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« Reply #525 on: March 21, 2012, 05:27:59 PM » |
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Alright, I'll do that. One question though: do I remove EVERYTHING in the sub action? Including sounds, graphics, etc?
thats up to you since they dont affect the subaction at all
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« Reply #526 on: March 21, 2012, 05:32:38 PM » |
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Well, I went ahead and did all that, as well as changing a few animation flags, such as unchecking Moves Character. I also removed the RA-Bit in the first side tilt.
It worked a little better, but if I pressed A a few more tims he would start walking and get stuck again. /:
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Muslims are literally murderers
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« Reply #527 on: March 21, 2012, 05:33:24 PM » |
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Alright, I'll do that. One question though: do I remove EVERYTHING in the sub action? Including sounds, graphics, etc?
Yes. And if that doesn't work, then just remove the allow interrupt and see what comes up.
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« Reply #528 on: March 21, 2012, 08:48:44 PM » |
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Yes. And if that doesn't work, then just remove the allow interrupt and see what comes up.
Removing the add interrupt prevented him from getting stuck walking, but now he goes through two Wait1 iterations before being able to do anything (which makes sense, really)
I'll try delaying the allow interrupt and see what happens.~Edit~ Alright, enough derping aroud in PSA for now. I think I'll stick to what I can actually do:
Doesn't work in-game, for some odd reason. >_>
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« Reply #529 on: March 21, 2012, 08:57:45 PM » |
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does it freeze?
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« Reply #530 on: March 21, 2012, 09:00:20 PM » |
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No, it just.... doesn't show up. /:
It just shows Charizard's derpy clap animation that Carnage ported. Even though I replaced it.
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Muslims are literally murderers
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« Reply #531 on: March 22, 2012, 02:01:02 AM » |
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No, it just.... doesn't show up. /:
It just shows Charizard's derpy clap animation that Carnage ported. Even though I replaced it.
if you replaced the lose animation theres no way of showing the clap animation lol you must have not saved or something lol but yes it looks cool for a lose animation so how are the walking/run animations going?
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« Reply #532 on: March 22, 2012, 03:55:35 PM » |
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Huh? The clap animation is the lose animation... trust me, I saved the file multiple times. I even closed it, reopened it, and saved it again. I think I have an idea to make it work.
Also, as for the walk and run.... well, I got started on the walkslow, but I had a tough time getting it to look right, which is why I skipped to the lose animation. /:
I'm not that great with walk animations, and making the idea that I have work is going to take some time. So I might work on a few other animations beforehand.
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« Reply #533 on: March 22, 2012, 04:01:55 PM » |
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Huh? The clap animation is the lose animation... trust me, I saved the file multiple times. I even closed it, reopened it, and saved it again. I think I have an idea to make it work.
Also, as for the walk and run.... well, I got started on the walkslow, but I had a tough time getting it to look right, which is why I skipped to the lose animation. /:
I'm not that great with walk animations, and making the idea that I have work is going to take some time. So I might work on a few other animations beforehand.
i garantee you if the clap animation isnt on the motion there is no way for ridley to use it lol
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« Reply #534 on: March 22, 2012, 04:03:50 PM » |
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Well, I got it working.
The weird thing is, I DEFINITELY replaced an animation called Lose. But when I opened up the MotionEtc separately, there was an animation called Lose that was unedited. So I replaced that animation with mine and it worked.
Which begs the question.... which animation was I editing? >_>
Well whatever, it works. He's really tiny when he loses though, even though I have him scaled to 0.9 as usual. Did you scale him up in PSA for all animation? Or should I just make him bigger?
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« Reply #535 on: March 22, 2012, 04:06:23 PM » |
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Well, I got it working.
The weird thing is, I DEFINITELY replaced an animation called Lose. But when I opened up the MotionEtc separately, there was an animation called Lose that was unedited. So I replaced that animation with mine and it worked.
Which begs the question.... which animation was I editing? >_>
Well whatever, it works. He's really tiny when he loses though, even though I have him scaled to 0.9 as usual. Did you scale him up in PSA for all animation? Or should I just make him bigger?
nope its just psa has a size mod in the result screen i putted it in 1 or something because mk had 5 since hes tiny but yeah you can increase the size in result screen only without affecting the rest by psa
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« Reply #536 on: March 22, 2012, 04:07:47 PM » |
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Wait, so was that a "Yes the Lose animation can be resized in PSA without affecting everything else" or "No I can't resize it because it'll affect everything else?" /:
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« Reply #537 on: March 22, 2012, 04:13:07 PM » |
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Wait, so was that a "Yes the Lose animation can be resized in PSA without affecting everything else" or "No I can't resize it because it'll affect everything else?" /:
its a yes lol loses and wins have their own size slot in psa that dont affect normal gameplay size
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« Reply #538 on: March 22, 2012, 04:14:51 PM » |
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Oh, ok, good. If you can size him back up that'd be great. What did you size him down to for the other animations? That way we can try to keep him proportional.
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« Reply #539 on: March 22, 2012, 04:18:54 PM » |
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Oh, ok, good. If you can size him back up that'd be great. What did you size him down to for the other animations? That way we can try to keep him proportional.
well character arent proportional in result screen since they are much bigger than in real gameplay MK has like 1 in normal and 5 in results but if i put 5 on ridley he might be huge lol
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