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Author Topic: Ridley's Lair: Hats  (Read 357606 times)
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GeneticNightmare
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« Reply #495 on: March 20, 2012, 06:50:14 PM »


I like it, I'll be sure to keep it in mind. Thanks. :]

Glad to be of service in my first post lol.
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Gamma Ridley
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    « Reply #496 on: March 20, 2012, 07:33:35 PM »


    Alright, after a small break and a large sandwich, I wrote out the moveset.

    The moveset is loosely based off of his SSBC moveset, but I changed a few things I didn't like, as well as some things that would make him a bit more unique to play with. Hopefully.


    ~Keep in mind that this moveset is subject to change. If there's something that could be changed, please, tell me~

    AA: Two claw swipes, right and left. A bit like Bowser's AA, but faster, weaker, and can cancel into his side tilt. 3% first hit, 5% second hit.

    Side Tilt: A large slash across the body. Decent power and knockback, fairly slow. 12%

    Up Tilt: Ridley crouches and sweeps his tail upward. Similar to Marth's up slash in look and functionality, good for juggling. 11%

    Down Tilt: A low poke with his tail. Pitifully weak if the opponent is struck with the broad part of his tail, but powerful if the tip connects. Good range, good for spacing. 6% if hit with the tail, 15% at the tip

    Dash Attack: Lunges forward and tackles the foe head-on. Simlar to Snake's dash, Ridley can go straight into his crounch and throw a down tilt as soon as the animation finishes. 8%

    Side Smash: Similar to Charizard's forward smash in appearance, Ridley steps forward and swipes upward with his wing. Strong, decent knockback. 26% when fully charged

    Up Smash: Breaths a spray of fire, similar in functionality to Mewtwo's up smash. Hit's 5 times, the 5th hit being the strongest. 2%-2%-3%-5%-21% when fully charged.

    Down Smash: Ridley swings his tail around. Slow, but powerful if the tip connects. If the foe is struck by the base of the tail, the attack will simply trip the opponent. 10% if hit with the tail, 24% if hit with the tip

    Nair: Tucks himself into a ball and does a flip, similar in appearance as Charizard's nair with sex-kick properties. However, towards the end of the animation, Ridley flicks his tail downward. If the tip connects, the opponent will be lightly sent downward. Not exactly a meteor smash, but similar in functionality. 11% for the normal attack, 5% if hit with the base of the tail, 13% if hit with the tip.

    Fair: A quick, overhead slash. Weak, but little to no landing lag. Good for approaching and setting up for a smash attack. 10%

    Bair: A quick backwards flick of his tail. Again, weak if hit with the base of the tail, but frightening if the tail connects. 6% at the base, 15% at the tip

    Uair: Similar to Charizard's up tilt in appearance, Ridley quickly thrusts the pointy bits of his wings upward. Weak, good for juggling. 9%

    Dair: Ridley plummets down until he hits the stage. If he lands, a slight shockwave will be sent out around him. Goes straight through aerial opponents, considerable landing lag. 10% dealt to aerial opponents, 12% dealt to grounded opponents.

    Glide Attack: Does an upward slash, putting the foe directly above him. Weak, but can be followed directly by an up air attack. 8%

    Grab: Grabs them. With his hands.

    Pummel: Strikes them in the face with the tip of his tail

    Forward throw: Goes for a homerun by striking the opponent with a bat-like sweep of his tail. 12%, good knockback

    Back throw: Impales the target with his tail, then flicks them backwards. 4% stab, 7% throw

    Up throw: Slowly ascends upward, doing damage to the opponent as he ascends, similar to how he'd grab Samus and damage her in Super Metroid. Finishes by plummeting and slamming the opponent on the ground. Hits 5 times, each dealing 1%. The final hit does 7%. Good knockback

    Down throw: Slams the foe downward with his tail. Similar in functionality to Mewtwo's down throw. Can be used to chain grab the opponent at low percentages. 11%

    Neutral B: A three-stage charge attack.
       First stage: Acheived by simply pressing B. Fires 3 or four small fireballs in front of him, each dealing 3%. Also lightly juggles the foe.
       Second stage: Fires a stream of plasma from his mouth. Hits ten times, the first nine dealing 2% and the last dealing 8%. The last hit does decent knockback.
       Third stage: Launches a large fireball. Does massive damage and knockback, and multiple foes can be caught in the large blast radius.

    Side B: A forward dash, similar in functionality to Ike's side B. However, unlike Ike's, he flies right through multiple opponents, and goes forward until the attack ends. Effective for horizontal recovery, but puts him in free fall. Does 20% fully charged.

    Down B: Flaps his wings like a madman. Does light damage and almost no knockback, allowing the foe to be smacked with his wings a few times. There's also a light windbox in front of him, which can be put to obvious uses. 4% per hit, maybe about 5 hits

    Up B: Ridley leaps up into the air and lands where the player directs him. Send out a shockwave upon landing, stuns enemies that are not close enough to be hit by the shockwave, but not retardedly far. Similar to DDD's up B, but can strike the opponent while he's ascending, as well as descending. 15% dealt while in the air, 18% shockwave, 4% stun

    Final Smash: Ridley flies offscreen for a moment, then flies across, doing a massive bombing run. Each bomb deals around 15%. Similar to PK Starstorm, but more concentrated. Ridley flies across the screen twice before the Final is over. Heavy knockback, but not a OHKO.

