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« Reply #4320 on: July 24, 2011, 01:51:55 PM » |
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MAKE ZELDA GTFO FOR FILE SPACE! Them other peoples who use zelda don't get maximum spider.
Terrible idea, lol.
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« Reply #4321 on: July 24, 2011, 01:53:17 PM » |
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Silent, you know that Maximum Spider in MVC2 didn't have the giant web, right? :3
I know, but it had that dynamic blue backdrop which is what I was talking about:
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« Reply #4322 on: July 24, 2011, 02:02:37 PM » |
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We already have the FS glow. Not really seeing a need for much else. This is Smash after all. o.o
Honestly, I hardly ever notice those backgrounds to begin with. xD
At any rate, do whatever ya think is right. :3
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« Reply #4323 on: July 24, 2011, 02:04:16 PM » |
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We already have the FS glow. Not really seeing a need for much else. This is Smash after all. o.o
Honestly, I hardly ever notice those backgrounds to begin with. xD
At any rate, do whatever ya think is right. :3
I agree. Theres only so much you can do.
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« Reply #4324 on: July 24, 2011, 02:23:40 PM » |
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if it were on captain falcon u couldve used his FS background stuff... but i dont really see the need of turning a character in a MVC character, he is in brawl after all...
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« Reply #4325 on: July 24, 2011, 02:33:21 PM » |
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I agree. Theres only so much you can do.
And that's exactly the problem. Because of this, the move will lose that impact. Crawler Assault at least has that ferocity. Maximum Spider in MvC1, 2 and MUGEN looks lame. In MvC3, it looks cool because of the fact that the opponent gets stuck in a scripted event and Spidey does this cool animation with all the blur and stuff. Without the effects, the move looks like ass, and there is no way to replicate these effects decently. Again, with Crawler Assault it was easy to do this, but with Maximum Spider it's almost impossible.
Not to mention that no matter what way I did Maximum Spider, it would almost ALWAYS be obstructed in some sort of way by walls or floors.
Anyways, stop discussing it. It's not happening, period. Nothing you will say will change my mind.
EDIT: Preview of the Win1 animation. Note a couple of things:
1) I can't be asked to fix the tuck in the flip. If I move the leg, the interpolation screws up so I have to do a load of cleaning to get it right again. It's tedious and boring. 2) The .gif makes it quite a bit choppier than it would actually look. It looks smoother both in game and in the previewer 3) The thumbs up at the end ends abruptly obviously because it transitions into a Win1Wait animation.

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« Last Edit: July 24, 2011, 04:42:34 PM by SDo0m InCaRnAtI0n »
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« Reply #4326 on: July 24, 2011, 05:00:34 PM » |
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it looks nice atleast he wont do sheiks pose that was really wierd and maded spidey look abit homo lol
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« Reply #4327 on: July 24, 2011, 06:20:27 PM » |
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What about the OLD Cloud PSA, they gave Omnislash a background.
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« Reply #4328 on: July 24, 2011, 06:38:25 PM » |
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^ Cool story bro, that was a edit of ike's smoke background in his fitikefinal.pac
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« Reply #4329 on: July 24, 2011, 06:57:41 PM » |
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Ah I see. But couldn't something like that be done? Then again, I think there's not enough graphics since he probably took them all up.
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« Reply #4330 on: July 24, 2011, 09:26:50 PM » |
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Justa waitin on a new release...
(I haven't been able to keep up with the last 10ish pages very well so I don't know if there was anything since the V1 release)
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #4331 on: July 25, 2011, 03:10:20 AM » |
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same here xD on a side not spidey is almost at 1000 downloads i bet today or tomorow he will pass the 1000 mark xD and he still has updates being released maybe someday he can get in those most downloaded hacks list on brawl vault but is too mutch of a streetch since 5000+ is still to far away
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« Reply #4332 on: July 25, 2011, 08:38:34 AM » |
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Seriously? Groudon, man, you've got some work ahead of you. But this will be a very popular hack I can see.
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« Reply #4333 on: July 25, 2011, 02:12:11 PM » |
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How goes Spidey SDoom?
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[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]  Sig by: nomnomblood
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« Reply #4334 on: July 25, 2011, 02:31:43 PM » |
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Hey SD, can you answer a question for me? How big is your Final Shadow Lord of Chaos PSA's .pac and fit motionetc.pac?
I'm asking cause I'm revamping my dark Super Sonic psa with some new graphics and even some custom animations.(made by me.) so I'd like to know the posibilities.
I won't be using any of sonics articals and ext graphics at all.
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