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« Reply #390 on: April 18, 2012, 04:16:53 PM » |
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what's the exact name of the file? and was the issue caused by my universal file copy program?
Its this hack here
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« Reply #391 on: April 18, 2012, 09:17:53 PM » |
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« Reply #393 on: April 19, 2012, 01:05:41 PM » |
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motionetc goes in the same folder, ant the 100-hp I don't know what type of file that is.. based on the name
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« Reply #394 on: April 19, 2012, 04:46:17 PM » |
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Remove the "-100HP" from the name and place it in pf/fighter/yoshi
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Muslims are literally murderers
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« Reply #395 on: April 19, 2012, 08:15:37 PM » |
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NTSC right?
As far as i know yeah. Im NTSC, the hack im not sure about.
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Thundaga_T2 & AwesomeCasey795 Check out our music request thread here
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« Reply #396 on: April 25, 2012, 08:22:05 AM » |
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what about battle portraits names i still dont know how to do that and the result screen names?
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« Reply #398 on: May 05, 2012, 09:56:08 AM » |
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Someone asked this question on another forum: I've been having a problem quite recently. My camera has been having spasms randomly during matches. One cause I've found is the Halberd stage's laser. I tried the battle with no items and no model imports (I even used original colors of Marth and Mario) and yet, the camera still had problems. My current codes (That would probably have any effect): EDIT: My memory is getting better, and I thought I'd say that the camera bugs up on Norfair, Halberd, Zebes, and Spear Pillar. Anyone have any ideas on how to help him?
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« Last Edit: May 05, 2012, 09:57:16 AM by Thundaga_T2 »
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Thundaga_T2 & AwesomeCasey795 Check out our music request thread here
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« Reply #399 on: May 06, 2012, 10:04:14 AM » |
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This is a little bit of a sad thing because I just started homebrewing for the very first time. What IS a .rel, and do you need to use them for custom characters/textures loaded to Brawlvault? Because that's pretty much all I want to do so far.
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« Reply #400 on: May 06, 2012, 10:28:55 AM » |
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This is a little bit of a sad thing because I just started homebrewing for the very first time. What IS a .rel, and do you need to use them for custom characters/textures loaded to Brawlvault? Because that's pretty much all I want to do so far.
Why is it sad, everybody starts where you are now at some point. A .rel is a file used to port a character or stage over another. Such as the Scott Pilgrim psa (originally over Lucas) ported to both Jigglypuff, and Mr Game & Watch. You would need a ft_purin.rel for porting Scott to Jigglypuff, or a ft_gamewatch.rel for porting Scott to Game & Watch. In order to actually have Scott over either of these characters you need his psa .pac, and texture .pacs in the character you want him over folder (e.g. over Game & Watch, the pacs would go in the gamewatch folder. Or as with stages, you'd use (for example) an st_final.rel for porting a stage over Final Destination. The .rels go in the "private<Wii<App<RSBE(P)(J)<pf<Module" folder RSBE - NSTC (US) RSBP - PAL (Europe) RSBJ - NTSC-J (Japan)
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Thundaga_T2 & AwesomeCasey795 Check out our music request thread here
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« Reply #401 on: May 06, 2012, 10:36:28 AM » |
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Alright, but, let's say I didn't like lucas. I wouldn't need an rel file at all to port Scott over Lucas, or I'd need one for Lucas?
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« Reply #402 on: May 06, 2012, 12:22:22 PM » |
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Alright, but, let's say I didn't like lucas. I wouldn't need an rel file at all to port Scott over Lucas, or I'd need one for Lucas?
you might...
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« Reply #403 on: May 06, 2012, 01:32:43 PM » |
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Alright, but, let's say I didn't like lucas. I wouldn't need an rel file at all to port Scott over Lucas, or I'd need one for Lucas?
No you dont, if you download the Scott Pilgrim psa for Lucas, all you have to do is put the .pacs and such in his folder. Lucas is the character that Scott was made for, so there are no .rel files needed.
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Thundaga_T2 & AwesomeCasey795 Check out our music request thread here
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« Reply #404 on: May 07, 2012, 06:05:31 AM » |
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i cant get the XML file i need help it just wont work i am only 13. can anyone help me with tht
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