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« Reply #135 on: December 15, 2010, 08:26:56 PM » |
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No. Try again.
Last hint:
Look at the SFX tab.....
Perfect Control Fox needs tweaks to his attributes due to his model being bigger, but it's coming along fine. I'm putting this feature/variable in ALL of my PSA's and you all should too since Brawl failed to do so.
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« Last Edit: December 15, 2010, 10:29:38 PM by EternalYoshi »
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« Reply #136 on: December 16, 2010, 05:21:53 AM » |
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No. Try again.
Last hint:
Look at the SFX tab.....
Perfect Control Fox needs tweaks to his attributes due to his model being bigger, but it's coming along fine. I'm putting this feature/variable in ALL of my PSA's and you all should too since Brawl failed to do so.
I know what it is, when a character gets hit with high damage, they automatically make their damaged sound.
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« Reply #137 on: December 16, 2010, 07:53:49 AM » |
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Winner.
There are unused damage sounds for when the character is sent farther. The if statement is in Magicant Ness' DamageFly****.
To use it, just copy and paste.
For the appropriate sounds, look for the sound ID used in Furafura(NOT 61) and subtract 2 and 1 from it.
That's all. Unless you are Olimar or G&W.
Perfect control Fox is almost done.
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« Reply #138 on: December 16, 2010, 08:08:33 AM » |
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Somebody should randomly do all the voice clip possibilities XD just to see what happens.
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« Reply #139 on: December 16, 2010, 08:17:53 AM » |
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If my Wii lens didn't suck I would make a audio dictionary.
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« Reply #140 on: December 16, 2010, 08:26:36 AM » |
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If my Wii lens didn't suck I would make a audio dictionary.
You haven't tried the dvd lense cleaner trick? :l You should get dolphin and play it that way
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« Reply #141 on: December 16, 2010, 07:52:49 PM » |
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I wish I knew what you guys were talking about ^.^
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« Reply #142 on: December 16, 2010, 07:54:29 PM » |
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I wish I knew what you guys were talking about ^.^
Dolphin emulator, it's what made me able to hack again.
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« Reply #143 on: December 16, 2010, 07:55:45 PM » |
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No, I mean just this whole page lol
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« Reply #144 on: December 16, 2010, 08:01:21 PM » |
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No, I mean just this whole page lol
EternalYoshi found a PSA by someone that uses unused voice clips.
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« Reply #145 on: December 16, 2010, 08:04:00 PM » |
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Cool beans =D
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« Reply #146 on: December 16, 2010, 08:05:16 PM » |
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Err... I made it myself and used unused pain sound effects and a variable I learned how to use to recreate knockback based pain sound effects where the farther they go, the louder and more extreme the pain sound, like in Melee.
Just fight Magicant Ness V2 or watch a vid of Project:M to see what I'm talking about.
Anyway, I managed to get Brawl to load so I will soon make a list of universal sound effects.
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« Reply #147 on: December 16, 2010, 08:07:53 PM » |
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Err... I made it myself and used unused pain sound effects and a variable I learned how to use to recreate knockback based pain sound effects where the farther they go, the louder and more extreme the pain sound, like in Melee.
Just fight Magicant Ness V2 or watch a vid of Project:M to see what I'm talking about.
Anyway, I managed to get Brawl to load so I will soon make a list of universal sound effects.
YESH! This is exactly what I need! Are you going to post the numbers of the SFX so we can use them in PSA? Because that would be awesome.
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« Reply #148 on: December 16, 2010, 08:12:56 PM » |
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Yes. When it's complete. Or at least when I get to ID A0.
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« Reply #149 on: December 16, 2010, 08:15:16 PM » |
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Yes. When it's complete. Or at least when I get to ID A0.
Cool, could you tell me how I can do it, so I can know what IDs the character's voices are.
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