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« Reply #30 on: September 12, 2010, 05:37:14 PM » |
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NICE job, man. Can't wait for the final result.
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« Reply #31 on: September 15, 2010, 06:59:50 PM » |
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Here's a moveset I made and posted to a forum in June 26th, 2008
B - Thundershock: Raichu launches a shock downwards, just like Pikachu's, but it moves decently slower and has more knockback.
Side B - Brick Break: Raichu punches forward. Can be charged, allowing him to move forward with his move (Like Ike's Side-B). Breaks a shield in one hit, if fully charged. Even without charging it's a strong hit in shields (Like Marth's neutral B).
Up B - Quick Attack: Same as Pikachu, but travels a slightly shorter distance (like a comparison of Fox and Falco's Up-Bs in Melee). It also carries the opponent with him if he's in the way.
Down B - Counter: Raichu prepares itself and, when hit, immediately hits back the opponent with DOUBLE the damage it takes. By the way, Raichu will take the hit normally (taking damage and knockback), but the opponent will also take the attack, two times stronger. Does NOT work with projectiles.
Grab - Tail Whip: Raichu launches his tail on the opponent, pulling him closer (Like Link's/Samus's/Ivysaur's grab). While it's tail wraps the opponet, Raichu can pummel the opponent with kicks.
A - (Jab): Simple punch.
AAA combo: A punch from each hand, a kick with the right leg, and tail whips repeatedly from there on. The kick is the strongest, pretty much like Capt. Falcon's knee on his jab combo.
------------Tilts--------
U-Tilt: Upward tail whip. Sweetspot on the tip of the Tail, just like Marth.
F-Tilt: Tail whip forwards. Sweetspot on the tip of the Tail, just like Marth.
D-Tilt: Crouched Tail whip forwards, like Marth's. Sweetspot on the tip of the Tail, just like Marth.
--------------Smash Attacks-------
Up Smash: Upward tail whip like Pikachu's Up Smash. But has sweetspot on the tip of the Tail, just like Marth.
Side Smash - Thunderbolt: Pikachu's Side smash. Combo hits (like Pichu's in Melee) but in the end, the result is the same as Pikachu's.
Down Smash - Body Slam: Hits the floor making a dust cloud on each side. Strong single hit. Could be with the belly or like Jiggly's D-Smash.
-------Aerial attacks------
UAIR: Upward tail whip like Pikachu's UAIR FAIR: Forward punch (like Sheik's FAIR) DAIR: Luigi's Dair. BAIR: Ness's Bair (two legs Kick). NAIR: Luigi's Nair.
--------------Final Smash------------
Thunder Thunder comes from the heavens and hits Raichu, causing a huge Smart Bomb-like electric explosion. The explosion's size is about Giga Jiggly's size.
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« Last Edit: October 06, 2010, 05:04:42 PM by br3compactor »
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ㅤlㅤ
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« Reply #32 on: September 15, 2010, 07:41:59 PM » |
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This should probably be moved to On-topic or PSA if a mod swings around to see this.
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« Reply #33 on: September 16, 2010, 04:58:51 AM » |
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Well I actually need Animation help more than anything right now. I think PSA is a good discussion for later. It'd be nice for me to actually get past the first Wait1 and be satisfied x3
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« Reply #34 on: September 16, 2010, 01:10:19 PM » |
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Yeah the feet are absolutely fine. thats how they actually look
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« Reply #35 on: September 16, 2010, 03:46:22 PM » |
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are you planning to use multiple wait animation like most characters, or just one looping animation? (wait1) also, if u renamed the bones to be equal to brawl bone names, u could import animations from other characters, like donkey kong's giant punch for thunder punch on neutral B for example, just trying to give ideas... of course i understand that u'll think WTF?! if i do that i'll loose my animations, but it could just be done again, without thinking, just copying, even i could do that if u think its too much time for "nothing".
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« Reply #36 on: September 16, 2010, 05:02:29 PM » |
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are you planning to use multiple wait animation like most characters, or just one looping animation? (wait1) also, if u renamed the bones to be equal to brawl bone names, u could import animations from other characters, like donkey kong's giant punch for thunder punch on neutral B for example, just trying to give ideas... of course i understand that u'll think WTF?! if i do that i'll loose my animations, but it could just be done again, without thinking, just copying, even i could do that if u think its too much time for "nothing".
