~PROFESSOR LAYTON [Another puzzle solved!]~

Started by cuckoos, October 25, 2010, 01:58:14 AM

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November 06, 2010, 06:45:15 PM #46 Last Edit: November 06, 2010, 07:38:37 PM by wiikness
Quote from: Weyard on November 06, 2010, 02:43:58 AM
yeah thats probably it then. Weird lol
Have you pm'd him yet?
Yes, I've PM'd him. Waiting for a response at the moment.

k.

Iv been testing a few things and i think we can finish all of his attacks just by replacing with other character's animations. Maybe one or two that will require editing beyond arm rotations and proportion fixes, but nothing too major.

Neutral Attack Combo -  Simply done, just have his standing animation, one with the sword arm pulled back, and another with it extended at full length. Then insert between them. Repeat with the second attack being slower and more forceful.
Side Attack - Marth's Neutral Special
Up Attack - Marth's Up Attack
Down Attack - Marth's Down Attack
Dash Attack - Ganon's Dash Attack while holding beam sword
Neutral Aerial Attack - Mario, Samus or Link?
Aerial Forward Attack - Marth's Aerial Forward
Aerial Back Attack - No idea, DK maybe? Might have to make this one from scratch
Aerial Up Attack - Ike's Aerial Up
Aerial Down Attack - Snake's Forward Aerial with a little editing
Side Smash - Falco's Attack100 Jab Spin thingy edited a little
Up Smash - No idea, might be able to make it out of Ike's Up Smash though
Down Smash - Dedede's Down Throw i think....
Run/Walk/etc - just fix the proportion on Ike's, they look fine
Jumps/Falls - Maybe Pit's first jump? It looks about right




For most ground-based attacks involving his sword, I don't think borrowed animations would cut it. I imagine Layton moving in a manner similar to traditional fencing movements. We don't want brute sword swings and lunges like Marth and Ike bear, but something more graceful and unique. Those animations can't be borrowed from other characters.

As for the other animations: They will do.

Quote from: wiikness on November 06, 2010, 06:45:15 PM
Quote from: Weyard on November 06, 2010, 02:43:58 AM
yeah thats probably it then. Weird lol
Have you pm'd him yet?
Yes, I've PM'd him. Waiting for a response at the moment.


I could fix it for you if you want. I learnt from snoopy.

November 07, 2010, 02:54:36 AM #50 Last Edit: November 07, 2010, 03:42:17 AM by wiikness
Quote from: AdfroMan on November 07, 2010, 02:48:22 AM
Quote from: wiikness on November 06, 2010, 06:45:15 PM
Quote from: Weyard on November 06, 2010, 02:43:58 AM
yeah thats probably it then. Weird lol
Have you pm'd him yet?
Yes, I've PM'd him. Waiting for a response at the moment.


I could fix it for you if you want. I learnt from snoopy.
Nah, he already fixed everything for me not too long ago. I forgot to let you guys know, but thanks to him, Layton is completely glitch-free.

Thanks for your offer, though. =D

EDIT: It looks like Layton is going over Snake now, due to some complications with porting it over to Ike.

November 07, 2010, 11:39:18 AM #51 Last Edit: November 07, 2010, 01:26:39 PM by Weyard
k glad to hear that the glitches are taken care of.
Snake? That should be fine though since he has just as many articles and there arent any good Snake PSAs anyway lol

I know what you mean, and i already know what changes need to be made to the lunges. What i meant in the above post was where to get them from originally. As to have a base down before any adjustments are made. I know they need to be more graceful and precise. His legs will need repositioning on most of them so that his stance will be correct.

Still the most time consuming part will be going into almost all of his animations and making him hold his hat rim with his free hand. Just for aesthetics, since you know it would fall off if he didnt hold it during most of them lol.


Oh how are you going to give him a sword now? Replace an article or give him a textured beamsword?  Either way he cant really hold it in every animation unless you specifically tell him to in every animation in PSA which literally takes forever : /
It would probably be easier to just make him draw it during smashes and attacks that will use it. Animations such as his wait, walk, run, jump, and damage animations dont necessarily need it anyway.

November 07, 2010, 03:17:48 PM #52 Last Edit: November 07, 2010, 03:25:44 PM by wiikness
Well, Snake didn't work either. Me and Snoopy will keep trying, and we'll let you guys know who Layton will finally be ported to. And I want you guys to watch this:

https://www.youtube.com/watch?v=zrUZLZnh1cM

So as you can see, Layton's hat miraculously stays put, haha.

And regarding his sword; that's not necessarily true. I will vertex a fencing sword for him, and then put it over one of _____'s articles. I give it an animation that lasts for 10000 frames, make the PSA generate the sword on his right hand, have it generate the article when he runs, jumps, and idles, and we pretty much have a fencing sword right there.

November 07, 2010, 03:49:05 PM #53 Last Edit: November 07, 2010, 04:04:07 PM by Weyard
Still, thats awfully time consuming.

Yeah, but after watching the movie more recently than playing Diabolical Box, this was fresher in my mind. Although he uses a piece of pipe instead of a sword, its still the same lol.
Caution, slight spoilers for those who havent seen the movie yet and plan to.
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=dIaew9KyNCw
For a large segment there he does hold his hat, and its cooler looking than not holding it IMO :af:
We could always just have him do it during a few attacks for the lulz though i guess

And are you going to make the sword from Diabolical Box ( which is a shortsword?) or a Rapier since that is what he most likely would use for fencing?

EDIT*
Actually, this whole time iv been using my brother's account on here. I finally got tired of it and decided to make my own. Ill be posting as Aether from now on.

He was actually holding his hat because it was windy in that scene. But I still get what you're saying.

And we're going to use the sword he had in Diabolical Box, albeit a little longer.

November 07, 2010, 06:04:50 PM #55 Last Edit: November 07, 2010, 06:37:01 PM by Aether
Yeah, but im sure it was atleast a little drafty in a dilapidated old mansion perched over a huge pit too xD
But im sure they didnt put all that much thought into whether his hat would really be able to stay on or not.

Oh, is there a fix for whatever makes them go under the floor or float when you fix proportions on someone else's animations?
Like for example i give Jeff Link's forward smash. After i fix the proportions he goes down into the floor during it. Is there any way of fixing it other than to adjust their HipN until it looks like their feet are on the ground?

Yeah we have to manually adjust the HipN. It's tedious work sometimes, but it's worth it. :C

Also, he now works glitch free over Mario!

Quote from: wiikness on November 08, 2010, 01:44:41 AM
Yeah we have to manually adjust the HipN. It's tedious work sometimes, but it's worth it. :C

Also, he now works glitch free over Mario!

Pictures or it didn't happen.

I'll post pictures when I have some decent animations to showcase. Like Aether has mentioned, Layton sinks into the floor whilst using borrowed animations

Quote from: wiikness on November 08, 2010, 02:47:20 AM
I'll post pictures when I have some decent animations to showcase. Like Aether has mentioned, Layton sinks into the floor whilst using borrowed animations

Sorry I don't check every single post so I don't know what "Aether" said.

You've been working on it for a couple of weeks now and you said it works glitch free over Mario so I figured you could at least show how he looks in game, but I got you.