SUGOI! Another Clone engine topic :af:

Started by DMN666, September 29, 2010, 07:26:12 PM

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So I followed your directions, Oshtoby.
Here's what should be the Marth(Roy) over Ike which is modified to be like PW's ft_ike.rel(which is saying this .rel can go over anyone) changed to be over Jigglypuff

ft_purin.rel: http://www.mediafire.com/?71axwbbi86s376o

Quote from: SmashClash on April 06, 2011, 01:02:57 AM
So I followed your directions, Oshtoby.
Here's what should be the Marth(Roy) over Ike which is modified to be like PW's ft_ike.rel(which is saying this .rel can go over anyone) changed to be over Jigglypuff

ft_purin.rel: http://www.mediafire.com/?71axwbbi86s376o
And have you tested it?

Wait, wouldn't I have to have the codes:
"Jigglypuff has Ike's IC Constant"s instead of "Ike has Marth IC Constants"?
Same for "Ike uses Marth's Sound Bank"

Quote from: SmashClash on April 06, 2011, 01:17:44 AM
Wait, wouldn't I have to have the codes:
"Jigglypuff has Ike's IC Constant"s instead of "Ike has Marth IC Constants"?
Same for "Ike uses Marth's Sound Bank"
You're replacing Jiggs? The soundbank won't matter, he just won't make sound. To test it WITHOUT the codes, don't jump and don't punch. Just end the match immediately (by pressing start and exiting the match) and see if the game doesn't freeze. If it doesn't freeze, congrats, it SHOULD work perfectly with the codes.

April 06, 2011, 01:26:06 AM #604 Last Edit: April 06, 2011, 01:33:19 AM by SmashClash
Quote from: Oshtoby on April 06, 2011, 01:24:53 AM
You're replacing Jiggs? The soundbank won't matter, he just won't make sound. To test it WITHOUT the codes, don't jump and don't punch. Just end the match immediately (by pressing start and exiting the match) and see if the game doesn't freeze. If it doesn't freeze, congrats, it SHOULD work perfectly with the codes.
So just walk around and if it works it works?
Oh nvm, I just re-re-read it.

Ok, I just tested it in-game. It freezes when I exit the match. :(

When it said "3, 2, 1 Go!" I immediately did the "No Contest" button exit thing. Then it froze. I can see Roy in the match though.

Quote from: SmashClash on April 06, 2011, 01:36:20 AM
Ok, I just tested it in-game. It freezes when I exit the match. :(

When it said "3, 2, 1 Go!" I immediately did the "No Contest" button exit thing. Then it froze. I can see Roy in the match though.
Jigglypuff confirmed for not working, then.


:oshi:

SSBB FC:0775-8556-4547
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[spoiler]Additional Smileys that KC-MM doesn't have or are hidden:

Stupid Jigglypuff!

There's always some issue with her, like the imported hats.

I do remember someone saying something about them having to have the same number of slots, including the original.

For example, Ike and Olimar both have 6, same with Mr. Game & Watch and ROB, and Ice Climbers.

Jigglypuff only has 5 slots.

April 06, 2011, 02:37:41 AM #610 Last Edit: April 06, 2011, 02:38:59 AM by Oshtoby
To everyone complaining that Marth can't go over whatever character:

Okay, I'm going to type this out as thorough as I can. This goes for almost ANY character.

Take my Marth-over-Ike pack
Use it.
Now leave my pack alone, the rest of these instructions have nothing to do with my pack.
Take Ike's generic .REL, which can be attained in the OP of this thread.
Make the hex changes in it to put it over a [censored]y character (in this case, Jigglypuff)
Put that .REL in your "modules" folder, replacing the sucky character with Ike.
Take all of Ike's Files off of the disc.
Rename them from FitIke.PAC and the like to Fit[INSERT CHARACTER YOU'RE REPLACING HERE].PAC (FitPurin.PAC in this case)
Put them in that respective character's folder on your SD card

Now, select Marth to play as Marth.
Select Ike to play as Roy.
Select the [censored]ty character (like Jigglypuff in this case) to play as Ike.

Now, the [censored]ty character (Jigglypuff in this case) is out, and NOT able to be played as.
Ike is STILL able to be played as
Roy is able to be played as
Marth is able to be played as

Simple little bandage on the situation.

Quote from: Oshtoby on April 06, 2011, 02:37:41 AM
To everyone complaining that Marth can't go over whatever character:

Okay, I'm going to type this out as thorough as I can. This goes for almost ANY character.

Take my Marth-over-Ike pack
Use it.
Now leave my pack alone, the rest of these instructions have nothing to do with my pack.
Take Ike's generic .REL, which can be attained in the OP of this thread.
Make the hex changes in it to put it over a [censored]y character (in this case, Jigglypuff)
Put that .REL in your "modules" folder, replacing the sucky character with Ike.
Take all of Ike's Files off of the disc.
Rename them from FitIke.PAC and the like to Fit[INSERT CHARACTER YOU'RE REPLACING HERE].PAC (FitPurin.PAC in this case)
Put them in that respective character's folder on your SD card

Now, select Marth to play as Marth.
Select Ike to play as Roy.
Select the [censored]ty character (like Jigglypuff in this case) to play as Ike.

Now, the [censored]ty character (Jigglypuff in this case) is out, and NOT able to be played as.
Ike is STILL able to be played as
Roy is able to be played as
Marth is able to be played as

Simple little bandage on the situation.

Problem is, most people don't feel like totally changing every Ike portrait/name for Marth's one to then go and change another character's names for Ike's, it'd be simplier to just replace Marth directly. XDD

April 06, 2011, 02:47:57 AM #612 Last Edit: April 06, 2011, 03:11:23 AM by SmashHackers
Confirmation: Marth will not work over Fox. And Im getting so mad with this! Put Roy over Yoshi (With the code) and it freezes when I crouch!

Quote from: Wolfric on April 06, 2011, 02:42:01 AM
Problem is, most people don't feel like totally changing every Ike portrait/name for Marth's one to then go and change another character's names for Ike's, it'd be simplier to just replace Marth directly. XDD
Exactly. But I guess I'll have to do that.

Quote from: Wolfric on April 05, 2011, 10:28:51 PM
Could anybody explain me how to make the Soundbank work?

I mean, I'd like to have Yoshi with Marth's Sound Bank, how would I make the XX* 0x04 thing?