No I'm going to use the multiple wait animations. I also tried renaming all the bones to the other character's, and something's weird about this model, that when I use other animations, it warps all the limbs and everything lol. Like a black hole spawned inside him x3 and I tried the methods to fix it after looking around, nothing worked. I'm just gonna make them all from scratch, and I don't really mind doing that I guess. Just seems like it'll take a long time, which is ok.
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« Reply #37 on: September 16, 2010, 05:09:41 PM » |
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are you planning to use multiple wait animation like most characters, or just one looping animation? (wait1) also, if u renamed the bones to be equal to brawl bone names, u could import animations from other characters, like donkey kong's giant punch for thunder punch on neutral B for example, just trying to give ideas... of course i understand that u'll think WTF?! if i do that i'll loose my animations, but it could just be done again, without thinking, just copying, even i could do that if u think its too much time for "nothing".
No I'm going to use the multiple wait animations. I also tried renaming all the bones to the other character's, and something's weird about this model, that when I use other animations, it warps all the limbs and everything lol. Like a black hole spawned inside him x3 and I tried the methods to fix it after looking around, nothing worked. I'm just gonna make them all from scratch, and I don't really mind doing that I guess. Just seems like it'll take a long time, which is ok. thats awesome, but i think u should try asking someone about this, i personally dont have much experience in bone related stuff, other than resizing and renaming to delete what i dont want and so, xD. but did u think about using a pikachu like bone-name scheme? i know i may be repeating myself, but being able to import maybe not entire animations, but just key frames for certain poses and stuff would make it a lot easier, and u would still have completely original animations. btw, is there a download for this, even i know its not playable, but to mess around and tell u if i found out something, dunno... would just be awesome.
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« Reply #38 on: September 16, 2010, 05:15:08 PM » |
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are you planning to use multiple wait animation like most characters, or just one looping animation? (wait1) also, if u renamed the bones to be equal to brawl bone names, u could import animations from other characters, like donkey kong's giant punch for thunder punch on neutral B for example, just trying to give ideas... of course i understand that u'll think WTF?! if i do that i'll loose my animations, but it could just be done again, without thinking, just copying, even i could do that if u think its too much time for "nothing".
No I'm going to use the multiple wait animations. I also tried renaming all the bones to the other character's, and something's weird about this model, that when I use other animations, it warps all the limbs and everything lol. Like a black hole spawned inside him x3 and I tried the methods to fix it after looking around, nothing worked. I'm just gonna make them all from scratch, and I don't really mind doing that I guess. Just seems like it'll take a long time, which is ok. thats awesome, but i think u should try asking someone about this, i personally dont have much experience in bone related stuff, other than resizing and renaming to delete what i dont want and so, xD. but did u think about using a pikachu like bone-name scheme? i know i may be repeating myself, but being able to import maybe not entire animations, but just key frames for certain poses and stuff would make it a lot easier, and u would still have completely original animations. btw, is there a download for this, even i know its not playable, but to mess around and tell u if i found out something, dunno... would just be awesome. I can get you a download of the model, yea. I guess I just don't want someone to complete this project before I do and steal my ideas x3 I'm really ambitious about this and want to do it right. Also I did get help with the bones actually, and it works and everything. The bones are named differently though, due to it being an import, save for the fixes that are necessary to make for it to work in brawl. I appreciate your help a lot though :3 I guess i don't know what I'm asking for really x3 Other than like.. animating tips and such, though I think I've gotten the hang of it
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« Reply #39 on: September 16, 2010, 05:36:58 PM » |
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are you planning to use multiple wait animation like most characters, or just one looping animation? (wait1) also, if u renamed the bones to be equal to brawl bone names, u could import animations from other characters, like donkey kong's giant punch for thunder punch on neutral B for example, just trying to give ideas... of course i understand that u'll think WTF?! if i do that i'll loose my animations, but it could just be done again, without thinking, just copying, even i could do that if u think its too much time for "nothing".
