Go Beyond textures, kick models to curb! Just who the hell do you think I am?!

Started by DrKoala, September 11, 2010, 12:01:29 PM

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Option

Poll
17 (44.7%)
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1 (2.6%)
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5 (13.2%)
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6 (15.8%)
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4 (10.5%)
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5 (13.2%)

Total Members Voted: 38

Well look at his hair here:

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Then look at your preview.  The hair sweeps more over his face and there's more of a parting.  It's hard to describe, so just look

Great preview so far.
I'm not sure who to vote for on the poll though...
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Coincidentally, I happen to be working on a Sheik psa right now....hmm....

Bah! Screw it, I'm sure my psa will go good with Ghirahim, so long as I can get the sword working for her specials. (The OC I'm doing has feminine sheik as a  base.)

The hair parting needs to be brought more to the left in the preview (Sheik's right side), and lengthened and brought to more of a point.

And the cape in the back should be able to stretch to its actual length without animation problems (just occasional clipping). In the front though there'll be lots of clipping unless you pull the end of it forward more. Think about how Sheik stands (slightly hunched wait stance) and fix it accordingly.

Test the vertex with the character's motion file as you work so you know the true limitations of things before you assume something's changed too much.


Also, voted for Ness/Lucas for the Lucas half of it. He has a lot of hair to play with.

why mario or Luigi as blaze i know mario got a fire movesets(my Fire moveset or the other one) but still the model will be hard to be Blaze
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Quote from: LookItsLink on July 21, 2011, 04:43:26 PM
The hair parting needs to be brought more to the left in the preview (Sheik's right side), and lengthened and brought to more of a point.

And the cape in the back should be able to stretch to its actual length without animation problems (just occasional clipping). In the front though there'll be lots of clipping unless you pull the end of it forward more. Think about how Sheik stands (slightly hunched wait stance) and fix it accordingly.

Test the vertex with the character's motion file as you work so you know the true limitations of things before you assume something's changed too much.


Also, voted for Ness/Lucas for the Lucas half of it. He has a lot of hair to play with.

^ This.  LiL described perfectly what I was trying to say about the hair.


Do I see another Vaati revamp?
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Title. Preview in OP.
But at least I got something that's rather close to what I want. Now I can just edit that, and hope that it exports better due to it having fewer edits.

Quote from: Segtendo (PsoBB) on August 12, 2011, 07:35:51 PM
Do I see another Vaati revamp?

Yeah, only this time it's complete from scratch, and should be Wifi safe.

Bro Toon Link's hair will be a beeeeeyetch to export no matter what you do. It's just a fact of life. It will take up to twenty or so patches before it looks good. It all requires patience.

Quote from: Majora on August 17, 2011, 11:26:48 PM
Bro Toon Link's hair will be a beeeeeyetch to export no matter what you do. It's just a fact of life. It will take up to twenty or so patches before it looks good. It all requires patience.

^ This :vyse:
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Cal', you seen the Toon Link's Har was really hard too export.

Quote from: Majora on August 17, 2011, 11:26:48 PM
Bro Toon Link's hair will be a beeeeeyetch to export no matter what you do. It's just a fact of life. It will take up to twenty or so patches before it looks good. It all requires patience.

Yeah, kthx and all, but I already know that. I just got an acceptable result after, like, 28 patches, so there's no need to tell me this. >_>

Some more editing...
I'd say the Vaati model is about done. Preview is in OP. Also, poll concerning said OP.

vaati was in the minish cap right
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