    Sorry to interupt anything but I have another question EY.

    Can I make Samus not use her grapple beam for her grab. and can i remove the grapple beam from zair and make it a dodge only function? PSA preferribly.
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    « Reply #624 on: July 22, 2011, 07:58:28 PM »


    Sorry to interupt anything but I have another question EY.

    Can I make Samus not use her grapple beam for her grab. and can i remove the grapple beam from zair and make it a dodge only function? PSA preferribly.
    Yeah it's possible. For example, Eldiran's Zero regular grabs. If he could remove it from there, I'm sure it's possible in the air as well.
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    Royal_Blade
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    « Reply #625 on: July 22, 2011, 08:51:55 PM »


    Ah, k. I'll look at that then. Thanks.
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    Eternal Yoshi
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    « Reply #626 on: July 23, 2011, 11:43:17 PM »


    OK. I fixed the backwards Dodge Roll for Sora. Turns out that all I had to do is to have the -180 rotation be on TransN instead of XRotN.

    Once I make the blade glows match up and remove a virus on my PC, I will update Sora.
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    « Reply #627 on: July 23, 2011, 11:53:15 PM »


    Sweet!
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    Eternal Yoshi
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    « Reply #628 on: July 24, 2011, 03:08:05 PM »


    Still can't get the sword glows to match up correctly, but I fixed forward B a bit.

    Now he will only go into SpecialFall if the last subaction was Air Sonic Blade and not Strike Raid interrupted, meaning you can Jump and use Up+B if your Strike Raid gets interrupted due to him falling after startup.

    I love that variable that I used from the Snake Taunts pack. Smiley So useful.
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    « Reply #629 on: July 24, 2011, 03:24:34 PM »


    Still can't get the sword glows to match up correctly, but I fixed forward B a bit.

    Now he will only go into SpecialFall if the last subaction was Air Sonic Blade and not Strike Raid interrupted, meaning you can Jump and use Up+B if your Strike Raid gets interrupted due to him falling after startup.

    I love that variable that I used from the Snake Taunts pack. Smiley So useful.

    Hey SS, thanks for the little tip about the trans N rotation thing, it's cause of that little discovery that I'm making my own animations for Sonic. One of which is a Dead or Alive styled spin kick. It's taken me about an hour to get his Attack 11 and attack 13 looking decent enough for a beta release. Still don't want to talk about the actual psa work though, it's kinda a surprise.
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