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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1807602 times)
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SiLeNtDo0m
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    « Reply #5235 on: October 04, 2011, 10:44:26 PM »


    Or I could go for the much more time efficient, easier and more practical solution of changing the AI

    My only concern is that... If you'd notice, it'd become a predictable projectile since the opponent will be expecting a projectile coming upront. That's how I see it, I've gotten a cary idea as to how could you use this Ki Charge thingy...

    In response to this, I thought of an idea that could correlate with the other idea that I just did.  How about, once it gets to a certain speed, Kid Buu can start glowing pink.  If you press A instead of B, he could burst the Shocking Ball in his hand and instead release the Human Genocide attack around himself to act as a lowish damage defensive move.  That way, you can have a level of unpredictability.  And it would be both more interesting and easier to code (imo).
    « Last Edit: October 05, 2011, 01:20:19 PM by SiLeNtDo0m » Logged


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    « Reply #5236 on: October 05, 2011, 02:02:37 PM »


    Or I could go for the much more time efficient, easier and more practical solution of changing the AI

    In response to this, I thought of an idea that could correlate with the other idea that I just did.  How about, once it gets to a certain speed, Kid Buu can start glowing pink.  If you press A instead of B, he could burst the Shocking Ball in his hand and instead release the Human Genocide attack around himself to act as a lowish damage defensive move.  That way, you can have a level of unpredictability.  And it would be both more interesting and easier to code (imo).
     

    That... I like.

    So long as you can make it work... have at it.
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    « Reply #5237 on: October 05, 2011, 03:00:20 PM »


    In response to this, I thought of an idea that could correlate with the other idea that I just did.  How about, once it gets to a certain speed, Kid Buu can start glowing pink.  If you press A instead of B, he could burst the Shocking Ball in his hand and instead release the Human Genocide attack around himself to act as a lowish damage defensive move.  That way, you can have a level of unpredictability.  And it would be both more interesting and easier to code (imo).
    Sounds fitting and interesting, definetaly.

    Fine by me, let's see what everyone else thinks, maybe someone has something to add?
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    dpgthirteen
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    Good bye everyone.

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    « Reply #5238 on: October 05, 2011, 03:36:08 PM »


    Sounds bad ass. Have you choose which AI you will use?
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    « Reply #5239 on: October 05, 2011, 03:40:48 PM »


    I think Mario AI would be best
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    SiLeNtDo0m
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    « Reply #5240 on: October 05, 2011, 03:43:23 PM »


    I was gonna use Fox's.  Since the new projectile would be best utilized when the button is mashed, Fox would work well since he actually mashes his Neutral B quite a bit.  Furthermore, Fox naturally has an aggressive and fast playstyle, and stuff like the Up B would fit very nicely.
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    « Reply #5241 on: October 05, 2011, 03:45:47 PM »


    Fox works also Tongue
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    « Reply #5242 on: October 05, 2011, 04:14:09 PM »


    Sdoom : Maybe a Goku PSA by Sdoom?

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    Tasty Pumpkin Clock
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    « Reply #5243 on: October 05, 2011, 04:15:42 PM »


    That would be brilliant Cheesy.
    Oh and for what it's worth, his version of the attack is called Assault Rain.
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    SiLeNtDo0m
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    « Reply #5244 on: October 05, 2011, 04:23:00 PM »


    Lol that move has about 5 names according to the Dragonball wiki XD

    But on a more on topic note, here's the full list of thing that need to be done:

    - The new pinwheel/helicopter kick B Air
    - Revamped F Air animation (though the purpose it will serve will be near identical)
    - All the throw and grab animations
    - The new coding and restructuring for the revamped Neutral B
    - The Final Smash
    - The side taunt and secret taunt
    - Victory, Wait2 and Wait3 animations?

    Progress will be slowed down probably, but after next week I will be on half term Smiley
    « Last Edit: October 05, 2011, 04:33:14 PM by SiLeNtDo0m » Logged


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    « Reply #5245 on: October 05, 2011, 04:41:48 PM »


    Uploading.com and Mediafire.com(either of them) are taking long to load, SDo0m. I'll notify you for the GFX.
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    KTH
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    « Reply #5246 on: October 05, 2011, 04:58:18 PM »


    ...You ignore me...Again...Why? Oh shi~

    ----------

    Btw, Kid Buu look excellent, i can see a new beautiful work going be released.
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    Zikkh
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    ok ok

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    « Reply #5247 on: October 08, 2011, 01:04:03 AM »


    SilentDo0m , when do you release a BETA for Kid Boo ? Awesome Face
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    SiLeNtDo0m
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    « Reply #5248 on: October 08, 2011, 01:16:28 AM »


    SilentDo0m , when do you release a BETA for Kid Boo ? Awesome Face

    Never.

    Why?  I'm not releasing a "beta" version.  It'll be straight to V1 but it'll take a bit of time since I've had quite a bit of stuff going on as far as life and school are concerned. 
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    Zikkh
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    ok ok

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    « Reply #5249 on: October 08, 2011, 01:24:56 AM »


    Never.

    Why?  I'm not releasing a "beta" version.  It'll be straight to V1 but it'll take a bit of time since I've had quite a bit of stuff going on as far as life and school are concerned.  
    ahh okay Smiley
    But for Spiderman you have released a Beta 1 , Beta 2 and a " Beta 3 "
    « Last Edit: October 08, 2011, 01:27:30 AM by Abbi. » Logged

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