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« Reply #7335 on: July 07, 2012, 03:17:54 PM » |
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The blue one reminds me of Sephiroth. XD
Personally it reminds me more of Dante....but blue.
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« Reply #7336 on: July 07, 2012, 05:43:39 PM » |
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Personally it reminds me more of Dante....but blue.
Idk, the bangs say Sephiroth to me, but the expression says Dante... hmmm.
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« Reply #7337 on: July 07, 2012, 05:46:35 PM » |
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Idk, the bangs say Sephiroth to me, but the expression says Dante... hmmm.
Danteroth?
Anyways, new Brawlbox is awesome btw. BJ sent me an earlier copy earlier today and it's wonderful. I thought I'd say now since the official finished .67 will be out very soon anyway. There are some really wonderful things so far and I've barely scratched the surface. One thing though, file sizes of FitCharacter.pac files may never be an issue ever again.
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« Reply #7338 on: July 07, 2012, 05:51:50 PM » |
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One thing though, file sizes of FitCharacter.pac files may never be an issue ever again.
BJ must hate me. T_T
And that's lovely. That's all I need.
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« Reply #7339 on: July 07, 2012, 05:52:17 PM » |
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Danteroth?
Anyways, new Brawlbox is awesome btw. BJ sent me an earlier copy earlier today and it's wonderful. I thought I'd say now since the official finished .67 will be out very soon anyway. There are some really wonderful things so far and I've barely scratched the surface. One thing though, file sizes of FitCharacter.pac files may never be an issue ever again.
That sounds AWESOME!!
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Pokemon Black 2 FC: 0648 3646 9521
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« Reply #7340 on: July 07, 2012, 05:53:40 PM » |
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Danteroth?
One thing though, file sizes of FitCharacter.pac files may never be an issue ever again.
Yes and BlackJax you amazing lovable bastard.. ;~; THANK YOU!!! So this means that you can make even more amazing PSAs+Animations much more efficiently and at a faster rate than before?
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« Reply #7341 on: July 07, 2012, 05:54:29 PM » |
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:af:Man I cant wsat to try it.
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« Reply #7342 on: July 07, 2012, 06:31:38 PM » |
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Yes and
BlackJax you amazing lovable bastard.. ;~; THANK YOU!!! So this means that you can make even more amazing PSAs+Animations much more efficiently and at a faster rate than before?
At first, probably not actually since I still need a little time to adjust to the whole interface. Not to mention that because of the fact that we'll be able to do more in Brawlbox, there will be more stuff that I will edit. But what this does mean is that my PSAs will probably more refined than ever before.
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« Reply #7343 on: July 07, 2012, 06:35:00 PM » |
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At first, probably not actually since I still need a little time to adjust to the whole interface. Not to mention that because of the fact that we'll be able to do more in Brawlbox, there will be more stuff that I will edit. But what this does mean is that my PSAs will probably more refined than ever before.
Brawlbox released!!!!
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« Reply #7344 on: July 07, 2012, 06:38:18 PM » |
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Brawlbox released!!!!
Already downloaded it
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« Reply #7345 on: July 07, 2012, 06:42:46 PM » |
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It also edits movesets! that's crazy!
EDIT: Hell yeah! This thing is awesome!
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #7346 on: July 07, 2012, 07:05:27 PM » |
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It also edits movesets! that's crazy!
EDIT: Hell yeah! This thing is awesome!
Uh, that's always been the main focus of this BrawlBox update, movesets... ._.
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« Reply #7347 on: July 07, 2012, 07:46:12 PM » |
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It's ALOT better now.
And i meant PSA wise by "movesets"
not just animations.
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #7348 on: July 07, 2012, 08:36:19 PM » |
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It's ALOT better now.
And i meant PSA wise by "movesets"
not just animations.
That's also what Wolfric meant. o:
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« Reply #7349 on: July 07, 2012, 08:40:30 PM » |
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I never noticed it until recently. How well did it work before?
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By the way, I think every active hacker in this forum could use less distractions.
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