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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 298750 times)
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SmashClash
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    « Reply #585 on: April 05, 2011, 05:15:10 PM »


    IDs are located here:
    http://anonym.to/?http://opensa.dantarion.com/wiki/Patching_Character_Modules

    Since you're looking for Jigglypuff, that would be under Purin on that page, and the ID would be 25

    Alright, thanks! Grin
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    « Reply #586 on: April 05, 2011, 05:24:39 PM »


    I dont get it, can someone take a screenshot of x16E highlighted in HxD?
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    « Reply #587 on: April 05, 2011, 05:31:59 PM »


    I dont get it, can someone take a screenshot of x16E highlighted in HxD?

    Change the 11 found at offset 16E (and all the other offsets) to the number of the ID of the character you want Marth over.
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    « Reply #588 on: April 05, 2011, 05:39:26 PM »


    Ok, where on the picture in 16E?
    http://img824.imageshack.us/i/93450285.jpg/
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    « Reply #589 on: April 05, 2011, 05:44:11 PM »


    Ok, where on the picture in 16E?
    http://img824.imageshack.us/i/93450285.jpg/


    Looks to me like you're using Oshtobys pre-edited .rel instead of a clean Marth .rel.

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    « Reply #590 on: April 05, 2011, 05:45:42 PM »


    Thank you! Kinda odd how your the only one who helps me out on these kinda things >_>
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    « Reply #591 on: April 05, 2011, 05:50:40 PM »


    I was about to, when I realized I gave you the wrong first address! Sorry, I feel like an ass now. It's not 0x16E, it's 0x16F. Sorry. I'll show you exactly what to do to find addresses in a moment, using a picture.

    EDIT:


    You want to find 0x16F? You go to the 00000160 row, and look in the 0F column, to get 16F.

    All hex is is a numbering system that goes from 0-15 instead of 0-9, with 10-15 being represented by A-F. This was developed in computers as a shorter way to write bytes, which are written by ON/OFFs, also known as binary. Binary is ALSO a numbering system, ranging from 0-1. 01 binary equals 1. 10 binary equals 2. 11 binary equals 3. 100 equals 4. 101 equals 5. 110 equals 6. 111 equals 7. 1000 comes next, and it equals 8. That goes all the way up to 255, as far as a computer is concerned, because a byte is eight slots. 11111111 binary is 255 in decimal (which is the 0-9 numbering system). Now, take this into account: FF in hex is ALSO 255 in decimal. FF is much easier to write than 11111111 is it not?

    Hex is basically computer talk (binary) short-hand. What you're looking for is a specific byte (the character ID) in a sea of bytes. Each byte in that file, which composes that file, has an address. Most hex editors are formatted to be able to find bytes at a given address easier. Not all, but most.

    And I hope that's helped someone out there. guarantee it hasn't. These are the rantings of a mad man.
    « Last Edit: April 05, 2011, 06:10:33 PM by Oshtoby » Logged

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    « Reply #592 on: April 05, 2011, 05:51:31 PM »


    OsoheCastle boy, you should port it over a character that's unwanted, not Ike.

    Jigglypuff, ROB, Mr. Game & Watch.
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    « Reply #593 on: April 05, 2011, 06:05:33 PM »


    OsoheCastle boy, you should port it over a character that's unwanted, not Ike.

    Jigglypuff, ROB, Mr. Game & Watch.
    I put it over Ike, with the intent of putting IKE over someone else. Ike is easy to port of anyone else. Marth is not.
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    « Reply #594 on: April 05, 2011, 06:12:47 PM »


    Looks to me like you're using Oshtobys pre-edited .rel instead of a clean Marth .rel.



    Yeah, isn't that 16F?
    He wanted 16E. (00)
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    « Reply #595 on: April 05, 2011, 06:13:36 PM »


    Yeah, isn't that 16F?
    He wanted 16E. (00)
    No no no, I messed up. It's 16F. 16F is correct. Sorry.
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    « Reply #596 on: April 05, 2011, 06:15:58 PM »


    No no no, I messed up. It's 16F. 16F is correct. Sorry.
    Oh ok.
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    « Reply #597 on: April 05, 2011, 06:28:45 PM »


    I have to say, this is quite a accomplishment. I can see how similar the offsets are to Dantarion's notes, though I must ask, how did you know to go to 16F when the notes say 16C?
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    « Reply #598 on: April 05, 2011, 06:37:48 PM »


    I have to say, this is quite a accomplishment. I can see how similar the offsets are to Dantarion's notes, though I must ask, how did you know to go to 16F when the notes say 16C?
    (I just patched it all)
    Well I noticed that each offset value was "22" so I just had to make it "25" to go over Jigglypuff.
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    « Reply #599 on: April 05, 2011, 06:39:56 PM »


    I have to say, this is quite a accomplishment. I can see how similar the offsets are to Dantarion's notes, though I must ask, how did you know to go to 16F when the notes say 16C?
    Patterns with the other .REL's, and their values that are also in Dantarion's notes.
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