    ~Misc~

    -Has four jumps
    -Heavy, but fairly light for a heavy character (relatively easy to knock away)
    -Decent air mobility, more mobile than Mario, but less so than Wario
    -Shield lasts a bit longer than usual
    « Last Edit: March 21, 2012, 11:32:55 AM by Gamma Ridley » Logged


    Eternal Yoshi
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    « Reply #497 on: March 20, 2012, 07:51:39 PM »


    I can't shake the feeling that you should put him over DK so that you can use his cargo throws to emulate the grabs he does to Samus in Super Metroid.....

    But if the fireballs are more important of if he isn't big enough for that, that's fine too.
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    Gamma Ridley
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    « Reply #498 on: March 20, 2012, 08:03:57 PM »


    I can't shake the feeling that you should put him over DK so that you can use his cargo throws to emulate the grabs he does to Samus in Super Metroid.....

    But if the fireballs are more important of if he isn't big enough for that, that's fine too.

    Hm, hadn't even thought about Donkey Kong. But since I forsee this PSA as being graphic-intensive, I don't think he'd be a great choice.

    Carnage had originally tried to put him over Captain Falcon so we could use his catch collisions, but something went awry and he ended up over Meta Knight. /:

    But it's a good thing he ended up over a swordsman, since I can use his sword glow effecs for many of his attacks.

    The one thing that I might change, for ease of animation, would be the pummel move. I'd have him maybe bite the opponent, or breathe fire in their face, like he does to Samus in the first battle in Prime 3. But then again, I have no experience with animation, and it may in fact be easier to have the tail attack Smiley
    But yeah, this is just, like, ridiculously awesome.

    Not to toot my own horn, but trust me when I say that I have the animations covered. I'm no expert, but it's the only area of hacking I'm really comfortable. The pummel should be cake. :p

    Glad you like it.

    How about the percentages, do they seem fair? Anything look broken? Unbalanced?
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    GeneticNightmare
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    « Reply #499 on: March 20, 2012, 08:16:53 PM »


    Not to toot my own horn, but trust me when I say that I have the animations covered. I'm no expert, but it's the only area of hacking I'm really comfortable. The pummel should be cake. :p

    Glad you like it.

    How about the percentages, do they seem fair? Anything look broken? Unbalanced?

    Toot away, at least Ridley's in good hands lol.
    Everything seems pretty fair, though sometimes you have to use the character in game for any glaring unbalances to come to light.
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    Carnage
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    « Reply #500 on: March 21, 2012, 02:12:12 AM »


    the first n-b charge seems abit OP 3 fireballs 6% each is 18% just for a quick b press maybe make it one fast fireball doing 6% would have bben more fair imo
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    « Reply #501 on: March 21, 2012, 04:08:07 AM »


    the first n-b charge seems abit OP 3 fireballs 6% each is 18% just for a quick b press maybe make it one fast fireball doing 6% would have bben more fair imo
    Hm... Good point actually. It should either be one shot. Or the damage should be lower.
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    Gamma Ridley
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    « Reply #502 on: March 21, 2012, 11:33:12 AM »


    Alrighty, does 3% seem better? /:
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    nanobuds
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    « Reply #503 on: March 21, 2012, 11:53:43 AM »


    i love this idea!!!! if it works out, it sounds like an amazing PSA!!

    i was wondering... do you have a guy doing textures, recolors, and CSS stuff yet?

    if you need it.... i could do it for ya.

    its up to you Wink
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    « Reply #504 on: March 21, 2012, 11:55:08 AM »


    Alrighty, does 3% seem better? /:
    Yeah, that sounds better to me.
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    Gamma Ridley
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    « Reply #505 on: March 21, 2012, 11:57:43 AM »


    i love this idea!!!! if it works out, it sounds like an amazing PSA!!

    i was wondering... do you have a guy doing textures, recolors, and CSS stuff yet?

    if you need it.... i could do it for ya.

    its up to you Wink

    Aside from probably having regular Ridley as a recolor (and I'm not even sure about that anymore, since it'll be a pain to fix all the animations for him) no, we don't have anything in those departments.

    If you could do that for us, that would be wonderful. :]

    I have a few ideas for some recolors, if you'll let me shoot them at ya.

    Yeah, that sounds better to me.

    Awesomesauce, thanks for the feedback. :]
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    Carnage
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    « Reply #506 on: March 21, 2012, 12:13:04 PM »


    Aside from probably having regular Ridley as a recolor (and I'm not even sure about that anymore, since it'll be a pain to fix all the animations for him) no, we don't have anything in those departments.

    If you could do that for us, that would be wonderful. :]

    I have a few ideas for some recolors, if you'll let me shoot them at ya.

    Awesomesauce, thanks for the feedback. :]

    yes request metaridley recolours since altough ridley works he has a small wing problem i fixed the best i could and the 4 finger wich wont be animated dur to metaridley having 3 fingers Tongue
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    Gamma Ridley
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    « Reply #507 on: March 21, 2012, 12:15:37 PM »


    yes request metaridley recolours since altough ridley works he has a small wing problem i fixed the best i could and the 4 finger wich wont be animated dur to metaridley having 3 fingers Tongue

    Yeah, but then I have to animate the extra finger, and I have to fix that toe thing on the back of his foot... I don't feel like doing that. D:

    Oh! Also. Do you think you could fix the shield glitch he has? I haven't been able to look into it, hopefully you can get him a normal shield.
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    KingJigglypuff
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    « Reply #508 on: March 21, 2012, 12:52:28 PM »


    There is a way you can have both Ridley and Meta Ridley. In the Animation Flags, check the top right Unknown.
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    Gamma Ridley
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    « Reply #509 on: March 21, 2012, 12:57:43 PM »


    There is a way you can have both Ridley and Meta Ridley. In the Animation Flags, check the top right Unknown.

    What does it do? ._.
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