SUGOI! Another Clone engine topic :af:

Started by DMN666, September 29, 2010, 07:26:12 PM

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can someone make a package in Vault for all these .rel XXXX over XXXX char. with codes if needed codes
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

I need the soundbank code for ROB and Yoshi, can someone provide it?

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:srs: ly? Make the codes yourself for once...it's not like it's diffcult.

April 06, 2011, 06:38:53 PM #633 Last Edit: April 06, 2011, 06:40:09 PM by Omega Malkior
Nevermind >.>

It explains on the first page.

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Go back  a couple pages...I'd quote but I can't..

Oh Oshtoby... I found a glitch with Roy....


When you do AAA, Roy is locked on T-Pose :/

That's because Roy is only supposed to have 1 Jab.
Remember to change the IC-constants when you port people.


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April 06, 2011, 10:10:01 PM #638 Last Edit: April 06, 2011, 10:13:40 PM by Oshtoby
Quote from: ds22 on April 06, 2011, 01:05:45 PM
http://opensa.dantarion.com/wiki/Patching_Character_Modules#MARTH
See those addresses?
Pretty much the same as the ones Oshtoby posted.
Wiki page was created on September 28th 2010 and last edited October 4th 2010.
Oshtoby posted his findings April 4th 2011.
It has been around 7 months before one of you even figured out how to patch Marth's module, yet it was available all that time already.
Well, in my defense, I knew you COULD do it, I just never did it since I hadn't been motivated. The only reason I made the Marth .REL over Ike when I did was because a perfect Melee-type Roy model came out, and I wanted to use it. This is why I said that I really didn't do anything. I just used Dantarion's notes (exactly the ones you posted).

If nothing else, this experience has left me feeling a little different about the Project M team. I do not think you're snoody anymore. I posted one simple thing, and it cause a whole slew of "I DIDN'T READ ANYTHING YOU WROTE, BUT I HAVE QUESTIONS ABOUT IT" comments. I fully understand you guys not posting every detail about your discoveries, and how to replicate them.

Quote from: Oshtoby on April 06, 2011, 10:10:01 PM
Well, in my defense, I knew you COULD do it, I just never did it since I hadn't been motivated. The only reason I made the Marth .REL over Ike when I did was because a perfect Melee-type Roy model came out, and I wanted to use it. This is why I said that I really didn't do anything. I just used Dantarion's notes (exactly the ones you posted).

If nothing else, this experience has left me feeling a little different about the Project M team. I do not think you're snoody anymore. I posted one simple thing, and it cause a whole slew of "I DIDN'T READ ANYTHING YOU WROTE, BUT I HAVE QUESTIONS ABOUT IT" comments. I fully understand you guys not posting every detail about your discoveries, and how to replicate them.
Thank you for your understanding.

Heeeeello? PLEASE someone tell me What Im doing wrong

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April 06, 2011, 10:52:40 PM #641 Last Edit: April 06, 2011, 11:02:38 PM by Oshtoby
Quote from: Omega Malkior on April 06, 2011, 10:48:15 PM
Heeeeello? PLEASE someone tell me What Im doing wrong
Just following the instructions I gave, the normal Marth .REL doesn't work over Wolf, Jigglypuff, Fox, Diddy Kong, nor Game & Watch. There are most likely more characters that won't work, but they've yet to be tested.

It DOES work on Marth (duh), Ike, Yoshi, Ness, Rob, and possibly more, but untested, characters.


I want Marth, Ike and Roy in Brawl, is there someone who can Roy port over ROB or Mr. Game and Watch?
And Can Ray have the sounds from ROB? - So I can edit it to Roy sounds.

Just download the Sephiroth over ROB pack and take the ft_robot.rel and remove all the FitRobot.PAC and such files out EXCEPT the ft_robot.rel. Then download the Roy PSA in the vault (any one you like) and rename all the files from FitMarth to FitRobot.

And make sure you put the code given in the description.

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SSBB Name: Omega
SSBB hack matches: If you want to Brawl with me with PSAs/textures please use these. If you want to add anything just PM me. Fixed the desync problem!
SSBB rank: I don't even know
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