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Author Topic: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX  (Read 65350 times)
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Naruto200Man
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    « Reply #45 on: October 08, 2010, 04:29:13 PM »


    I'm downloading 3DS max 10 right now with a keygen/crack, would this method work with 3DS max 10 if the program was installed anyway? or does this work with 3DS 8 only >_>
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    Ricky (Br3)
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    « Reply #46 on: October 08, 2010, 04:43:38 PM »


    3DS 8 Only
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    lucas_irineu
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    « Reply #47 on: October 08, 2010, 05:29:00 PM »


    Well, when looking at your two scenes, I saw something ... uncommon. At least with the non-patchy method, it is.

    There's a lone vertex that appeared on your model. But I don't know where it is ... just check the properties of it, and it indicates that somewhere before your editing, there's a vertice that appeared.
    If there's one more vertex, it wont be able to morph.

    I really don't know how it could happen though, as even I don't know how to add vertices. (If you only used Edit Mesh and the vertices, then it shouldn't have happenned.)

    So ... there's a workaround so that you don't lose your work. It's called FaceMorphing. You'll need to have a look at one of mk64n's videos to do that, though :
    http://www.youtube.com/watch?v=TjruGnqt74o

    But it still won't solve the issue. Did you DL everything directly from my tutorial ? AIS, COLLADA, mk64n's script, etc ?

    Yeah, I'm pretty sure I got everything from this thread. :/
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    Naruto200Man
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    « Reply #48 on: October 08, 2010, 08:27:36 PM »


    Hey, can anyone tell me how to use the keygenerator for 3DS max 11?
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    Miacis
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    « Reply #49 on: October 08, 2010, 09:46:48 PM »


    I'm downloading 3DS max 10 right now with a keygen/crack, would this method work with 3DS max 10 if the program was installed anyway? or does this work with 3DS 8 only >_>
    I don't wanna sound rude, but could you please try to at least read the first lines of the tutorial before asking questions ? It's not like I haven't said it a good hundred times ...

    You will need 3DS MAX 8 ! Not 2008, not 2009, not 2010, not 2011.

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    Hey, can anyone tell me how to use the keygenerator for 3DS max 11?
    I have no freaking idea, but this is not the place to talk about that (you need 3DS MAX 8 for this method), and most importantly, it's one of the things we shouldn't talk about directly on the boards.  Undecided

    @ lucas : Then I'm really out of ideas ... There must be something you're doing wrong. I can't possibly detail each and everything you shouldn't do when vertexing. It would take me a week or so to write everything down (everything I know, at least).
    I'm really sorry, but I don't know. Either try to contact mk64n about it (tell him you don't know how you manage to make vertices appear all the time), or ... I dunno ... if you have something to record your screen, make it a video and let me analyze what's wrong ?  Undecided
    Sounds ridiculous, but besides that, I really can't help you.
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    lucas_irineu
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    « Reply #50 on: October 08, 2010, 10:33:17 PM »


    Oh well. Thanks for the help though man. At least now that I know that my issue can't be helped, I can give up.
    Or keep trying, without saving, and hoping it will work. I will probably do this. Tongue

    But yeah. Thanks a lot for trying to help me, even if it didn't work in the end. =]
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    Ricky (Br3)
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    « Reply #51 on: October 09, 2010, 07:53:51 AM »


    IMPORTANT FEEDBACK:

    THIS METHOD WORKS ON 3DSMAX 9

    (Credit me on finding it out! ^^)
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    Miacis
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    « Reply #52 on: October 09, 2010, 10:42:05 AM »


    Completely functionnal without any bugs, working until the very last bit of the very last patching ?

    How so ? Did you need to do something in particular ?
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    « Reply #53 on: October 09, 2010, 11:34:48 AM »


    Completely flawless. I'm actually playing with my shiny new model now.

    When I was using DDVB I realized there was nothing in MK64n's method that wouldn't work on 3DSMax9. Mainly because the script is the most relevant part.
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    « Reply #54 on: October 09, 2010, 11:51:34 AM »


    Thanks alot then.
    Do you think it might work with other programs too ? Tongue
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    « Reply #55 on: October 09, 2010, 12:01:43 PM »


    You should add it to the OP.  Smiley

    About your question...

    Since I don't use the others, I can't tell. But I think if people have another one they should test because it might work, and it would give the hacking community more options.

    And thank you for writing such a comprehensive guide.  Kirby Dance
    « Last Edit: October 09, 2010, 12:05:50 PM by br3compactor » Logged

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    Bush
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    « Reply #56 on: October 10, 2010, 08:34:38 PM »


    I was thinking abut using par of this fora mdl0 swap with trophies. It seams plausible, but it looks like i will have to replace each Polly gone with each vertex one at a time.. Im srs here
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    14fan
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    « Reply #57 on: October 12, 2010, 06:19:24 PM »


    I would so get into vertexing if 3DS Max was free. Dang the world.
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    Naruto200Man
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    « Reply #58 on: October 12, 2010, 07:27:44 PM »


    Yush I managed to make my first vertex edit! it turned out terrible though xD
    I'm going to start over from scratch and just make peach have nicer melons <3 or try to lol
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    Naruto200Man
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    « Reply #59 on: October 13, 2010, 08:16:47 AM »


    bleh I'ma try to morph links sword into a big toothpick xD
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