No I'm going to use the multiple wait animations. I also tried renaming all the bones to the other character's, and something's weird about this model, that when I use other animations, it warps all the limbs and everything lol. Like a black hole spawned inside him x3 and I tried the methods to fix it after looking around, nothing worked. I'm just gonna make them all from scratch, and I don't really mind doing that I guess. Just seems like it'll take a long time, which is ok. thats awesome, but i think u should try asking someone about this, i personally dont have much experience in bone related stuff, other than resizing and renaming to delete what i dont want and so, xD. but did u think about using a pikachu like bone-name scheme? i know i may be repeating myself, but being able to import maybe not entire animations, but just key frames for certain poses and stuff would make it a lot easier, and u would still have completely original animations. btw, is there a download for this, even i know its not playable, but to mess around and tell u if i found out something, dunno... would just be awesome. I can get you a download of the model, yea. I guess I just don't want someone to complete this project before I do and steal my ideas x3 I'm really ambitious about this and want to do it right. Also I did get help with the bones actually, and it works and everything. The bones are named differently though, due to it being an import, save for the fixes that are necessary to make for it to work in brawl. I appreciate your help a lot though :3 I guess i don't know what I'm asking for really x3 Other than like.. animating tips and such, though I think I've gotten the hang of it first of all, this quotes are getting BIG!! xD of course i wouldnt end this i dont even think to have the patience necessary for making 3 wait animations... i'd just like to check it out and maybe even learn something about it that i could use for myself im kinda new in this too, ive only done little vertexes and one bone edit which i didnt submit, it was link having his sheath on his belt instead of his back, it looked awesome, problem was his taunt... so maybe i could help and maybe not, but i think im kinda interested in this project, as it IS alive! so my first helper will be wishing you a lot of luck with it, xD.
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« Reply #40 on: September 16, 2010, 06:06:50 PM » |
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first of all, this quotes are getting BIG!! xD of course i wouldnt end this i dont even think to have the patience necessary for making 3 wait animations... i'd just like to check it out and maybe even learn something about it that i could use for myself im kinda new in this too, ive only done little vertexes and one bone edit which i didnt submit, it was link having his sheath on his belt instead of his back, it looked awesome, problem was his taunt... so maybe i could help and maybe not, but i think im kinda interested in this project, as it IS alive! so my first helper will be wishing you a lot of luck with it, xD. Alright well I'll get you a download link then for it lol, just to play around with I suppose x3 And thank you for the support.
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« Reply #41 on: September 17, 2010, 08:23:17 AM » |
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awesome, thnx anything i find out will be reported of course, raichu is awesome, but just one thing about his attributes, his speed... i dont think he should be slower than pikachu, cuz its his evolution, and if u have a LV100 pika vs a LV100 RAI, i guess rai would be faster (at least in games)
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« Reply #42 on: September 17, 2010, 10:23:49 AM » |
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awesome, thnx anything i find out will be reported of course, raichu is awesome, but just one thing about his attributes, his speed... i dont think he should be slower than pikachu, cuz its his evolution, and if u have a LV100 pika vs a LV100 RAI, i guess rai would be faster (at least in games)
I'm actually making the Raichu have similar speed and power to pikachu, and that can be done since they won't be clones
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« Reply #43 on: September 17, 2010, 12:27:19 PM » |
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^ You might want to rethink that, and just make him a stronger pokemon all-around. He is pikachu's evolved form and should be treated as such. Giving him a slight speed boost with a boost in his knockback growth should be enough to make him more powerful but that's all PSA stuff so how you do his animations from here on out will dictate his strength in comparison to Pikachu  The moveset that you originally came up with sounds great. I just feel that since Raichu will be its own character, it should have a brand new moveset completely different from pikachu's. Thunder and Ouick attack, though staple moves, need to be replaced. Which, If I recall, you're doing. If you would like some suggestions on animations for basic movement, just ask and I'll try my best to pitch a few ideas your way. This project is great and I wish you the best of luck in all your endeavors 
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^3^
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« Reply #44 on: September 17, 2010, 05:07:17 PM » |
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^ You might want to rethink that, and just make him a stronger pokemon all-around. He is pikachu's evolved form and should be treated as such. Giving him a slight speed boost with a boost in his knockback growth should be enough to make him more powerful but that's all PSA stuff so how you do his animations from here on out will dictate his strength in comparison to Pikachu  The moveset that you originally came up with sounds great. I just feel that since Raichu will be its own character, it should have a brand new moveset completely different from pikachu's. Thunder and Ouick attack, though staple moves, need to be replaced. Which, If I recall, you're doing. If you would like some suggestions on animations for basic movement, just ask and I'll try my best to pitch a few ideas your way. This project is great and I wish you the best of luck in all your endeavors  Well he'll be fairly equal to pikachu, but with quite a few more like... kicks that make him better. I don't want him to be overpowered x3 But yes, all the specials are replaced EXCEPT thunder, though i'll be changing it so it's not as OP and easy-KO as pikachu's. Basically more damage. And thank you so much for the support :3
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« Last Edit: September 17, 2010, 05:10:31 PM by stranger24 »
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