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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 298742 times)
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OmegaMalkior
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    « Reply #780 on: May 21, 2011, 05:11:37 PM »


    ^I Think that with those codes you can port Marth over anyone now. The result data was the thing that caused Marth over Jiggs to freeze. So now that its gone I think it may work now!
    « Last Edit: May 21, 2011, 07:05:07 PM by Zack Fair » Logged


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    « Reply #781 on: May 21, 2011, 05:55:08 PM »


    I'll tell you all a little secret.

    Why do you think MK ports that easy?
    It's because, even though MK has article data, his module file doesn't make any special references to them.
    Characters like Ike, Link and Lucario (and basically every other character with article data) have those special references, so needing additional patching to even be rendered portable.

    So MK was portable all this time (in the same way Marth is), just no one made any effort to even check if he was.
    « Last Edit: May 21, 2011, 05:57:30 PM by ds22 » Logged

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    « Reply #782 on: May 21, 2011, 06:08:00 PM »


    The Cape is just for show.
    Armgun too.

    LAWL. The MK swings appearing on Gray Fox is my fault. I have the Sword glow data AND that External Graphic reference in many attacks. Nice to see the Sword glow working though.

    Anyway, I may only need a quick fix to make Gray Fox NOT T-stance on a non multijumper.

    Thankfully I can replicate the .rel myself(DON'T ASK FOR REQUESTS)
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    « Reply #783 on: May 24, 2011, 05:29:41 AM »


    Is there a list anywhere of what IDs at what offsets need to be changed to port MK to other characters?
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    DoctorFlux(Mariodk)
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    « Reply #784 on: May 24, 2011, 05:35:02 AM »


    btw is there going to be a packages For these .rel files there is made like we got for stages?
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    « Reply #785 on: May 24, 2011, 09:47:55 AM »


    Is there a list anywhere of what IDs at what offsets need to be changed to port MK to other characters?
    in the wiki there should be...
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    « Reply #786 on: May 24, 2011, 03:48:48 PM »


    Is there a list anywhere of what IDs at what offsets need to be changed to port MK to other characters?

     Im srs here

    http://anonym.to/?http://opensa.dantarion.com/wiki/Patching_Character_Modules

    btw is there going to be a packages For these .rel files there is made like we got for stages?


     Im srs here

    Please redirect ALL questions to this thread: http://forums.kc-mm.com/index.php?topic=25005.0
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    OmegaMalkior
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    « Reply #787 on: May 26, 2011, 07:34:55 PM »


    whoopsie peach Tongue
    « Last Edit: May 27, 2011, 04:31:42 PM by Zack Fair » Logged


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    « Reply #788 on: May 26, 2011, 07:57:19 PM »


    Cool, another character that can be ported.

    My only problem is that there aren't that many great PSA's on Sonic. But that's a small concern.
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    « Reply #789 on: May 26, 2011, 07:59:02 PM »


    Stop with the porting. Get with the exporting(DAE to MDL0).
    I need new slots.
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    « Reply #790 on: May 26, 2011, 08:11:21 PM »


    I said that would be my last port. >.<
    I know. I was just saying in general. No hate was intended.
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    « Reply #791 on: May 27, 2011, 05:23:01 AM »


    Yeah! Sonic over Diddy Kong! I want it!
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    « Reply #792 on: May 27, 2011, 05:29:34 AM »


    lol nice then i only have to make Shadow-Diddykong friendly PSAs now Grin
    i was almost done with over DK. port
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    « Reply #793 on: May 27, 2011, 05:31:33 AM »


    To give the heads up me and ssbbtailsfan are making a sonic clone engine over olimar
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    « Reply #794 on: May 27, 2011, 05:36:18 AM »


    anyway i want still Shadow to be over DK.
    it is possible to get that .rel over DK?

    also my Dk port is PAL friendly Too Grin
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